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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

Well true
The other day people just got Sybilla from 2K gatcha

But as for Karma and Anya
No chance
They are event unit
Sure there will be revival , but cost more SC or Demon Crystal
Anya is 800 DC , 300 on Sealed Dorania or something , 500 DC on time fairy
And Karma is cheaper , but not perfect , if You love to -CR that is
Anya is better , since her cost is always 35. Only need Rainbow to make her 5/5
Oh but wait , there is a 1 week break every month
So this will come in another year:D

I kinda love the idea of 10 SC summoning
Get rid the Silver , make it 20X 10SC summoning = 1 guarantee Black

But Meh!!
I don't want to spend money ever again on PS
Rather do the Sta/Cha refill
But no event , so no!!

Think I'm gonna try DMM ver after all
Maybe.... let see what they got next week
Break? OK then , nice to know You Nutaku

I already PO Sybilla anyway
I will got My Saphire code somewhere on July
But.... since the shipping to My country is usualy a slowpoke
I will get My code probably on August / September
Let see what they got in JP~
 
Re: (Nutaku) Milenium War Aigis (English Version)

I'm far too exhausted to get back into this silly debate, but...

And there's the downfall of Aigis. There really is no benefit whatsoever to putting money into Aigis. As someone who has spent nearly $300 on the game, I can tell you that buying SC is actually demotivational. Your summon rates don't actually improve and even buying $100 worth of SC at a time (150 SC), it's quite possible to get nothing but Silvers, which feels like a colossal waste of money.

For every time you feel great pulling someone like Bashira, Gellius, Lyla, or Dahlia, you get three or four of units you care less about. Like the last time I put money into the game, once again about 150 SC, my best pull from those 30 gachas was Conrad. CONRAD. It wasn't some Platinum unit, a gold unit I wanted, no Blacks, it was mother fucking CONRAD. I spent REAL MONEY on the game and I got NOTHING.

And then you see people who spend no money on the game pulling Blacks every other day in the 2K gold gacha, with the WORST drop rates for Blacks. It's completely demotivating. Why should I spend money on the game when those increased drop rates really do nothing for me? Perhaps if they had guaranteed rarity summons like their other games, which feature gachas that guarantee your summon will be at least a certain rarity, like a Gold, that might be worth it. Or a really expensive summon option that costs, say, 10 SC, so the only way you could use it a lot is to buy SCs, or is only available to those who buy. As is, there's no benefit to buying SCs except more chances for good summons; but, in the end, it's quite possible you still won't get them.

Even $300 deep as I am, I still don't have a single Black. There's people who started playing after me who haven't spent a dime on the game and they're drowning in Blacks. Nutaku needs to do something to make buying SCs feel worth it rather than just giving the paying customers more chances to be disappointed with their investment.

Like, I don't know... maybe instead of getting bonus SC, I could get bonus summons of a minimum rarity instead? Perhaps it even has a chance to give me past event units? Or a guaranteed one? Hell, if the $100 option came with a free, say, Karma or Anya, or bonus summons that guaranteed I'd get at least a Gold or, even better, a Platinum unit, I'd feel much better about paying for the game.

I'm just spitballing here. I'm sure the rest of you have great ideas for how to improve the current purchase model for Aigis. Please, share your ideas on how they can make a purchase of Sacred Crystals feel worth it.

You fail to grasp the concept of the gacha system in the first place.

If you recall, we already told you that you were wasting too many SCs and you were better off using them for other things, but you didn't listen. Literally anyone can tell you that rolling for spotlight blacks or blacks in general is a bad idea. Hell, even spotlight plats is a crapshoot.

But that's the whole point of the system. You want something, you gamble for it. It doesn't become useless because you got burnt. Hell, you're proof that the system works swimmingly.

Besides, you're exaggerating. Rolls may be a bit overpriced in this game, but very few rolls are actually useless. Compared to games like Osawari where if you roll a girl who isn't fast, doesn't have a good skill, isn't an event booster, and/or isn't waifu material, then she's useless. And rolls in that game are priced worse.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I only spent 100 SC on refills
And was played on Oddete last few day / some day after Osawari Launched
And I already 184 now , around 1760K IIRC (Currently log off)

Some people on wikiaigis is only 170
And they played from the very start of MWA launched
With 300$ meaning 450 SC
With those lot is no exagerating You already Lv 200
Get Big Hero title , get free Stamina refill every Lv

So yeah , You do it WRONG!!!:rolleyes:
 
Re: (Nutaku) Milenium War Aigis (English Version)

It's a vicious circle: More Events--->More people buying SCs to clear them/roll Premiums for new units--->More money.

But since it seems they're not getting the money they want, they're committing fewer resources to our version and as such we get fewer Events/less content and people get bored/have nothing to do.

So... yeah, I didn't even purchase the 50% new year special because I'm not even sure if this game will still be here tomorrow.

I'm just gonna go ahead and say again that our version is in a great spot compared to where it used to be. Really, REALLY don't understand why everyone is acting like they're getting worse/taking a ton of breaks/the sky is falling. You guys really like to complain.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I'll start complaining for real after this Osawari event stops sucking up my free time and if this break goes on for longer than a week. Right now, I guess I'm just mildly irritated.

No SCs after the gold rush when JP got it is a pretty big slap in the face though. Like they don't already owe us a ton of SCs for delays in the past.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Some people on wikiaigis is only 170
And they played from the very start of MWA launched
With 300$ meaning 450 SC
With those lot is no exagerating You already Lv 200
Get Big Hero title , get free Stamina refill every Lv

So yeah , You do it WRONG!!!:rolleyes:
Well that level 170 person is not playing much then, I just broke through 192 this week and started on the first day, did not spend SCs on recovering Charisma at all.
I'm just gonna go ahead and say again that our version is in a great spot compared to where it used to be. Really, REALLY don't understand why everyone is acting like they're getting worse/taking a ton of breaks/the sky is falling. You guys really like to complain.

Things are better than when it started, but slightly less shitty crap is still crap. :p

A game can't live off life-support forever, even if it came out of coma for a few months, a relapse might be the end for it.
 
Re: (Nutaku) Milenium War Aigis (English Version)

This isn't too wrong however, because I've spent money this is a almost a month long break to me, I'm bored stupid and don't want to spend any money on the game anymore. I'm not stupid enough to lie to myself and say I will quit but I will wait till it turns around and does more than a couple shitty events back to back before I consider doing more.

IF others who spend money feel the same as me then there is a very real problem, there even would be a possibility of the game shutting down if it went on too long.

You are blowing this way out of proportion here. First of all we did not have a month long break, that is simply false. Even if you had most of the units form the gold rush, the duplicates are still useful AW fodder, that otherwise you had to spend actual money on to get them efficiently. You finding the event useless doesn't mean that there wasn't an event. And there is a break in the Japanese MWA as well, so it's not like we are getting screwed with the lack of events specifically. Granted, they have boosted drop rates for a week and we don't, but we are talking about events here, and increased drop rates is hardly an event.

As for the game shutting down, yeah no. We are talking about the most popular adult free to play title on DMM here (last time I checked at least). The Japanese side gets more free SC than ours (way more), yet they don't seem to be threatened by bankruptcy or anything. I've been playing a LOT of F2P games in the last few years (mainly because my old toaster can't run any core games past 2009 properly), and the biggest issue everywhere is the turnover rate. People start to play, they stick around and then comes the paywall. In most of these games there comes a point where successfully playing on as a free player becomes unsustainable and you either drop some cash, or get diminishing returns for your efforts to the point where eventually you'll just leave. Because of this, players come around, play until they hit the paywall, then leave for one of the other myriad of f2p titles out there. And as the game becomes older, less people come around and paying customers start to realise that there's hardly anyone to form a community with and the game just dies.

MWA is very cleverly built up in this regard. It plays fluently early on and gives you access to some of the best units in the game for simply playing (Karma, Anya, Rika, Solano), doesn't have the stupid fusion phenomenon, where you'd need multiple copies of the same unit for limit break, so the units you get are truly yours, they don't have their full potential locked behind a paywall. The events can be difficult, but are doable by free players, giving incentive to new players to stick around. The events also make power progression much more visible, which gives a sense of achievement.

Another positive aspect is the very slow power creep. I've seen games where the once new and shiny super elite premium units became obsolete 4-5 months down the line. MWA managed to mostly avoid this trap because the game is surprisingly complex for its nature. There are a wide variety of stats and combinations, so instead of going for the easy route and spewing out stronger versions of the same units, they make new classes and niche, situational units. This, instead of making them mandatory for everyone and making the older units that you've upgraded with a lot of effort obsolete, opens up new tactical options for the ones who get them.

This is appealing to players and give them an incentive to stick with the game. And if you've been playing for a year or so, it's much easier to rationalise spending money on it. Having a lower player turnover than your typical f2p title is a profitable tactic on the long run, but only on the long run. Having a solid paywall a few hours in will result in more cash right then and there, but since people are nowhere near as invested, as they would be several months the line, they might still drop. And seeing the nature of the paid content and the amount of free crystals given out on the Japanese side, it see to obvious to me that MWA is going for the long term profits instead of trying to make a quick cash right now. And considering the success of the game, it seems to work.

Don't get me wrong, every one f2p game have "whales", but solely relying on them for profit is unsustainable in the long run. I've seen games doing that and failing spectacularly time and time again. MWA is very cleverly planned to avoid that.


Ever heard of confirmation bias? Nobody is drowning in blacks without serious monetary investments. What you have is people being happy when they get something good. When I burned 30 SC and got nothing but silvers and a single gold duplicate to show for it, I was disappointed and felt that I was stupidly wasting away SC, so I didn't started to tell that "damn, I was stupid for doing that" to everyone. A bit later I pulled Thetis, one of the best platinums from the gold summon. That was my first lucky pull ever and I was VERY happy about it. I immediately came up here and posted about it and I still feel like a very lucky mofo whenever I see her profile picture in my unit list. What you have from this, if you don't actually do the math and just rely on your intuition, is a lot people, who are happy about their lucky pulls while hardly anyone who shares their lack of luck. Which, again, can give you the hunch, that if so many people are this lucky, you will have to be this lucky as well, while in reality, that is not the case. If you actually tally up how "everyone" is so lucky, you'll see that they are actually in the minority. The amount of people pulling blacks and plats left and right are very, very low.

As for wasting your money, well... you knew that you have a low chance to get really good stuff when you went in. If not, that is your fault and your fault only, since the summon rates are clearly spelled out in the game. You have a 3 percent chance to get a black unit. Yes, that means that you get one in every 33 summons ON AVERAGE. So if you make thousands upon thousands of pulls it is going to roughly give a black unit for every 33-34th pull. However, if anybody would do that I can pretty much guarantee that there would be section, where no black or platinum shows up for over a hundred pulls, while on another section you'd have a whole bunch of plats and blacks back-to-back. 3% is 3% even after a hundred pulls, it doesn't magically increase or become a guarantee at any point. So I treat it as Ii treat gambling in general: if I have some surplus money that I can accept loosing, then I drop a moderate amount on it. If you actually wasted that money in the sense, that you would've needed it elsewhere, then you shouldn't have gambled it away in the first place. And as far as SC use goes, you'd have been better off using it gradually on refills, maxing out event units, levelling your team and so forth and maybe only gamble away a smaller chunk of it.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

I'm far too exhausted to get back into this silly debate, but...



You fail to grasp the concept of the gacha system in the first place.

If you recall, we already told you that you were wasting too many SCs and you were better off using them for other things, but you didn't listen. Literally anyone can tell you that rolling for spotlight blacks or blacks in general is a bad idea. Hell, even spotlight plats is a crapshoot.

But that's the whole point of the system. You want something, you gamble for it. It doesn't become useless because you got burnt. Hell, you're proof that the system works swimmingly.

Besides, you're exaggerating. Rolls may be a bit overpriced in this game, but very few rolls are actually useless. Compared to games like Osawari where if you roll a girl who isn't fast, doesn't have a good skill, isn't an event booster, and/or isn't waifu material, then she's useless. And rolls in that game are priced worse.

And if you recall, I mentioned that I refuse to accept being told I'm wrong for not investing in things that the game itself doesn't even tell you exists. And I'm not talking about that stupid rules of the game inserts below the game when you first get started. I'm talking about the bloody tutorial in the game itself.

One of the first thing the tutorial says after you get to Aigis is it gives you five Sacred Crystals and then says 'Why don't you summon something?'. So, you go through your first few summons, very important, etc etc. But let me ask you this; When throughout the entire game does it mention the alternate uses of Sacred Crystals? When does the game tell you to save some SCs for Stamina/Charisma refills? When does it even mention using SCs to increase your unit cap? When does it tell you about using SCs to purchase buffs? It doesn't tell you about any of these things in the game itself. So, let me ask this. How do the creators expect you to figure these things out? That you need to get those capacity boosters and the additional barracks? That you need to save SC for charisma/stamina refills? Keep in mind that not everyone will figure those things out on their own or even ask for help.

No, if the game doesn't even have the decency to mention these things, I refuse to accept any blame in missing those things. Besides, buying a lot of SCs and being told to spend it all on capacity increases and charisma/stamina? That isn't fun! I should be buying SCs for the reasons I want them, not to check things off of a damn list. Buying capacity isn't fun and it doesn't feel good either! Not to have to buy things I NEED in order to do well at the game. To have good progression and the like. There shouldn't be a right or wrong answer to what to do with the sacred crystals I bought. It's my money, I should be able to choose what I want to use them for. If I want to buy units, it should be as useful, and viable, as buying unit capacity or buffs.

Let me put it another way. It should be a choice of either fulfilling a short term goal or a long term one. Buying permanent unit capacity or saving for refills should be a long term goal; buying SCs would help me to fulfill my long term goal of getting as many units as I want and being able to play with the ones I like. Buying units should then be a short term goal; Getting better units to improve my team's performance, thus allowing me to get through content more easily.

But that's the problem; if you buy units, you're not guaranteed to get those units you want that can help you to fulfill said short term goal. It's completely possible to get nothing that helps with this problem; which is a big issue when I paid for those summons. Which leads into another problem worth bringing up;

Income. Some people earn so much money that $100 for an online game is just a drop in the bucket. But as someone who gets less than $10,000 a year, $100 is anything but a drop in the bucket. That is a LOT of my spare cash; the last thing I should be feeling when I invest a large amount of money into a game is that it's being wasted.

Now, a lot of this can be fixed. You know that initial loading screen when you start up the game? How about they put tips like the alternate uses of SCs on that screen? Lots of games these days put information like that on their loading screens, to let the player know their options. They could also put those tips in boxes after you complete missions occasionally. Or expand upon the tutorial to mention these things. If the game were to read my file and see that my unit list is becoming very full then pop up a message mentioning things like Class Evolutions and Unit Capacities, I would then know about those options AND be thinking about them.

Telling me that I should be thinking about things the game never mentions is like saying that I'm an idiot for missing the Rusted Iron Ring in Dark Souls; an item that the game doesn't even mention exists, and yet it's required for a large number of areas in the game. And all that because you need to find a crack in the wall while riding an elevator, jump off onto a hidden platform, jump from there to ANOTHER platform in a game far from being a platformer, then climb up to a bird's nest, kneel down, and wait for a giant bird to take you back to the tutorial level of the game! Without a single hint or clue, how the fuck did the developers expect for ANYONE to find that without asking?!
 
Re: (Nutaku) Milenium War Aigis (English Version)

And if you recall, I mentioned that I refuse to accept being told I'm wrong for not investing in things that the game itself doesn't even tell you exists.

Months later and you still insist on being spoonfed by the game and no one else just to excuse your apparent stupidity.

This wouldn't even be worth arguing if it wasn't for the fact that you're literally projecting your own problems onto the game instead of accepting your mistakes like any other newbie.

Also, you apparently lacking the common sense that buying extra space is never a waste of money, given the type of game this is, and you thinking that the game has to spoonfeed this information to you is completely laughable.

Likewise the case for refills. Not even just for events. A smart person would have researched the value in having a high-level Prince and going past 100. Hell, even prior to that, you notice that your charisma refills AND increases every level-up, so why wouldn't you prioritize leveling through refills and exp buffs? Instead, you... complained about not being able to clear Castle Retake for the longest time because you not only neglected leveling, you complained about the CC hurdle.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Verbal slugging matches aside.

Simple thought struck me.

"Would the obvious solution not simply be to move the ENG version to the same as the JPN (minus the loli toons and perhaps with a lets say, 1 month delay, so that translations can take place too)

It would not be a damn thing different than what new players on JPN experience, that some toons and events are simply in the past, and yeah, there is a jump in difficulty and what not, but so what ! if a new JPN player can do it ...

And then each time JPN has an Loli event, we get one of the events skipped in the jump to the JPN versions code level. And should those ever run out, which honestly is unlikely with the first year or so, they can then do the toon replace thingie.

Would seem to me to be the perfect (or more perfect) solution to pretty much all issues. would place players better, nutaku better, not cost a dime more than what we currently have. etc etc etc.

maybe that could be a common suggestion to Nutaku/Aigis devs from the community?
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Verbal slugging matches aside.

Simple thought struck me.

"Would the obvious solution not simply be to move the ENG version to the same as the JPN (minus the loli toons and perhaps with a lets say, 1 month delay, so that translations can take place too)

It would not be a damn thing different than what new players on JPN experience, that some toons and events are simply in the past, and yeah, there is a jump in difficulty and what not, but so what ! if a new JPN player can do it ...

And then each time JPN has an Loli event, we get one of the events skipped in the jump to the JPN versions code level"

Would seem to me to be the perfect (or more perfect) solution to pretty much all issues. would place players better, nutaku better, not cost a dime more than what we currently have. etc etc etc.

maybe that could be a common suggestion to Nutaku/Aigis devs from the community?

The vast majority would complain about skipping events just like when they originally tried to shoot us to the JP version's level. If they wanted to do something like that it would have had to be at the start, not a third of the way through.

Not that they'd listen anyway, really. The JP devs almost never care about feedback from the EN community.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Months later and you still insist on being spoonfed by the game and no one else just to excuse your apparent stupidity.

This wouldn't even be worth arguing if it wasn't for the fact that you're literally projecting your own problems onto the game instead of accepting your mistakes like any other newbie.

Apparently, you are the idiot because even now you still don't get my argument.

The argument is that how am I supposed to know to do something, without being told, if the GAME ITSELF NEVER MENTIONS IT EXISTS?

Stop acting like a god damn elitist straight out of League of Legends. You have to admit that Aigis' tutorial leaves a lot of very important things out and could do with a much more involved tutorial that goes over the essentials of the game.

Shit, one of the best moves at the start of the game is to do Katie's Strategy Missions ASAP to get a really good Gold unit, but the game doesn't point you in that direction at all. It just seems to hope you'll get curious and do those missions.

Shit, do you remember when I first played the game? I wound up combining all my spare units together to increase skill levels and reduce UCs on all my units. It wasn't until I started asking questions here that someone told me about Class Evolutions and that I'd NEED those Silvers I'd just wasted on that. MISTAKES LIKE THAT SHOULDN'T HAPPEN! And it happened because the tutorial couldn't be bothered to say a single fucking thing about Class Evolutions! Such a major game mechanic like Class Evolutions shouldn't be fucking SKIPPED by the TUTORIAL!

You know what other game has Class Evolutions? Fire Emblem. And it teaches you about them by giving you a unit that's high enough level to evolve, provides you with the item, and then asks you to use the item to class evolve. It doesn't simply tell you your units will be better; you'll see it with your own damn eyes. You get to FEEL how much better this unit is and you're honestly excited about class evolutions.

Face it, you know I'm right. Aigis has a shitty tutorial that leaves the player completely stranded and doesn't explain it's mechanics anywhere near sufficient enough for a player to figure everything out on their own. There is no excuse in this day and age to be this lazy in teaching your player how to play your game. If you're incapable of teaching your players how to play your game, you have no fucking business making video games in the first place.
 
Re: (Nutaku) Milenium War Aigis (English Version)

The first thing i do when i start games like this is looking for informations , if u don't like looking out for forums like this one or the wiki... there is a " how to play" button on the same page of the game , there is all u need really, And u should keep in mind that this kind of games are coded to milk money from ppl , u just need to be a bit smart and don't do everything that the devs tell u to do.
I've spent some money in this game.... iv'e spent the crystals only on sure things like slots, refill and boosts . I'm not a genius , but when u work for ur money.. u tend to be more conservative and think.
Ofc i've spent few crystals on rolls... but very few and i got a good use of everything i got from them ( even silvers are important in this game)
 
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Re: (Nutaku) Milenium War Aigis (English Version)

So........
Unit for 100.000 Gold
5yK4R5a.png


So regreted for being lazy
Eh well..... guess it's better than invest moar on Nutaku

OfKgZS8.jpg


Time to invest on the REAL thing.......
 
Re: (Nutaku) Milenium War Aigis (English Version)

Also there is an Anna in the mail box, but I cant retrieve her for some reason. Get a popup in Japanse. Not a clue what it says.

Is your unit box full? That could be the issue on that front.

Furthermore, they are running multiple chance up Gatcha (Have 2 x 5 boxes, instead of our 1 x 5 box). Have a double size trading post (new ones, seems to be mostly silvers for gold)

The 2 chance up gatchas are two different types of gatcha. One is the standard Premium, the other is Revival Premium. Many units were removed from the standard Premium gatcha and now can only be obtained through the Revival Premium. Overall, this is a good thing since it breaks down the unit pools and increases the chances of getting something you may want.

As for the trading post, those Silvers for gold are exchanges that also require Silvers of the specified class along with that gold in order to get that unit. So, it's Trade Silver of X class along with gold for this specific Silver unit.

EDIT: @Larcx what you just posted is what I'm talking about. That's not just 100k gold, each one of those Silvers also require a Silver from a specified class in order to exchange.
 
Re: (Nutaku) Milenium War Aigis (English Version)

So........
Unit for 100.000 Gold

yea... and we get.......time... to...level up our units ... the same thing we got on christmas =\
yaaaaay:eek:

Edit: well if that's how it works is less good... but still something... an option. I like options =(
 
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Re: (Nutaku) Milenium War Aigis (English Version)

So........
Unit for 100.000 Gold
5yK4R5a.png


So regreted for being lazy
Eh well..... guess it's better than invest moar on Nutaku

OfKgZS8.jpg


Time to invest on the REAL thing.......

Not quite how it works, you trade a Silver+100k for the TP's Silver, which is a terrible deal since you need to trade in some "common" ones like Witches, which are in high-demand for CC/AW, for Khuri, the Silver Vampire Hunter you see on the bottom left.

It's pretty much considered useless, nobody really uses that since 100k, while it might not get the Silver you want, will at least get you one from the 2k Shrine, statistically.
 
Re: (Nutaku) Milenium War Aigis (English Version)


It's funny how you bring up Fire Emblem of all things. It easily destroys any argument you have about games spoonfeeding you information.

Class changes? You can CC at level 10 instead of 20 in FE. Does the game tell you that doing so will cripple that unit's stats? Nope. Gee, sounds kinda like Aigis' 30CC vs. 50CC.

I'll admit the need for silvers isn't elaborated on, but that's easy enough to recover from and it's an early mistake you ought to get out of the way.

Now, your complaints about how you were consistently underleveled and unprepared for gateway levels like Castle Retake? That's not a valid complaint. Like in Fire Emblem, it's very easy to make the mistake of not leveling the right units or leveling all the wrong ones, only to get massively screwed over down the line when your super-invincible paladin gets offscreened by the plot or whatever. FE doesn't tell you those things either, so expecting Aigis to tell you what units to CC is silly.

I could go on and on, but the simple fact is, you didn't bother to research and insist on all your knowledge coming from the game only, then blaming the game itself for doing something you could've easily avoided with some research and/or common sense.

Then there's the fact that you blew $100 out of a $10000 income speaks volumes about your thought process.
 
Re: (Nutaku) Milenium War Aigis (English Version)

The vast majority would complain about skipping events just like when they originally tried to shoot us to the JP version's level. If they wanted to do something like that it would have had to be at the start, not a third of the way through.

Not that they'd listen anyway, really. The JP devs almost never care about feedback from the EN community.

Well. The problem with the approach as is, is that once the game dies, and it will eventually, we will have lost a year of the newest and best content, instead at worst have lost some of the early and old content.

Also, the current approach will never be satisfactory and rife with complaints as ENG will be seen as second rate, uninformed and behind in every way. Each week will be a new round of "will we get something, anything, what will we even get" with tempers going up and up and what not. It is a TOXIC environment that it promotes through uncertainty and an undefined feeling of being a "second rate game citizen"

The other way would solve all that as the cost of a short amount of whining, which would almost immediate be replaced with the same people whining digging into content and knowing that 1 month after JP got something, so will we, and that the month delay would not be a "we see ENG as second rate version" but a "thats what the translation and adaption takes".

It is honestly a "just do it" move.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

@Nirhael

I see.....
Anyway I didn't get the H-scene even on flashback button??
Are this All age version? Soma just talk and talk
 
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