Re: [Nutaku] Armor Blitz
Based on reports the maps scale on commander level.
So shouldn't be too bad for beginning players (but it will mean the last maps scale beyond the player always)
Also the rewards are 5* tanks.
And there are 4* rolls underway.
So not as bad as it can look at first.
Game simply comes off more severe until one realizes that it is 5* units being handed out (almost any game out there would require epic grind for their top units if they even hand them out in events that is).
But. That said.
It is somewhat too grindy and it really does need the Devs to go look at some of the other games around - many of the problems are some that are already solved elsewhere and perpetuating the game's story map or PoC map approach in events is not needed.
Something as simple as using an event page instead of a map to select mission would do the trick or remembering how far the player has cleared and then allow any mission below that to be selected would do too.
This would allow players to fight the missions that are of relevance to them and not regrind each single mission PoC style - Scaling the drops to the mission level would fix drops and keep overgrinding down - which burns out players
(but currently they have tied the reset - core cost to each other - which sort of hard links them to this setup. unneeded, other setups could push core cost and remove the regrind each map problem)
A better formatting would also help a ton in framing the story and characters.
ex.
Landing on the Haunted Isle (lvl1. to lvl 10 missions)
Story bit : Introduction and chance for existing characters to get some screen time.
Ghosts and Pumpkins - Ghostly pumpkins? (lvl 10 to lvl20 missions + pumpkin boss)
Story Bit : How the ghosts have infected the pumpkins and the pumpkin king, boss fight, role in it. Also introducing Panzer Werfer as she is tied to Ghosts.
Did that Bat just move? (lvl20 to lvl30 missions)
Story bit : There is more to it than the pumpkin king. Introduction of the the Satan event tank, tied to bat wings, which turns out to have sprayed the pumpkins with fire and opened the door to all hallows eve.
All Hallows Eve! (lvl30 to lvl40 missions and ultimate boss missions)
Story bit : How the Corruption has infected all hallows eve and the dead pumpkin king and facing off against a corruption boss and the (burned) undead pumpkin that is now lord of pumpkins everywhere
Imho, it is a pattern of theirs. They are sort of stuck in the original framework, keeping expanding it in a basic - less basic pattern but still within the basic pattern - grind this chain of maps, repeat. Which due to missing story, adult content and time passed becomes too pronounced, the player simply spends too much time farming and re-farming between story bits, babes and rewards.
Because it is a farming event in an farming game and it is the only event seen, the player reaction becomes muted and worries arise, than say, if there had been non-farming events and then this came. Then the reaction would have been "yeah ok, there'll be some farming events now and then in the cycle and this is one of them" as when one gets an item collection in Aigis.
Think it is an OK first step this. But it is basic, leans too much on concepts of redoing maps from scratch each day and lacks some sugar coated frosting on the cake so to speak.