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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

I very much doubt thats the case, you're suggesting a brand new company could go to the devs and get a better deal than an already established heavyweight company. When Aigis came out on Nutaku it was the most important thing Nutaku had done and were probably offering some very generous terms to entice the devs to allow it.

Imagine if DMM went to the devs and asked for more money per SC spent, do you think the devs would do it or could they say fuck off, we're killing the game. It wouldn't effect DMM in the slightest.
If Nutaku asked the same they'd be in shit as despite it all they don't want to lose aigis.

This is just another case of japanese devs thinking foreign players are beneath their japanese players. Many japanese companys have shot themselves in the foot like this, one of the biggest was Sega with their consoles.

I never said anything remotely close to the conclusions you drew. I think you're just confused by my phrasing (which I admit was vague).

My mentions of DMM were speaking specifically to the Aigis Developers working on the DMM version. They are the ones that ultimately decided the deal Nutaku brought to them was not in their best interest.

Having a Nutaku Aigis on par with the DMM version isn't going to do much to DMM's net sales as a site, but it could affect (mind you, most likely very minimally) Aigis's sales on DMM. For instance, english-speaking players on DMM returning to Nutaku, or even japanese players wanting a newer version to start or restart on. The ones who care about that slice of the pie are the DMM Aigis Devs.

The same ones that work on our game. The same ones that have decided to cripple our version instead of improving it.

I'm reaching for one of three conclusions regarding this. First is communication error. There seems to be a lot of those between Nutaku and the japanese Devs in the first place.

Second is Nutaku got greedy. Maybe they wanted a bigger cut than the japanese devs were willing to give to cover development costs.

Third is japanese devs decided that, as you mentioned, their current market is worth more than the market that has a far broader reach in terms of language.

The first or third are where I'd place my bets, but it doesn't really matter as all three of them seem incredibly stupid and short-sighted in my opinion. Even as a business decision (which will often be at odds with what consumers want) I can't see any clear merit in this. It's bad for everyone and the future looks bleak.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I never said anything remotely close to the conclusions you drew. I think you're just confused by my phrasing (which I admit was vague).

My bad, the phrasing was a little wonky but I should have reread it a bit.
Its depressing not that Aigis itself looks like it'll go nowhere but that other games could follow its lead. Atleast FKG is doing good, I really should support them more.
 
Re: (Nutaku) Milenium War Aigis (English Version)

If they indeed decide to retire the game due to it not reaching their desire stimation they have only themself to blame, not given enough support to the game, crippling its content, refusing to comunicate with the users and give answers to the issues in game, neglacting the game for months because of an error in other server, the list goes on and on.

I've said it before but i don't really know what kind of deal nutaku got themself involved but considering that lawyers and contracts exist i doubt their sanity was ok while working the deal with this people, i mean there had been almost 2 YEARS and the game haven't shown any sign of improving, it has actually gotten way worst that when it was launch, and even worst after its six month mark. There's gotta be a breach in the contract from the developers in some place. No one can get a deal this bad and latter say "things are improving", at this point i'm more worry about about the deal itself instead of the game.
 
Re: (Nutaku) Milenium War Aigis (English Version)

nope its the unit is

Ah thank you.

Well this is a completely new event to me. Don't really know what to expect other than Lucille costing 32 UP to deploy.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Ah thank you.

Well this is a completely new event to me. Don't really know what to expect other than Lucille costing 32 UP to deploy.

shes an amazing duelist i used to see her in almost every video guide for harder missions

unfortunately her cost goes to 35 after aw at min cost or 40 at base
 
Re: (Nutaku) Milenium War Aigis (English Version)

the one in premium is absolutely op. she attacks every one near her. iirc, the one is event instead throws out fireballs.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Man, I miss Lafate's event briefings.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Don't worry, our new event person will have one up tomorrow probably. Zero, make it happen!

Also, if memory serves from the rotating revival this event isn't that difficult, even the 12 stamina map I think is pretty straight forward. I recall farming the crap out of this unit since she's pretty beefy and tanks golems pretty nicely thanks to her high HP, and fireball attack with skill up.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Farm events tend to be very easy in general, unless they suddenly decide to buff some enemies w/out considering nutaku balance, like paralyzing ninjas in Azami event.
On DMM I think only Rikka's new last map caused some troubles for me, and Yuno's last map during original event, since I didn't have bishops/fenshui back then.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Hrm, Feng Shui Master Mia. IIRC she has the better version of Noel's AWA and I think the only other unit we can get for that particular AWA. And, Flamel is still apparently not important enough to have her art in the banner.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Hrm, Feng Shui Master Mia. IIRC she has the better version of Noel's AWA and I think the only other unit we can get for that particular AWA. And, Flamel is still apparently not important enough to have her art in the banner.

unfortunately she will most likely be our only unit with the ability
 
Re: (Nutaku) Milenium War Aigis (English Version)

I thought I was special when she dropped on map 1...

Then I finally read the event info. :(
 
Re: (Nutaku) Milenium War Aigis (English Version)

Huh, they finally changed 'CC' to 'CE' in the average unit estimation thingy.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Man, I miss Lafate's event briefings.
Paraphrasing the immortal words of Bromon the Digger...
His work lives on! :D

Good timeofaday, brave Princes! It is that time of the week, and after our well-earned break we all are aching to sink our... teeth, yeah, teeth) into some new content. Luckily for us, this week actually brings us a new event, and for a unit of a new class to boot! So prepare to go prehistoric to receive the Oath of the Dragon Knight!

Event runs: 2016-10-18 to 2016-10-25
event20161018_2.jpg

Rewards
This is a Unit Farm event.
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Introducing the Dinosaur Rider... I mean Dragon Knight Lucille! As our first Dragon Rider, she sets the standards for this new class. Said class being a very high-cost, high-performance valkyries (meaning, more of UP refunded on withdrawal) that can't ramp UP but can spit ranged magical attacks on skill. Lucille herself is quite a formidable duelist, pushing nearly 3.5k HP, 800 attack and 600 defense at AW90, and even featuring 10 MR as her Awakening ability. And her skill can push quite a hurt with her skill, outstripping even Despara in single-target magical damage. ...All at the cost of arm and leg in form of 40 (forty!) UP maxcosted (and so 35 mincost) for Awakened dino. Even at CC level, her cost is staggering 35 (maxcost) to 30 (mincost), so make sure to squeeze as much CR as you can.

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Noted enemy stats
Code:
┌───────────┬─────────────┬───────┬──────┬──────┬────┬─────┬─────────────────────┐
│ [B]Name[/B]      │ [B]Attack type[/B] │  [B]HP[/B]   │ [B]Atk[/B]  │ [B]Def[/B]  │ [B]MR[/B] │ [B]AS[/B]  │ [B]Notes[/B]               │ 
╞═══════════╪═════════════╪═══════╪══════╪══════╪════╪═════╪═════════════════════╡
│ [url=https://i.gyazo.com/982ee11741470cafd77280578e5e11fd.png]Lucille[/url]   │ Phys.Melee  │  ???? │  342 │  200 │ 20 │  80 │ Map 1               │
│           │          /  │  5700 │  380 │  200 │ 20 │  80 │ Map 2 (300 attack)  │
│           │ Phys. Melee │  6600 │  440 │  200 │ 20 │  80 │ Map 3 ( at range )  │
│           │ Magic Ranged│  6600 │  440 │  200 │ 20 │  80 │ Map 4   /           │
│           │          \  │ 10000 │  800 │  200 │ 20 │  80 │ Map 5 (450 at range)│
├───────────┼─────────────┼───────┼──────┼──────┼────┼─────┼─────────────────────┤
│ Bomber    │ Physical    │   640 │  300 │    0 │  0 │  60 │                     │
│ Goblin    │ Ranged      │       │      │      │    │     │                     │
├───────────┼─────────────┼───────┼──────┼──────┼────┼─────┼─────────────────────┤
│ Bomb Red  │ Physical    │  1000 │  500 │    0 │  0 │  60 │                     │
│ Goblin    │ Ranged      │       │      │      │    │     │                     │
├───────────┼─────────────┼───────┼──────┼──────┼────┼─────┼─────────────────────┤
│ Hobgoblin │ Physical    │  5100 │  425 │  320 │ 20 │  64 │ Map 4 (fast)        │
│ Red Rider │ Melee       │  5400 │  450 │  320 │ 20 │  64 │ Map 5 (fast)        │
├───────────┼─────────────┼───────┼──────┼──────┼────┼─────┼─────────────────────┤
│ Shinobi   │ Physical    │  6000 │  850 │  100 │ 20 │  55 │ Map 6               │
│           │ Melee       │       │      │      │    │     │                     │
├───────────┼─────────────┼───────┼──────┼──────┼────┼─────┼─────────────────────┤
│ Shinobi   │ Physical    │  4000 │  750 │  100 │ 20 │  55 │ Map 6               │
│(Stealthed)│ Melee       │       │      │      │    │     │                     │
├───────────┼─────────────┼───────┼──────┼──────┼────┼─────┼─────────────────────┤
│ Ninja     │ Physical    │  3500 │  450 │   50 │ 20 │  24 │ Map 6               │
│ Master    │ Ranged      │       │      │      │    │     │                     │
└───────────┴─────────────┴───────┴──────┴──────┴────┴─────┴─────────────────────┘
Stat correction: 0.9 for first maps, 0.95 for second and third, 1.0 for the rest.

Maps
Dragon Knight
Code:
┌──────────┬────╥────────────┬──────╥────────────┬────╥────────────┬────┐
│ [B]Charisma[/B] │ 20 ║ [B]Experience[/B] │  140 ║ [B]Initial UP[/B] │ 10 ║ [B]Max deploy[/B] │  8 │
├──────────┼────╫────────────┼──────╫────────────┼────╫────────────┼────┤
│ [B]Stamina[/B]  │  1 ║ [B]Gold @ 3*[/B]  │  750 ║ [B]Life[/B]       │ 10 ║ [B]Enemies[/B]    │ 23 │
└──────────┴────╨────────────┴──────╨────────────┴────╨────────────┴────┘
Gimmick: -
Map:
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Video:




Drops:
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Fire Breath
Code:
┌──────────┬────╥────────────┬──────╥────────────┬────╥────────────┬────┐
│ [B]Charisma[/B] │ 25 ║ [B]Experience[/B] │  180 ║ [B]Initial UP[/B] │ 10 ║ [B]Max deploy[/B] │  8 │
├──────────┼────╫────────────┼──────╫────────────┼────╫────────────┼────┤
│ [B]Stamina[/B]  │  2 ║ [B]Gold @ 3*[/B]  │ 1125 ║ [B]Life[/B]       │ 10 ║ [B]Enemies[/B]    │ 37 │
└──────────┴────╨────────────┴──────╨────────────┴────╨────────────┴────┘
Gimmick: -
Map:
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Video:




Drops:
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Bomb Squad
Code:
┌──────────┬────╥────────────┬──────╥────────────┬────╥────────────┬────┐
│ [B]Charisma[/B] │ 30 ║ [B]Experience[/B] │  220 ║ [B]Initial UP[/B] │ 10 ║ [B]Max deploy[/B] │  8 │
├──────────┼────╫────────────┼──────╫────────────┼────╫────────────┼────┤
│ [B]Stamina[/B]  │  3 ║ [B]Gold @ 3*[/B]  │ 1500 ║ [B]Life[/B]       │ 10 ║ [B]Enemies[/B]    │ 32 │
└──────────┴────╨────────────┴──────╨────────────┴────╨────────────┴────┘
Gimmick: -
Map:
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Video:




Drops:
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Ruined City Free-For-All
Code:
┌──────────┬────╥────────────┬──────╥────────────┬────╥────────────┬────┐
│ [B]Charisma[/B] │ 40 ║ [B]Experience[/B] │  300 ║ [B]Initial UP[/B] │ 15 ║ [B]Max deploy[/B] │  8 │
├──────────┼────╫────────────┼──────╫────────────┼────╫────────────┼────┤
│ [B]Stamina[/B]  │  5 ║ [B]Gold @ 3*[/B]  │ 2250 ║ [B]Life[/B]       │ 10 ║ [B]Enemies[/B]    │ 45 │
└──────────┴────╨────────────┴──────╨────────────┴────╨────────────┴────┘
Gimmick: -
Map:
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Video:





Drops:
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Shiryuu's Eggs
Code:
┌──────────┬────╥────────────┬──────╥────────────┬────╥────────────┬────┐
│ [B]Charisma[/B] │ 55 ║ [B]Experience[/B] │  420 ║ [B]Initial UP[/B] │ 10 ║ [B]Max deploy[/B] │  8 │
├──────────┼────╫────────────┼──────╫────────────┼────╫────────────┼────┤
│ [B]Stamina[/B]  │  7 ║ [B]Gold @ 3*[/B]  │ 2700 ║ [B]Life[/B]       │ 10 ║ [B]Enemies[/B]    │ 45 │
└──────────┴────╨────────────┴──────╨────────────┴────╨────────────┴────┘
Gimmick: -
Map:
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Video:





Drops:
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Mad Shuriken Dance G
Code:
┌──────────┬────╥────────────┬──────╥────────────┬────╥────────────┬────┐
│ [B]Charisma[/B] │ 90 ║ [B]Experience[/B] │  580 ║ [B]Initial UP[/B] │ 15 ║ [B]Max deploy[/B] │  8 │
├──────────┼────╫────────────┼──────╫────────────┼────╫────────────┼────┤
│ [B]Stamina[/B]  │ 12 ║ [B]Gold @ 3*[/B]  │ 3600 ║ [B]Life[/B]       │ 15 ║ [B]Enemies[/B]    │ 62 │
└──────────┴────╨────────────┴──────╨────────────┴────╨────────────┴────┘
Gimmick: -
Map:
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Video:





Drops:
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Comments about the event
As I said before, if you want to use Lucille, work your @$$ to get her to lowest cost possible. Or don't, and just plan your deployments better to accommodate 40UP monster at the latter stages of a map) 90/12 map, where event unit drops with 100% certainty, is present, so take advantage of it) From silver farming angle, there's a lovely Angel and Magic Fencer combo on map 3, should you really need them. Other than them, pirate, healer+valkyrie, soldier+heavy and ninja (but not Kagerou ;_;), so if you find yourself wanting these classes, here's your chance)

For maps themselves, lotsa ranged mobs. Prepare accordingly. Take note of bomber goblins, they detonate on death, so take care to not accidentally wipe your team with chain reaction of clearing them with AoE. G-tier map introduces us to the gang of missing ninja that are going to harass from time to time, so get comfortable with them) Also, it is probably the first map where Awakened Bashira's targeting priority could play a cruel trick with you, as as long as shuriken-throwers are around, she will focus on them instead of kite-fliers, potentially missing airborne enemies. Something to keep in mind about our beloved kitty ;)


New Characters Arriving
Note: This is based off of current JP version stats for perfected units.

Dragon Knight Lucille
c0ec9d09191fd547.png

Code:
┌─────┬──────╥───────┬────────────────────┐
│ [B]HP[/B]  │ 3420 ║ [B]Range[/B] │ Melee (skill: 200) │
├─────┼──────╫───────┼────────────────────┤
│ [B]Atk[/B] │  828 ║ [B]Block[/B] │  1                 │
├─────┼──────╫───────┼────────────────────┤
│ [B]Def[/B] │  603 ║ [B]Cost [/B] │ 35                 │
├─────┼──────╫───────┼────────────────────┤
│ [B]MR[/B]  │  10  ║       │                    │
└─────┴──────╨───────┴────────────────────┘
Skill: Fire Breath: 20s; attack 1.7x; magical ranged [200] attack; AS: 94; WT: 17.5; CT: 35
Awakened Ability: Magic Resistance: +10 MR.
Awakened Skill (NI): Dragon Aura: 20s; attack and defence 1.5x; magical ranged [200] attack; AS: 94; WT: 17; CT: 35

Fen Shui Master
8ae32c7823d9abe6.png

Code:
┌─────┬──────╥───────┬─────────────┐
│ [B]HP[/B]  │ 2028 ║ [B]Range[/B] │ 220         │
├─────┼──────╫───────┼─────────────┤
│ [B]Atk[/B] │  360 ║ [B]Block[/B] │  0          │
├─────┼──────╫───────┼─────────────┤
│ [B]Def[/B] │  196 ║ [B]Cost [/B] │ 14          │
├─────┼──────╫───────┼─────────────┤
│ [B]MR[/B]  │   5  ║       │ (AW stats)  │
└─────┴──────╨───────┴─────────────┘
Skill: Increase Heal II: 35s; attack 1.8x; AS: 167; WT: 17.5; CT: 35
Awakened Ability: Fortune Shorai: +15% more gold (calculates off the total earnings at the end of the mission!)
Awakened Skill (NI): Dragon Leyline of Eternity: 120s; attack 1.4x; range 1.2x [264]; AS: 167; WT: 35; CT: 70
* More gold!

New Classes Being Introduced
Dragon Rider / Dragon Knight / Dragon Lord
Dinosaur-riding, fire-breathing (when skill is triggered) mega-valkyries with great stats and even greater cost. All but one switch from physical melee to magic ranged single-target damage in skill. And, as a bonus point, they all receive buffs from both Dragon and Cavalry-buffing passives, so with right party composition can be buffed pretty extensively in the future.
Their intended role is late-game duelists that can tank quite a sizable physical damage and can do some magic or fire support when needed.


Dino Riders go go! :cool:

ЗЫ. Links:
  • (EN)
  • (JP)
  • (JP)
  • (JP)
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Why they gotta bully my waifu Flamel so much by refusing to put her artwork on the event spotlight for the third time?
 
Re: (Nutaku) Milenium War Aigis (English Version)

the one in premium is absolutely op. she attacks every one near her. iirc, the one is event instead throws out fireballs.

Just to clarify a bit, there's two Premium Dragon Riders right now: , whose dragon shoots lightning and , who rides a dinosaur that acts as a blender and just annihilates everything. :p
 
Re: (Nutaku) Milenium War Aigis (English Version)

So this was the event with my favorite nico aigis vid of all time.

ttp://www.nicovideo.jp/watch/sm25617048

Hina rangers foreva
 
Re: (Nutaku) Milenium War Aigis (English Version)

No witches or mages this event eh, guess CCing Aisha and awakening Belinda will have to wait until next month.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Today was a good day.

I finally cleared Base Scramble I.

If a single elaine dropped from Lucille's maps then it would've been even better, otherwise its a good day. Need a single valkyrie to CE my Kerry.

I'm lvling my Vincent + Khuri now that Healer Iris is finally level CC60. ( Managed to beat Base Scramble I while Iris was lvl CC58. )

Leeanne just got destroyed during that final phase where tons of enemies came rushing out of the sandy ground while Gellius held his ground. I'm having a bad feeling that Leeanne wont' be very useful from this point on. This leaves me with only one good heavy infantry. Bleh.

But really, its the long cooldown on Leeanne's defense active skill that's getting her killed while Gellius can have it up in reasonably quick. If it was as quick as Gellius' she probably would've survived.
 

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