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(Nutaku) Milenium War Aigis (English Version)


tekneet

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Re: (Nutaku) Milenium War Aigis (English Version)

I keep accidentally wasting crystals on stamina refills o 3o I needa read carefully more >o>
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

So besides Belinda... I'm going to end up CRing and Skill uping

Leeanne
Soma
Dorca
Harissa (four cost rogue... not a bad thing there)
and any other current female I have that has a matching skill....

Then maybe two Valerie and Eunice for those male only maps (after which they will both be absorb into any new female I happen to get).

All I have to do... is look at all the available unit... calculate how many of each given class I need to CC all those units... put the saved ones on ice... then go crazy....
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Link to info is literally at this very page.
I know you are not trying to be a dick.... but your avatar is making the voice in my head when I read your post sound very dickish... it is quite amusing.
 

Gromelon

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Re: (Nutaku) Milenium War Aigis (English Version)

I know you are not trying to be a dick.... but your avatar is making the voice in my head when I read your post sound very dickish... it is quite amusing.
This is actually not far from truth. I can be quite a pretentious snob often. This avatar was awarded to me by ex-clan on internal forum after one big and heated discussion. It kinda stuck after that. :D
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Unique: These classes are only possessed by one unit.
Prince
Damage Type: Physical
Blocks: 1
Role: Duelist, Support
Description: This is you. The ever mighty and handsome savoir prince. You build a harem of beautiful girls. You... oh you want to know what you can do... Well you are a duelist. You hit things, and you inspire your beautiful girls to hit things harder and take more damage with your inspiring and potentially sexual aura.

Vampire Princess/Vampire Queen
Damage Type: Magical
Blocks: 1
Role: Duelist, Ganker
Description: The best use of this unit class is a Ganker. She cannot be healed by allied units, but after being awakened can heal herself for 1% of her maximum health every attack.

Immortal Princess/Immortal Queen
Damage Type: Magical
Blocks: 1
Role: Duelist, Ganker, Support(AW)
Description: The best use of this unit class is a lightning rod and boss fighter. When her skill is active she cannot die. Care must be taken to withdraw her before her skill ends if her health is to low. When awakened she will heal every allied unit on the field for half the damage dealt to her(When near death damage taken will still count as if she lost that much life).

Dragon Princess/True Dragon Warrior
Damage Type: Magical
Blocks: 2
Role: Tank, Duelist(AW Skill), Anti-Rush(AW Skill)
Description: Units of this class are best used to tank multiple heavily armored units. Due to dealing magic damage like a normal princess she can handle her targets alone most of the time. When acquiring this units awakened skill she loses access to her 50% damage reduction from all non-magical sources. In return for this she gains the ability to attack all units around her; In addition she also double her attack power for the duration of the skill.

Vampire Lord
(Unreleased)​
Damage Type: Physical
Blocks: 1
Role: Duelist, Ganker
Description: Units of this class cannot be healed by other units, but has high stats to make up for this. After striking an enemy six times she will paralyze them.

Royal Guard/Royal Order
(Unreleased)​
Damage Type: Physical
Blocks: 2
Role:Duelist, Assist
Description: This unit can serve a wide variety of roles compared to other melee-slot units. Prior to Awakening do to her stats she can serve as a Duelist, and like a Monk she can somewhat gank as well. Even though she does have a much higher defense to them you still want to be careful when using her in that capacity. If she is having to tank two hard hitting targets she won't last that long without a healer. Once awakened she can also attack from range allow her to fill an Assisting role.

Hermit
(Unreleased)​
Damage Type: Physical
Blocks: 0(1)
Role: Duelist, Assist, Ganker
Description: The units of this class is best put as a boss killer. She can duel and gank any unit including bosses, and deal true damage for the duration of her skill. With the chance to attack multiple times in quick succession. Until we get another unit of this class it can't be said if this will be a staple for them, but for the vanguard of the class we were given another 'goddess' unit.

Onmyoji/Yin Head
Damage Type: Magical
Blocks: -
Role: Rear
Description: This unit deals ranged magic damage that significantly reduces movement speed of her target. In addition she can summon units like Necromancer to block an area.

Parliamentary Secretary
(Unreleased)​
Damage Type: -
Blocks: -
Role: Support
Description: This is Anna the white haired, amber eyed beauty you wanted to ravish since the first time you played Aigis. She is meant to be used in tandem with the prince. She provides different boost based on what title the Prince is using. Health+ title gives the Prince gradually health recovery, Attack+ title changes the Prince's damage to magic damage akin to a princess, Defense+ title allows the prince to block an additional unit, and Aura(skill) title gives the prince 10 MR. She provides 10% of her attack and defense to the Prince as long as he is in range of her. While her skill is active, she gives 100% + 0-20% of her attack and defense instead.

Chrono Witch
(Unreleased)​
Damage Type: Magical
Blocks: -
Role: Rear
Description: This unit is exactly the same as a witch. However, she has a unique skill; when activated she attack once for area of effect damage and slows all enemies hit.

Monster User/Hellbeast User
(Unreleased)​
Damage Type: Magical
Blocks:0
Role:Rear
Description: This unit has the ability to summon two hellhounds that are placed on a melee-slot. Each Hellhound blocks 1 unit and can attack from range. They cost 10 UP each summon.

Dark Priest/Dark High Priest
(Unreleased)​
Damage Type: Magical
Blocks: 0
Role: Rear, Support
Description: This unit will prioritize attack the enemy, but if there are no enemies within her range she will begin to heal injured allies.

Enchanter
(Unreleased)​
Damage Type: Magical
Blocks: 0
Role: Rear
Description: This unit has the ability to change the damage allied unit within range of her deal to magical. In addition when she activates this skill she stops golem type enemies from moving. Otherwise she is just a single target rear unit.

Majin
(Unreleased)​
Damage Type: Magical
Blocks: 1
Role: Duelist, Ganker
Description: Units of this class have the inherent ability to withdraw upon death. In addition once they withdraw this way after sometime they can be redeployed. Their 'death' does not count against you for a unit dying.

Recommend team unit composition:
Basic
Now, I know why most of you are here. You are new to the game, and wish to know how to make the best of the starting units given to you. However, some of you may just be here for a list. Not actually caring about what I have to say here. So in interest of not wasting your time here is your list.

  • 1: Valkyrie
  • 1: Princess
  • 1: Bandit or Rogue
  • 2: Soldiers
  • 2: Heavy Armors
  • 2: Archers
  • 2: Witches
  • 2: Mages
  • 2: Healers

Now for those of you who actually wanted more information here you go. This is the basic set up you should be hoping for. Now of the units listed above Princess is the only one you do not get in your 'starter kit'. If you did not get one in your first few free premium rolls I highly recommend remaking an account until you get one. In the event you don't get one just have both a bandit and a rogue. Also your soldiers should have the skill 'Call for Reinforcement' as their skill. Now before you even think of moving on to the intermediate composition first get the units of this set up to 50CC30, or just to 50 in the case of your princess. After that, make sure you have at least read up on every class currently released. As well as what roles they are.

Intermediate
Note: While not needed I highly recommend that you take the time to set up your 'perfect' army. This will help you not waste experience leveling units that you may replace fairly quickly, and allow you to focus more on the units you will always keep for use(and not waste SC on a spotlight for a unit that is not in said army). For a list of the maximum amount of units one should need take a look at the advanced list. When considering the list avoid premium black units as you cannot get them with any reliability. Also note that some characters will break the mold of their classes. So take the knowledge given to you about roles and make your own choices.
Melee Slot Units:
Ranged Slot Units:

=====

Looks like you have been playing for two or three weeks, and finally got your starting units up to par. Time to move on to roles as oppose to a specific number of unit classes. For those of you who just wants the list here you go.

  • 2-3: Duelist
  • 2-3: Healers
  • 2: AoE Rear
  • 2: Physical Rear
  • 2: Magical Rear
  • 2: Tanks
  • 2: Soldiers
  • 2: Anti-Zerg
  • 1-2: Anti-Rush
  • 0-1: Assist

Now I'll explain where your previous units fit into. Your Valkyrie, Princess, and Bandit would go into the Duelist slot, Your healers would obviously go into the Healer slot, Mages into the AoE Rear slot, Archers into the Physical Rear slot, Witches into the Magical Rear slot, Your Rogue into the Anti-Rush slot, Nothing from the previous set up fits into the Assist slot, Your Heavy Armors into Tanks, Your Soldiers into Soldiers, and finally you have nothing for Anti-Zerg slot from the previous set. This will leave you with 3 Duelist, 2 Healers, 2 AoE Rear, 2 Physical Rear, 2 Magical Rear, 1 Anti-Rush, 0 Assist, 2 Tanks, 2 Soldiers, and 0 Anti-Zerg. So now you'll need to start expanding on this team to encompass secondary units. Secondary units are the units you will swap into your primary team of 15 when needed for a tactical advantage. They are just as important as your 'primary' team as they are part of it.

So first you'll want to grab a third healer as this will be of the most importance, followed by two Anti-Zerg. An Anti-Zerg unit refers to a bronze soldier. However, the role can also be fill by bronze dragon officers or silver soldiers that are not class changed should you only wish to use female units(Note: that all units of this class must be minimum cost to fill the role properly). Some prefer the extra bulk by those classes, but the extra bulk comes at 1 higher unit cost. After those three more important units you'll want to get your second Anti-Rush unit. Finally the one you may not be able to fill depending on when you join the game is Assist. If you read on what the roles are you will know what goes where. Also remember that if you did not have a princess in your original setup you may want one more duelist.

The order these new units should be leveled in is... Healer to 50CC30, Junior Soldiers to their cap of 40 or 50 if using minimum cost silver soldiers, Second Anti-Rush to 50CC30, and then Assist to 50CC30. Now that your additional 4-6 units are trained up to match your current units you'll want to continue bring this group up. First to 50CC40 then 50CC50. Once you reach this point it is finally time to move onto an advanced set up.

Advanced
Welcome to the advanced section. So you been playing for awhile now. Notice how much of a demoness Aigis is right? Anyway I guess I should get onto the final section dealing with making your army 'perfect'. For all intents and purposes after this you should be able to conquer all battlefields you grace with your harem. Now what is going to be listed before you may be slightly confusing. So to clear up any of that I'll be listing what classes(their base class. IE. Soldier will count for Soldier Chief) go where. However, remember that specific units can break the mold of their class to go elsewhere, and that certain classes can fit multiple roles(so the total amount of units can go down drastically if you wish).

  • 4+: Duelists: Bandit, Valkyrie, Princess, Dragon Officer, Avenger, Angel, Dragon Rider, Vampire Princess, Immortal Princess, Puppet User, Vampire Lord, Royal Guard, Hermit, Majin
  • 3-7: Healers: Healer, Priest Warrior, Feng Shui User, Dragon Shaman
  • 2-6: Physical Rear: Archer, Ranger, Pirate, Vampire Hunter
  • 2-6: Magical Rear: Witch, Shaman, Chrono Witch, Necromancer, Onmyoji, Druid, Monster User, Dark Priest
  • 2-5: AoE Rear: Mage, Bishop, Cannoneer, Summoner
  • 2-4: Assist: Ninja, Magic Swordsman, Sailor, Bow Rider
  • 2-4: Anti-Zerg(Min cost required): Bronze Soldiers, Bronze Dragon Officers, Silver Soldiers that are not class changed
  • 2-4: Anti-Rush: Rogue, Monk, Inu
  • 2-4: Tanks: Heavy Armor, Dragon Warrior, Dark Fighter, Mage Armor
  • 2: Soldiers: Soldier
  • 1-4: Supports: Advance Guard, Rear Guard, Dancer, Maid, Parliamentary Secretary, Alchemist, Thief, Curse User, Enchanter
  • 1-4: Anti-Swarm: Samurai, Pegasus Rider, Sword Master

There now that you have all the slots sorted out I do hope you heeded my advice in the intermediate section, and put together who would be your 'perfect' army. The reason for this being for quite a long while your primary and secondary units of your 'perfect' army will have substitute units. Those being units that aren't the ones you want, but fill the position until you do get the one you want. A substitute unit should never be leveled over, but always leveled to 50CC50(or 50 for those that cannot CC) while their is a non-sub unit that can still gain experience. The reason for this is that after level 50, leveling up becomes extremely costly and time consuming. In addition do not use any bronze units or platinum armors to level up a sub unit. Those should all go towards your non-sub units, so that they can reach their level cap. This is because you just simply do not know when you will replace that substitute unit. Making all the experience put into them mostly a waste.

Now on how to build up this massive 25-54+ unit army. You'll first want to completely build up the minimum amount for the army. This is 25 units, this is quite easy as your should have 20-21 of these units already prepared for your army. Depending on whether or not you were able to acquire an assist unit during the intermediate stage. So in other words, you'll need to train up another duelist, preferable a second low cost Valkyrie such as Elaine. For the current time being Assist and Anti-Rush will be hard roles to fill as we have not gotten access to a lot of the units we will have in the future to fill those roles. However, once we do get them fill in the minimum ASAP. After obtaining the advance base slowly begin to add more non-sub(or sub if you don't have the non-sub) units in; focusing on one until they are 50CC50 then start on a new unit. As mentioned before all bronze units(2 bronze + 2 fairies or 4 bronze) and platinum armors(1 platinum + 3 fairies) should go to your non-sub units until they are all max level.
 
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Prototype909

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Re: (Nutaku) Milenium War Aigis (English Version)

So wait, since we skipped the Cloris event (iirc, since we got her from her missions) doesn't that mean we're permanently screwed out of cost reducing her?
 

Nirhael

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Re: (Nutaku) Milenium War Aigis (English Version)

So wait, since we skipped the Cloris event (iirc, since we got her from her missions) doesn't that mean we're permanently screwed out of cost reducing her?
Pretty much, not to mention we missed out on the Aria Event too, which is a pretty big deal... :(
 

dartred

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Re: (Nutaku) Milenium War Aigis (English Version)

so it says she's a drop. does that mean you can drop her multiple times by replaying the map or do you mean she is a reward for completing the "drop list" of that map?

how many days do events last?
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

so it says she's a drop. does that mean you can drop her multiple times by replaying the map or do you mean she is a reward for completing the "drop list" of that map?

how many days do events last?
The first time this event happened it was 10 days. Yes multiple of her or any other unit listed can drop multiple times by replaying the map.
 

Gromelon

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Re: (Nutaku) Milenium War Aigis (English Version)

As I understood, she drops with 100% chance first time upon mission completion, afterwards - there's just a chance of it happening on any subsequent run of last mission. Not very high chance I'd guess. There's info on both someone getting 7 of her in 12 runs and someone getting 1 in 40.
 

dartred

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Re: (Nutaku) Milenium War Aigis (English Version)

crap, last mission only? i really doubt i'll have a team to clear what i'm assuming be considered a hard mode map. i can't even clear hard mode maps in daily's yet.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

No not only the last map. You can also get her from the third map. Assuming they don't change the drops.
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

As I understood, she drops with 100% chance first time upon mission completion, afterwards - there's just a chance of it happening on any subsequent run of last mission. Not very high chance I'd guess. There's info on both someone getting 7 of her in 12 runs and someone getting 1 in 40.
So do we feel lucky? Will be the question.
Given how we've seen the streaks in this game so far unless they fix it, odds may be better at getting her just after she's dropped. Something to test anyways.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

*flips table*

Done I'm leveling Bashira that old fashion way. Now look here cute cat girl... absorb all these guys so you get stronger.

Back on topic....

with my last couple of premium rolls... I do not feel lucky at all.
 
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Prototype909

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Re: (Nutaku) Milenium War Aigis (English Version)

Pretty much, not to mention we missed out on the Aria Event too, which is a pretty big deal... :(
Aghhhhh this is so disappointing :/ why do we have to get screwed over compared to the JP version? The English version should be about giving reasons to switch from the JP version, not providing incentives to NOT switch.
 
OP
clavat_k

clavat_k

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Re: (Nutaku) Milenium War Aigis (English Version)

Aghhhhh this is so disappointing :/ why do we have to get screwed over compared to the JP version? The English version should be about giving reasons to switch from the JP version, not providing incentives to NOT switch.
im pretty sure that Aria will be introduced to the Weekend missions.
 

Prototype909

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Re: (Nutaku) Milenium War Aigis (English Version)

im pretty sure that Aria will be introduced to the Weekend missions.
Still losing power by not being able to cost reduce units that should be able to be cost reduced and losing sacred crystal opportunities.
 

bombboy

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Re: (Nutaku) Milenium War Aigis (English Version)

Horray for first event. Time to spend money on crystals to spam event runs. Gotta get that perfect witch.
 

dartred

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Re: (Nutaku) Milenium War Aigis (English Version)

wait wait, weekend missions? what are the rewards to those missions?
 
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