Re: [Nutaku] Armor Blitz
Some tidbits from their Discord,
- (developer) still in discussion on the details but going to drop the oil cost significantly for PoC.
- (developer) going to start adding new features and we want people to be able to do other stuff than being tied to PoC constantly.
- (developer, my recollection of it) oil buy in shop is discounted 35%(?) for at least another week. If a success it may become permanent.
- (my understanding from various comments) it looks like Event(s?) are coming end of Sep.
Well. Can't complain over that*. moving in the right direction.
*Of course one could argue, should have been in game at launch, and that would be true, but dead horse. Cannot change the past.
Looks like game is bulking out in the right places. What is needed is to nail the event implementation (and its rewards) and add an event cycle, while hopefully doing the game, the game team, and its players good. Done well. Should give solid base for a steady run.
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I'd caution on the overly high expectation side for here and now now now, it is a small team running this game, by simple resource constraints ex time and manpower, they'd have to work things in over time (my interpretation) in comparison to ex. running entire project teams as the bigger titles would.
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I seem to recall some stuck at Maunis - final. Well. I dont have pre-reg bonus and at 1½ month I am past Maunis (took some days of levelling though) and Devonis (was toned down, second attempt succeeded after two days levelling) and getting beat up on the path to Ocica (with a 2 x 3*, 12 x 4* and 1 x 5* team).
So there is hope for all. Roadblocks are simply sudden and seem very steep due to prior maps pacing being a bit too low and the boss map maybe a bit too high. Use White North - 1 for grind. No enemy fortifications. Quick fights. To the west of Maunis. That and PoC for a week really helped a ton before swinging towards Maunis.
(Maunis Final and Devonis final should be treated as that old Aigis map where the 3 liches, undead gate think its name is, marched out and kicked ones behind until one had levelled and toughed up etc).
Personally I have found that my prior annoyances also fade, if I play the game on and off with some level up periods put in.
By putting in a few maps grind, then a break till much later in the day, and ending the day with trying to push some maps forward and letting the repair tick again, it becomes much more enjoyable. Also realizing that dps works wonders for scouting, even better than durability (if your dps beats enemy = way way less damage taken scouting) and not worrying too much about optimizing it, makes for a more relaxed experience.