Eromancer
Sex Demon
- Joined
- Jul 27, 2014
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Re: Malise and the Machine - Public Demo Available Now!
You're basically just suggesting that any hint of difficulty be removed =/. I understand if you want to just get straight to the art and be done with it, but not everyone does.
EDIT: Meant to mention, I'll take this kind of thing into account once we get to work on the gallery mode, as variant hunting like you're describing could definitely be seen as a chore.
My main recommendation revolves around two things;
Currently there is no way to manage lust at all, and when it's maxed out it becomes practically impossible to escape, so say you have your lust go up to see some of the H content and you get exactly that, then you had that and want to carry on, except now you're bogged down by a lust status you cannot remove that hinders your progress dramatically. Something like a simple sedative item that gives players more control over lust and with it the dosage of H attacks would help a lot. One of the main issues right now is that with high lust you occasionally end up in H-attack limbo where the enemies just keep chaining lust attack after lust attack with no real means of breaking the chain.
In that same vein, make struggling a LOT more effective, having two characters spend two rounds and nearly half their energy to have one character escape a grab is ludicrous, and it turns a bothersome status effect into a damn chore to deal with (this is also a bother when for example trying to get a certain variant scene, having it be hard to escape when you get the wrong variant is just irritating) For this I'd mainly recommend changing the mechanic of having your other character do greatly reduced damage to grappling enemies and turning it around. Basically the enemy is too busy doing the do which allows your other character to do massive critical damage to it, turning being grabbed from an annoyance to an opportunity.
There's still trouble when both characters get grabbed, and you could even introduce a mechanic where if a grappled character gets the enemy she's involved with killed they'd still lose some time escaping.
You're basically just suggesting that any hint of difficulty be removed =/. I understand if you want to just get straight to the art and be done with it, but not everyone does.
EDIT: Meant to mention, I'll take this kind of thing into account once we get to work on the gallery mode, as variant hunting like you're describing could definitely be seen as a chore.
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