Re: Nanocrisis
I hate pregnancies, births, inflatted bellies, torture, overly creepy monsters, endless attacks or other 'horror' material... Yet this makes the game simply amazing, strangely enough.
I actively avoid getting grabbed, and I can't help but feel like "Dammit! Get off me you $/*&!!" when a dog pounce from behind, and it makes the escaping part actually meaningful and makes it a tense moment.
One of my most 'memorable' gaming moment ever happened in this game, actually. It was my first try at the Bee stage and I was whoefully underequipped (First Balanced armor), and I dropped to 0 HP when at the right end of the screen. I started the long crawl to the other side of the screen, relentlessly attacked by bees and zombies along the way, sometime being knocked the wrong way, but determined not to give up (Really didn't want to see the game over sceen for that horrible stage). As I got near the exit, I found myself thinking "Just a bit further... just a bit further... you can do it!" and when Reika finally managed to escape I threw my hands in the air with a silent "YES!"
I did find myself feeling utterly silly a few moments after, but I'm amazed just how emotionally involved I got at that point. I'm usually very calm while playing games, even when I get a game over 15 times in a row or get through a difficult moment, but this game is different. I really, REALLY don't want to leave my character in such horrible situations so I struggle as best as I can to avoid it.
Being able to invest your players emotionally is the hallmark of a great game, in my opinion. Combine that with an actually interesting story with good characters (A big "Thank You" to the people here who did such a great translation), fun gameplay with upgrades and strategic choices and nice graphic, and you have a stellar game on your hands.
... Which makes it even more sad that it got cancelled

Ah well, some is better than none, so I'm thankful that we did get 4 entire levels in the first place!
(Tiny Note: If you are wondering how come I'm on a forum like this with my huge list of dislikes at the top, it's just that I actually enjoy "inoffensive" games like Devil Girl or Toffi's games or Mitsuko X, where it's more tongue-in-cheek, less realistic with no one really being really hurt, injured, traumatized or anything like that. Or games like Nightmare Sphere that are absolutely amazing gameplay-wise and with the content I hate being skippable by simply respawning as soon possible. "Consentual tentacles" would be the best thing ever in my opinion, but that's unfortunately not going to happen!)