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ACT RPG Maker Marionette Memory RJ175780


jello_pudding

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Re: [RJ175780] Marionette Memory

Wondering if anyone knows what the first option when you start a new game is about, is it just easy or normal mode, or does it have other effects?
 

etigoya

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Re: [RJ175780] Marionette Memory

Wondering if anyone knows what the first option when you start a new game is about, is it just easy or normal mode, or does it have other effects?
easy, start status higher, if loot more easy get more item (but some box still need save and load get item for exchange...)

can anyone post a full save?
 

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Sangoku25

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Re: [RJ175780] Marionette Memory

1.04
Fixed a bug that item you want to actually exchange the item exchange character name of product is different
- Fixed a bug that Chapter.8 is displayed twice
- After the restoration of the power of the ship, it fixes a bug that some event loop
- After the game clear, fixes a bug that will not be exposed to attack in the part of the enemy
- Change the position of when the map moves to the island of death
- Other, elimination of unintended events, such as the quantity adjustment of unintended slipping through failure and replacement characters
2016/05/03 v1.0.3
- Fixed so that the CG all open choice comes out even from after clear data
- Fixed a bug that becomes impossible progression to defeat at the end of the boss battles in the state you turn on the defeat H skip

This or previous details of the updates of this circle blog, please refer to the "update_log.txt" attached.
 

kakuyaz

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Re: [RJ175780] Marionette Memory

To fix the unable to attack "bug", press Shift button twice, to turn on Battle mode. Press Shift button twice again to turn off Battle mode.
 

Mistix

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Re: [RJ175780] Marionette Memory

Man... don't people understand how annoying the shift key is?
Why keep investing on a key that brings only problems? -.-
 

MAAK

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Re: [RJ175780] Marionette Memory

hi there all ...... this might sound wired and ( in a hurry at work can't read all comments) sorry ................ but guys can any 1 tell me how to save your progress in this game? sorry well and thanks
 

Zorneus

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Re: [RJ175780] Marionette Memory

hi there all ...... this might sound wired and ( in a hurry at work can't read all comments) sorry ................ but guys can any 1 tell me how to save your progress in this game? sorry well and thanks
press q
 

Froleytia

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Re: [RJ175780] Marionette Memory

dat opening....

actually the devil girl reminds me of someone i wonder whom....
 

coldfire724

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Re: [RJ175780] Marionette Memory

Just curious, is 1.0.4 mostly fixed now or should I wait a bit longer before grabbing this? By that I mean, have they fixed most of the game breaking bugs.
 

Sangoku25

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Re: [RJ175780] Marionette Memory

Currently under investigation
- So error happens when the enemy is the attack from habitat of the arena and thieves
→ If you use the trial version of the save data it has become that way.

- In rare cases, including the recovery magic, it may not be exhibited effect at the time the magic invocation.
→ I'm sorry, it is currently under investigation. (; Ω;)

- And talk to the weapon shop in the naked state, what kind of weapons will increase services that can be purchased?
→ was not unfortunately Service (; ω;) [corrected ver1.0.5 change plans]

- Shake the size in narrow road, it is not exposed to attack the enemy front.
→ size (and if you were facing the top, left-most of three horizontal rows) slashing animation begins trout caught and there is an obstacle, such as on the wall, next to three rows of attack will become invalid.

- Even if you press the Esc / c to open the system menu does not go out only items and equipment menu.
→ The system menu screen, you may have have changed the key configuration of maybe the ESC key and the C key. You can change the key when you select the keyboard in the property screen that came out in the F1 key during the game. In the initial ESC key and the C key is set to L.

- I was released with all release command after the clear, but I feel like does not contain a scene that become Ahe face.
→ Sorry (; ω;) display of Ahe face the difference in CG browsing mode, it has been changed so that those in the scene recalls mode with Ahe face scene to display the choice whether or not to turn on the Ahe face mode before recalls . [Fixed ver1.0.5 change plans]

■ Question
- Whether the items used by a Cabinet Order of flowers, such as exchange and subquery ones are not to come only in collecting point of the forest?
- Field of the object to revival Once resting in the inn, I felt just right in about.
→ item for the exchange and sale of non-ore system at present is rarely obtained in a drop from the enemy. We would like to consider for the revival of the field object. (· Ω ·)

- When the sandwich and events disappear status UI, you will not be able to such attacks.
→ Since the state combat mode they've been released, it can be displayed again by press quickly twice the Shift key!

- Kalmia happens to be opened When What happened is the withdrawal of the village chief's house 2F · Kalmia village of Anusuman home?
→ The former Could you and thank you and to rescue three people were caught in the ruins. The latter, please try to talk to him in the exposed state!

- Ahe face of the scene or would just that one.
→ There are other! I mastered the Ahe face skill There H events are a few to become a Ahe face and to combat defeat in lewd of 80 or more states.

- After clearing, in the pages of the scene recalls, not from the scene recalls the screen when one scene is finished, it will return to the title screen.
→ I'm sorry, please let the specification (; ω;) I trouble returning to technology shortage therefore scene recalls screen had occurred.

- When the opening skip, does not possess the jail of key (and recovery is possible examine the turnkey)
Since → If you skip the opening is an opportunity to get the jail key disappears, you can obtain in the same way from turnkey If you do not have a key to the opening skip.

- Searchable objects (barrels, grass, etc.) than the item is there are things that can not be obtained, or normal?
→ Yes, there is also that no item or gold is obtained in the search.

- Magic of the gear can not be found.
→ For the magic of gear, after the end of the conversation event for the clerk and the magic of the gear, and appeared to go into the abandoned factory. It other than in conditions not, there is a unique object that always enters the hand (sparkling cardboard).

- I was rescued three villagers have been caught in the habitat of the thief after the clear, but it does not open the drawer of the village headman's house. What time period of?
→ Kalmia first floor basement of the ruins, and rescued three people that are trapped in prison the hero and his sister had been caught in the opening, you will receive the item talk and from the village head home the second floor of the drawer to the village headman. Without help the ruins clear it will no longer get the result we're talking with the village headman.

- But it is not can also select how do one of the bad ending of the choices?
→ Yes, we want to loop because it is a choice on the production.

- Will there Toka future additional elements? Or there Toka you think of, such as another next film?
Since → Sorry not sure at the moment, we can not promise. However, from small-scale events after cleared for the additional elements, we think up additional content (frequently DLC ones). To learn more is I would like to announce the blog future, so thank you (· ω ·)

- Do you have plans of selling in dmm?
→ Yes, we plan to apply for a sales even DMM like in the near future. If you have become the sale will be announced on this blog so thank you!

- Or I do not know the appearance how the current evil fall BADEND, there Toka something conditions?
→ [4 people of Cyrus escort, also defeat the final boss] Then it will BADEND.
(Since there is also the possibility of spoilers ※, please inverted in drag in the [] are students who say still)

If you who have, such as reviews and clear reporting, Thank you very much!
Happy is as long!
In the info comming 1.05 XD

what I see so there are still some errors in it ^^

Just curious, is 1.0.4 mostly fixed now or should I wait a bit longer before grabbing this? By that I mean, have they fixed most of the game breaking bugs.

So wait and drink tea XD
 

Mistix

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Re: [RJ175780] Marionette Memory

There's just something I can't understand with authors/circles like this one.

Why keep releasing new versions with minor fixes, when the game breaking bug(s) is(are) still there?

I mean, if it was something newly found after each version, but it's still the same bug, right?
 

spaminator

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Re: [RJ175780] Marionette Memory

This might be paranoid, but maybe it's because they figure if they release enough bugged iterations, the pirates will move on and then they can release a fully working version that is only available legitimately?
 

Mistix

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Re: [RJ175780] Marionette Memory

This might be paranoid, but maybe it's because they figure if they release enough bugged iterations, the pirates will move on and then they can release a fully working version that is only available legitimately?
From all this time spent on games, I know full well how patient (most) people are to get their hands on the goods, so I don't think that's it.
 

BlueLight

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Re: [RJ175780] Marionette Memory

It might be simply a "This release is all the work i've done today. Hopefully this helps with some peoples problems."
 

YandereKun

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Re: [RJ175780] Marionette Memory

Man... don't people understand how annoying the shift key is?
Why keep investing on a key that brings only problems? -.-
Disable your sticky keys inside accessibility.

F7/F8 work better for saving/loading.

From all this time spent on games, I know full well how patient (most) people are to get their hands on the goods, so I don't think that's it.
Except pirate sites aren't patient. Majority of game updates don't ever get posted past a certain date. Worst offender tends to be anime-sharing, as most of their stuff gets stuck around 1.00. Hentai4daily and Nyaa generally get stuck around 1.03 / 1.04 ... Rarely do these sites go above that.

All the more reason just to save yourself the trouble and just buy it. This game's well done anyhow, throw them a bone.
 
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Zorneus

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Re: [RJ175780] Marionette Memory

F7/F8 work better for saving/loading.
that may be true, but assuming he did not know about the button
he can now acces a few more stuff than only save and load
 

Welkin

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Re: [RJ175780] Marionette Memory

I didn't like the F7/F8... because my butter finger hit the wrong key and load instead of save a few times...

Anyway, play thru this game on 1.04 from start to finish with no bugs encounter... so its fairly playable now. Aside from Ch.4 -> Ch.5 transition where you need to run around to look for the right people and the rare hidden CG locations, game is fairly straightforward to play.
 

YandereKun

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Re: [RJ175780] Marionette Memory

I didn't like the F7/F8... because my butter finger hit the wrong key and load instead of save a few times...
Good point. I noted that too, since the majority of games nowadays add quite a bit of spacing between the two keys. That being said, I have yet to accidentally flip them. *Knock on wood*

Anyway, play thru this game on 1.04 from start to finish with no bugs encounter... so its fairly playable now. Aside from Ch.4 -> Ch.5 transition where you need to run around to look for the right people and the rare hidden CG locations, game is fairly straightforward to play.
I've only encountered a few visual bugs. For example, using your weapon and then quickly tapping shift twice still leaves the square icon from the UI. Likewise, the minotaur boss was causing the portrait to freak out and spasm.

Game-breaking... By random chance, one of the NPCs got stuck on a butterfly during a cutscene.
 
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Welkin

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Re: [RJ175780] Marionette Memory

I've only encountered a few visual bugs. For example, using your weapon and then quickly tapping shift twice still leaves the square icon from the UI.
I didn't really find a need to sheath & unsheath my weapon, so I left the shift key alone. It's not like you would accidentally cut up the NPC or anything.
 
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