Re: (Nutaku) Milenium War Aigis (English Version)
Others have said the same when going to where the grass is greener.
My only curiosity at this point is a long time ago I once suggested that we be put on the same release as DMM (same build same events as they occur).
Now for a few events it would be a given we wouldn't have the units to defeat current events. Needless to say, that idea was harshly discounted, with a few other choice words thrown my way because of it.
My question is now, after a year and it's come full circle, many of the events we missed have come and gone in DMM as revivals (not all but many), do people still think the idea is so bad now?
Personally, as I stated then, I'd rather be unable to do a few events then keep what we have as is. Not my call obviously, but if I had a choice ....
TL;DR version : It is a good idea. We may have issues tough with clean jump, but as an alternative we can go close, lets call it full Aigis style on Nutaku, and it would be a smashing success, as already proven by DMM regardless of individual objections
--- Warning. Wall of text crits readers for (99) dmg ---
I am a strong proponent of this myself (as my post history no doubt shows) and can also nod to the harsh discounting in quarters of the player base.
The resistance to the idea made me doubt it for several reasons,
- Insufficient first hand experience of the FULL aigis approach as seen on DMM
- Having not read the history of the periods before I started playing, I was too mired in the now and arguments rehashed. (as if running an eternal Dark Souls, for those that get this reference, well met!, campaign).
So thought, ok, maybe I got it wrong.
So I have during it all i have taken the time to read up on a lot of old posts in various forums to gain knowledge. And perhaps more important I resurrected an old DMM account to gain first hand knowledge of the
full Aigis way.
What I ran into in these places, proved beyond any doubt that,
- The current approach is simply put, bad, really bad in fact.
It is not even Aigis in some ways, it is a weird warped second-hand lite version of a game it emulates, which is a game called Aigis. Basically a
demo version of the real game. And people are duped to "pay" for it as if it was the full version. (which they of course discover too late, when they are already in deep in terms of money and time). (In an amusing twist, it is a historic demo version. So much so, that it brings in "tourists" from DMM, to experience a piece of old history)
Worse the still, the bad choices made for it, warps all aspects of it in severe ways that are almost systematically designed to make it underperform.
- My travels gave surprises too
The experinces gained was not going all "my" way though. While lurking I also ran into a post that made it clear to me that That we cant jump without trouble, because the loli issue will mean that each time DMM does a Loli we must have additional content created for us or do something else.
*deprecated original post, and link to the post that made jump issues clear* what it basically stated, before the edit, was that runnign same version as DMM would give content gaps as we'd had to skip non-greenlit loli events, which would give breaks or a requirement of other content (I have since realized that the other content is available and not a problem, see next post by me)
Alternativ to clean jump:
- Solution time
With a clean jump potentially impossible this side of the "loli" resolution and the "amish" (live in the past, no electricity) approach killing the platform, The correct solution is to go Full Aigis Nutaku style:
- An beginning period where the fundamental awakenings are released to allow veterans to bulk up (1 month+)
- Followed by an intermediate period where items like, DMM reward style, DMM mechnanics (Unit costs, abilities etc) are brought in (1month+) to put game mechanics in order.
- Ending with the steady state that continues to run, with there always being two events at any given time (1 Normal, 1 Revivial or 1 Subjugation) and at times 3 events (1 normal, 1 revivial, 1 subjugation or historic event)
The starting point would be where we are now of course.
Some content skipping can be done over time if needed, ex. to move side events to revivals instead of having them as normal main events and to gain a little speed toward newer content (which in our case does not say much). Our huge conent backlog should ensure that by the time we reach DMM the loli issue is long resolved and in revival/extra event mode for old loli events
I know the arguments against it of course, and they are, based on my and others first hand experience and vastly more important, Aigis itself, invalid.
- Multiple events frustate or disrupt the player base.
No they dont. They come with their own rewards and dramatically increase the reward flow to the player as well as providing real choice and content.
Individuals may feel frustrated no longer being able to farm 25 copies at the amish pace of tings, while stockpiling at the same time, but the other 99% will do fine with 4/5 skill and looking for the rainbows in the reward rain.
- It will penalize players.
Nonsense. The huge reward flow, guaranteed drops, extra SC and all more than offset any penalty existing. The DMM Aigis is a succes not a penal colony.
- New players, will someone please think of the new players (Simpsons style)
Yes. I am doing that. You want to know how it is to be a new player in that setup? It is AWESOME. My god. The choices, the rewards, the units flowing in ... if not for the moon runes not a single person on the planet would do Nutaka except as a historic excursion.
- It will not work here
Absurd. DMM Aigis is the close to the biggest succes around and one of the longest running too. What worked there, will work here.
The problem is that we DONT do what worked there.
- Breaks, need breaks!
Yeah. And it is breaking the player base just fine, thank you very much. No dont mind the rest of us, we like waiting for your break pauses, going on a vacation? no problem, we'll wait until a time it suits you.
- Skipped content! Gotcha!
Revivals? Extra events? More rewards to gain more units? Revivials ARE old events. And in any case the suggestion is to have them and more, Are you sure you got me?
- Conclusion
Again DMM Aigis has already done all the things, and they are a wild success, arguments against the DMM way Nutaku style may possibly be good solid personal perspectives, and I actually respect them, we all have preferences, but I do not accept them as good for the game ... And that is because they are invalid as to what is good for the game. The DMM Aigis approach works. period.
We all have worries & preferences, and that is fine, but kindly stop with objections that the Original Aigis has already proven are not founded (by the smashing success that Aigis is elsewhere).
- Disclaimer
I accept that they'll (dev) may not do it, they (devs) are as entrenched, as the defense of this demo version, but that does not mean one should stop fighting for something better and more importantly, if no one pushes for change, it'll never happen. Having the community fight for a better future instead of against it, would be a good place to start