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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

My bad then, seems I misunderstood.

Not much opposition to Xovian's idea so far it seems.

Doesn't really matter where we are on a timeline as long as we are getting content. So in that case I'd rather stay how we are now, just with...you know, updates.

Never understood the desire to immediately catch up with the JP version in terms of events. If they stop skipping random events we'll end up getting everything they get, but in the meanwhile we'll actually be able to do all of the other events too. I'm a fan of that.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Others have said the same when going to where the grass is greener.
My only curiosity at this point is a long time ago I once suggested that we be put on the same release as DMM (same build same events as they occur).
Now for a few events it would be a given we wouldn't have the units to defeat current events. Needless to say, that idea was harshly discounted, with a few other choice words thrown my way because of it.

My question is now, after a year and it's come full circle, many of the events we missed have come and gone in DMM as revivals (not all but many), do people still think the idea is so bad now?

Personally, as I stated then, I'd rather be unable to do a few events then keep what we have as is. Not my call obviously, but if I had a choice ....

TL;DR version : It is a good idea. We may have issues tough with clean jump, but as an alternative we can go close, lets call it full Aigis style on Nutaku, and it would be a smashing success, as already proven by DMM regardless of individual objections

--- Warning. Wall of text crits readers for (99) dmg ---

I am a strong proponent of this myself (as my post history no doubt shows) and can also nod to the harsh discounting in quarters of the player base.

The resistance to the idea made me doubt it for several reasons,

- Insufficient first hand experience of the FULL aigis approach as seen on DMM
- Having not read the history of the periods before I started playing, I was too mired in the now and arguments rehashed. (as if running an eternal Dark Souls, for those that get this reference, well met!, campaign).

So thought, ok, maybe I got it wrong.

So I have during it all i have taken the time to read up on a lot of old posts in various forums to gain knowledge. And perhaps more important I resurrected an old DMM account to gain first hand knowledge of the full Aigis way.

What I ran into in these places, proved beyond any doubt that,

- The current approach is simply put, bad, really bad in fact.
It is not even Aigis in some ways, it is a weird warped second-hand lite version of a game it emulates, which is a game called Aigis. Basically a demo version of the real game. And people are duped to "pay" for it as if it was the full version. (which they of course discover too late, when they are already in deep in terms of money and time). (In an amusing twist, it is a historic demo version. So much so, that it brings in "tourists" from DMM, to experience a piece of old history)

Worse the still, the bad choices made for it, warps all aspects of it in severe ways that are almost systematically designed to make it underperform.

- My travels gave surprises too
The experinces gained was not going all "my" way though. While lurking I also ran into a post that made it clear to me that That we cant jump without trouble, because the loli issue will mean that each time DMM does a Loli we must have additional content created for us or do something else.

*deprecated original post, and link to the post that made jump issues clear* what it basically stated, before the edit, was that runnign same version as DMM would give content gaps as we'd had to skip non-greenlit loli events, which would give breaks or a requirement of other content (I have since realized that the other content is available and not a problem, see next post by me)

Alternativ to clean jump:

- Solution time
With a clean jump potentially impossible this side of the "loli" resolution and the "amish" (live in the past, no electricity) approach killing the platform, The correct solution is to go Full Aigis Nutaku style:

- An beginning period where the fundamental awakenings are released to allow veterans to bulk up (1 month+)
- Followed by an intermediate period where items like, DMM reward style, DMM mechnanics (Unit costs, abilities etc) are brought in (1month+) to put game mechanics in order.
- Ending with the steady state that continues to run, with there always being two events at any given time (1 Normal, 1 Revivial or 1 Subjugation) and at times 3 events (1 normal, 1 revivial, 1 subjugation or historic event)

The starting point would be where we are now of course.

Some content skipping can be done over time if needed, ex. to move side events to revivals instead of having them as normal main events and to gain a little speed toward newer content (which in our case does not say much). Our huge conent backlog should ensure that by the time we reach DMM the loli issue is long resolved and in revival/extra event mode for old loli events

I know the arguments against it of course, and they are, based on my and others first hand experience and vastly more important, Aigis itself, invalid.

- Multiple events frustate or disrupt the player base.
No they dont. They come with their own rewards and dramatically increase the reward flow to the player as well as providing real choice and content. Individuals may feel frustrated no longer being able to farm 25 copies at the amish pace of tings, while stockpiling at the same time, but the other 99% will do fine with 4/5 skill and looking for the rainbows in the reward rain.

- It will penalize players.
Nonsense. The huge reward flow, guaranteed drops, extra SC and all more than offset any penalty existing. The DMM Aigis is a succes not a penal colony.

- New players, will someone please think of the new players (Simpsons style)
Yes. I am doing that. You want to know how it is to be a new player in that setup? It is AWESOME. My god. The choices, the rewards, the units flowing in ... if not for the moon runes not a single person on the planet would do Nutaka except as a historic excursion.

- It will not work here
Absurd. DMM Aigis is the close to the biggest succes around and one of the longest running too. What worked there, will work here. The problem is that we DONT do what worked there.

- Breaks, need breaks!
Yeah. And it is breaking the player base just fine, thank you very much. No dont mind the rest of us, we like waiting for your break pauses, going on a vacation? no problem, we'll wait until a time it suits you.

- Skipped content! Gotcha!
Revivals? Extra events? More rewards to gain more units? Revivials ARE old events. And in any case the suggestion is to have them and more, Are you sure you got me?

- Conclusion
Again DMM Aigis has already done all the things, and they are a wild success, arguments against the DMM way Nutaku style may possibly be good solid personal perspectives, and I actually respect them, we all have preferences, but I do not accept them as good for the game ... And that is because they are invalid as to what is good for the game. The DMM Aigis approach works. period.

We all have worries & preferences, and that is fine, but kindly stop with objections that the Original Aigis has already proven are not founded (by the smashing success that Aigis is elsewhere).

- Disclaimer
I accept that they'll (dev) may not do it, they (devs) are as entrenched, as the defense of this demo version, but that does not mean one should stop fighting for something better and more importantly, if no one pushes for change, it'll never happen. Having the community fight for a better future instead of against it, would be a good place to start
 
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Re: (Nutaku) Milenium War Aigis (English Version)

hmm. having thought a bit more about it, we can jump, not even hard.

Problem with jumping

- The loli problem would give content gaps and require content to bridge, that is impossible, they'll never produce that extra content.

But that is a too limited perspective, because we do have OCEANS of content with which to fill it. There is no need to produce anything extra at all. Because we have all the skipped events and revivals. When DMM does Loli event we cant have, we just do Old or Revival.

And as we know Loli are increasingly greenlit, the issue will pop up rare enough for content never to be an issue.

So i'll retract my "we cant jump" and instead say "we can jump, it will work, but require a bit willingness to slot in old events or revivals when DMM do non-greenlit loli events".

Thumbs up to Jumping or DMM style Nutaku from me :cool: (the latter may be the better, perhaps greatly so, and the more so if one wants the entrenched factions along. If one does not ... well. warp drives charging).
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Doesn't really matter where we are on a timeline as long as we are getting content. So in that case I'd rather stay how we are now, just with...you know, updates.

Never understood the desire to immediately catch up with the JP version in terms of events. If they stop skipping random events we'll end up getting everything they get, but in the meanwhile we'll actually be able to do all of the other events too. I'm a fan of that.

Skipping a lot of unit is of course gonna be a waste
But if it really what it need to make us getting content.......

I think You are the one who missunderstood
I never said want to catch up , I just want a constant event every week. Not Constant break!
Please anyone who can read , read it!!

But there is that Xovian question
What if we got constant event every week but we skip lots of event
Well I said Yes!!
 
Re: (Nutaku) Milenium War Aigis (English Version)

If people want the DMM version, they should go to the DMM version.

The Nutaku version will absolutely not, under any circumstance given the same past that others are quoting, come close to that expectation.

We have the "demo" version? I am fine with that.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

If I wanted the current game, I would've... dropped the game, because fuck going to DMM.

I like having been able to start from the beginning.

Side note: About to level again, and no events means I have nothing but Phalanx 2 to blow my refilled stamina on. Fuck breaks.
 
Re: (Nutaku) Milenium War Aigis (English Version)

It's pretty unlikely at this point that they'll make the Nutaku version skip over to get the current DMM stuff, a little late for that really.

Depending on what happens for the anniversary, this version might not be able to survive and that's probably the most troubling issue.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Agree on that. The best possible is likely the "Full Aigis on Nutaku" option.
And yes, on the survival thing too.

Question



Difficult to read with that format they use, but I get it to that they have had around 25-35 events in the timespan we have had 17, is that about correct? So technically we are falling further behind and is now more behind than when the Nutaku version was launched?

(tried to filter some of the revivals, but it is not 100% clear which are which, so I may have a lot wrong in that rough count, thus the range from 25 to 35)
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Agree on that. The best possible is likely the "Full Aigis on Nutaku" option.
And yes, on the survival thing too.

Question



Difficult to read with that format they use, but I get it to that they have had around 25-35 events in the timespan we have had 17, is that about correct? So technically we are falling further behind and is now more behind than when the Nutaku version was launched?

(tried to filter some of the revivals, but it is not 100% clear which are which, so I may have a lot wrong in that rough count)

Of course they are more ahead then when we started. Events were pretty much nonstop on the JP side, while we had the 1 week event, 1 week off dynamic until late July, then a 3 week dry period and only after that did we start to have non-stop events.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Agree on that. The best possible is likely the "Full Aigis on Nutaku" option.
And yes, on the survival thing too.

Question

Difficult to read with that format they use, but I get it to that they have had around 25-35 events in the timespan we have had 17, is that about correct? So technically we are falling further behind and is now more behind than when the Nutaku version was launched?

(tried to filter some of the revivals, but it is not 100% clear which are which, so I may have a lot wrong in that rough count)

Best scenario is we get AW and desert missions with anniversary and breaks become as infrequent as they have been.

---

I didn't go over the list of events, but I do know DMM's schedule has never changed. A mix of farm events and star events with a collection event every 2-4 months. These are the "main" events and the only ones, in my opinion, worth talking about in this context. With DMM, they have the liberty to sprinkle in a a subjugation and revival for concurrency. And they also have the rare GR and drop rate increase "break" weeks too to supplement and space the main events.

We just got a GR, all we can hope for is that we get another one before too long. Before summer would be good enough for me. Subjugations and drop rate increase breaks should hopefully come soon, but we aren't in such a position to be entitled to them. The only thing we really have to complain about are revivals. We should have had quite a few by now, but such is the nature of our version.
 
Re: (Nutaku) Milenium War Aigis (English Version)

@Overgoat. Thats a bit depressing in all honesty and makes the 'need break' and (to a lesser degree) "no multiple events" issues close to incomprehensible (to me)
@Nattorei. I consider it as good as certain that we will get awakenings. That banner was likely not made for fun. Big Question is if they push constant events afterwards or not and soon after go multiple. Anyways, awakenings, constant events and soon multiples, otherwise I\d consider this version to be in the sitaution (bleeding & death spiral) that both Nirhael and I express worry about
 
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Re: (Nutaku) Milenium War Aigis (English Version)

It's pretty unlikely at this point that they'll make the Nutaku version skip over to get the current DMM stuff, a little late for that really.

Depending on what happens for the anniversary, this version might not be able to survive and that's probably the most troubling issue.

Thank goodness there is someone smart enough
Those if is only if
Personally I think that we jump to current DMM is imposibru
But I'm not gonna lie , I LOVE that if again IF it does happen

So lets's be FAIR and comparing with same time line
DMM have Revival in 7 month when the game first launched
What do we got after 7 month??
Did we even get revival after 11 month?
DMM make the Trading Post rotation in 2-3 month
Nutaku? No Trading Post rotation since May according to veterans said CMIIW , except Bashira. Bashira is special case
I'm comparing apple to apple
Please be smart......
 
Re: (Nutaku) Milenium War Aigis (English Version)

I looked at bit more at the JP wiki,

It seems like the Nutaku version was launched about 14-15 months after the DMM version registered its first event.

It has since fallen to be 17-18 months after the DMM version. And this is even with skipping about 6 events, that would add another 2-3 months to it (but lets forgot those for the moment)

So basically, 1 years of no doubt hard work has had the effect of making Nutaku fall more behind that it was when it original launched.

This is sort of funny (and I do know we have been over the above, so please bear with me a bit, am aiming for a joke of sorts here, and I will keep it short) because it means, that if the current Nutaku version was cancelled and a new one made. And this new one was set to be 14-15 months after the DMM it would be much newer.

All their hard work, and it simply moves us back in time not forward (in a way) :)

Some really bad estimations gives, that by the time we reach the current DMM versions content, it'll be in the time interval of 2018 - 2019 at the current pace. And DMM will at that time be about 20+ months ahead.

Thats hilarious and ... absurd. Come on thats worth a laugh right there :D. This cant hold :) Someting will have to give and change, big time, heck, we'd be playing a 2016 game in 2018/2019 and a 2017 game in 2020. haha. Crazy. ;)

I'd say it is a testament to the player bases tenacity and the games basic designs strong qualities that it even can exist as it does on Nutaku /salute.

But good grief. How long can those possible hold, the players due to missing content and the design due to workarounds for missing units, events and what not.

Disclaimer : No responsibility is taking for exact numbers and my no doubt baaaaad estimates. Take it with a smile :) and a realization that this cant hold out in the long term :(
 
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Re: (Nutaku) Milenium War Aigis (English Version)


Again, I'm not sure why you and others here seem to believe that where we are in relation to the JP version matters at all. As long as we get consistent content (the major issue atm) then we can be 18 years back and it wouldn't matter. There's no reason to think that where we are on the timeline has anything to do with whether or not the game will 'hold out' in the long term.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Okay. thats a point of view.

It totally ignores that there is a thing called a market and games compete with each other for a limited amount of players money, and the rest of the world moves and there are other games out there and that old games that dont keep up with modern standards loses players to new games and games close when their base leaves, something we rather want to avoid.

But fair enough.

Can we at least agree it is sort of funny that hard work moves one back in time, in a way?
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Okay. thats a point of view.

It totally ignores that the rest of the world moves and there are other games out there and that old games loses players to new games and games close when their base leaves, something we rather want to avoid.

But fair enough.

It ignores that because that has nothing to do with this situation. The base game is the same, and all of the content we get is new to this version. The vast majority of the playerbase doesn't frequent this forum, and I'd be willing to bet that most of the people that play or have played Aigis have no idea how far we are behind the JP version (and even fewer than that care). Being behind is par for the course for ported games.

It's not as if we're on the Atari while everyone else is on the PS4. Your argument isn't really relevant.
 
Re: (Nutaku) Milenium War Aigis (English Version)

*sigh*

Aren't you people bored of running the exact same circles over and over and over and over and over again?
 
Re: (Nutaku) Milenium War Aigis (English Version)

Edit : Original removed as Anger is a poor council and yet the cycle & status quo annoys me.

Second edit : orignal post can be seen in quotes below if it interests anyone. other than that see edit reasons below.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Some of us try to move ahead. But yes, am tired of hearing all is well no matter what. I will ignore entrenched posts from now on, should cut cycle count down.

And I'm quite tired of preachers who keep repeating themselves until everybody either leaves or agrees just to make them shut up finally.
 
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