Re: (Nutaku) Milenium War Aigis (English Version)
You realize that's a bad thing right? DMM version gets tiny, insignificant bugs that affect less than 1% of their players relatively often, but everyone gets a Sacred Crystal for every one of those. One time, for a "major" bug, they even gave out a free Time Fairy to every player.
I understand the core of your argument, but you're basically saying that being the second child sucks because we don't get ice cream as often as the first one did whenever the parents screwed up and wanted to make it up to them. Even if we're getting significantly less ice cream (and yes, feel free to beat the dead horse that is DMM-only apology crystals for the major break) we are getting generally better service. I think it's pretty silly to expect both, and similarly silly to think a competent professional programmer would intentionally overlook a known and reported bug just so that we can get a "reward" from it later.
Your complaint boils down to english aigis has too many competent programmers therefore we aren't getting as many bugs as DMM and thereby fewer apology crystals. Am I the only one who sees competency as a good thing?
The six-week break fiasco was more than enough proof, really. We had to beg for autocomplete. Twice. If it wasn't for the banner, it'd look like history was repeating itself with Awakening.
(also I'm pretty sure Daverost used to work at EA, so good job with the failed rhetorical question)
The six-week break fiasco had to do with technical problems, not developer laziness. They sidetracked content to address core problems with their game's stability. That's a good policy to have. Adding content on top of problems never makes those problems easier to solve.
How did my rhetorical question fail?
The first assumption being made is that EA is an expert at the process of game development which I find amusing but let's leave that aside for now.
The purpose of my question was calling into question his understanding of game development for him to link english aigis developers' failure to meet his "no expectations" by doing "literally nothing". Maybe doing literally nothing is the work ethic over at EA, but I've seen no proof to indicate that's the work ethic of the english aigis development team.
It's the same with your flawed "begging" argument. We've been begging for DMM features for a long time, our begging does not necessarily mean that they get completed any faster. Do you believe that game features are developed faster the more you beg for them? Do you believe that other features we want like awakening or more story missions haven't come to us yet because we haven't begged hard enough?
Do you honestly believe we got autocomplete because we begged sufficiently hard enough?
If anything, these are indication that they are indeed just copypasting code from current branch of DMM instead writing it from scratch for nutaku branch.
We are getting the more recent code. 9/10 times that is a good thing. I understand it's not "fair" if we are not getting *all* of the updated code together, but it's silly to expect we get all new code all at once when we have multiple years of difference to bridge.
I read all sorts of complaints that boil down to 2 core issues.
1) The English Aigis Development team is competent. They have the experience of the DMM aigis behind them and give us a version of that which has fewer bugs (and fewer apology crystals). I know we all love free crystals, but that's no reason to hate competency.
2) English Aigis is not as good or cool as DMM Aigis. Okay. It probably never will be. It may never make as much money as DMM Aigis does, either. If you can't wrap your head around this, maybe you should go play DMM Aigis. If you can, maybe you should stop making impossible comparisons between the two. Before any comparisons are drawn, I'd like to know the size of each development team.