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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

No point getting pissed now, anyway.
Anniversary is in two weeks, and either they go big and redeem themselves or its time to write nutaku aigis off and move on to something with more predictable lifespan and content.

Like this!
Now Nutaku , try to get as many surprise You can on anniversary
Coz I will def 100% quit without something

I already have Liana - Saki - Spica on DMM
At this rate I've reached 70% similar unit
But I also got Platinum Princess Louise there
And many2 unit that *cough* here

Well let see in 2 weeks
Either this Aigis is really a training ground to go to DMM or not
 
Re: (Nutaku) Milenium War Aigis (English Version)

Received the last SP Crystals of the month so I decided to test out my luck.

7 tries, 1 silver and 1 gold for the Main. 1 Christopher and 1 Betty.

7 tries, 3 silvers for the Alt. 2 Valeries and 1 Daniella.

Not too shabby in terms of my usual luck. The main Betty is now at 10 cost, though she's still at 3/5, but eh I'll take what I can.
 
Re: (Nutaku) Milenium War Aigis (English Version)

No point getting pissed now, anyway.
Anniversary is in two weeks, and either they go big and redeem themselves or its time to write nutaku aigis off and move on to something with more predictable lifespan and content.

Well, while we're setting ourselves up for disappointment, what's on everyone's wishlist? Besides the obvious AW and free SCs. And a TP update, as a corollary to the AW update.

*cough* If NutakuDev/Nordland is around, now might be a good time to take notes on what to relay to the devs.

For me, I want an exchange system for the units we've missed.
-Elaine --> Mischa
-Calliope --> Nenya
-(maybe) Cecily/Harissa --> Kagerou*
-Liana --> black Iris

Claire/Bella, assuming they made it in, is harder to call, since I doubt people have as many spare Julians/Strays sitting around. They should probably just give out one of each to everyone who took part in the gold rush.

*Unlike the others, Kagerou is still relatively new enough that I think we can get by if they can just add her to an event's drop pool later (much like with Christopher), or replace a Cecily/Harissa drop with her... or even just add her to the shrine and call it a day.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Well, while we're setting ourselves up for disappointment, what's on everyone's wishlist?
I'd be content if they do Anna Adventure event in exactly same way as it was on DMM (with Katie, time fairy and awakening fairy, meaning implementing awakening) and do Anya revival with another time fairy for RC.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Well, while we're setting ourselves up for disappointment, what's on everyone's wishlist?

- Awakening
- Implementation of missing units that are approved
- CHANGE THE GOD DAMN TRADING POST IT HASN'T CHANGED SINCE MAY HOLY SHIT
 
Re: (Nutaku) Milenium War Aigis (English Version)

I want Mischa for sure. I started DMM about 2 weeks ago and she's a total powerhouse.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Wanted Sophie and Sasha so much that I even tried to start over on DMM... but still can't :/ Maybe I should start playing with proxy or something like that...
 
Re: (Nutaku) Milenium War Aigis (English Version)

Oh. The important stuff.

- Clothed Loli with no H-Scenes OR Totally new characters to replace them (because, balance, events, rewards, keeping players hooked cant work without more units to work to/for, it breaks the game)

- Multiple concurrent events in the form of 1 normal and either (a) revival or (b) old event as nostalgi or (c) subjugation.

Because without more to do, Awakening will just be a stat inflation grind to hyper strong units doing an event in a day and then snooze grind one week and sleep one week (the following break :p )

Indeed, with the stock piles around, some (many? bet many when it comes to forum posters, heavy users = big stockpiles) will probably hit a wall one week (month?) later and be back to where they are now, just with no solutions left to them as awakenings have come and gone

Edit : Why cant you play on DMM? I run from Europe and have not had trouble for 1+ years.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Mischa would be really great, yeah. I tried out the DMM version awhile ago, stopped playing because I couldn't be bothered going through being weak and poor again, and there really is a reason she's often used in strat videos.

Yurina would be great too if/when they decide to ever drop her event.

The updates we don't have would be nice as well, the Magic Fencer buffs....I think Shiho is supposed to have less UC or witches in general, and I forget what else. I think I recall they recently made costs lower for Valkyries and a few other classes, though those are pretty new so who knows how long we'll get those.
 
Re: (Nutaku) Milenium War Aigis (English Version)

LOL

Imagine.... some pathetic idiotic person with over 1500++ Demon Crystal but have nothing to buy
Becoz??! TRADING POST IS SUCK!!!!!!!!!!!
I don't bother to -1 Cost them

OTOH
Have this 780 shitty few amount of DC but still found My self LACKING!!!

This Idiotic Me.... spend hours just to grind Demon Crystal
Wish there is Auto-Complete in Dailies :V

Liana sold on DMM:eek:

My hard earn Black unit is a cheap woman:( *sob* *sob*
And I also maxed her skill with those 14 Platinum Fairy , IIRC they are called Bon bon Fairy - in short bonbonri

Got this account by Altrius on 14'th Jan on Lv 10-20 Prince (forgot what Lv it was)
Already got free 50 Green Crystal
And something like 20 free SC becoz the constant event
And whats more they always apologies and give out free SC for some bug that I don't even know if it's EXIST!!:eek:

The 25 Charisma desert map give out 4 bronze??
Are You F-ing kidding Me??
No wonder 140 Prince already have their AW unit on their team
If the Jap saw people with 200 LV Prince without AW unit
I wonder what will they think:rolleyes:

Well I shorted My way with Dragon Hunting
So.... I have weaker units:(
Though I will be strong enough to do Monday dailies now
Time to get TinCan on monday:p

And oh noes!!!
The Trading Post will change on 4'th febuary
I will need another like maybe... 500 DC to get Chydis or ...??

GOD DAMMIT
PLEASE SPARE MY WALLET!!!:D

Oh well , atleast they bother enough to give good service

Snip' it Myself
Since probably no one gonna read it anyway:D

In short...

Geebuzzzz!!
Please Nutaku , don't always put the blame on dev
Just force them and push them 3x Your current effort , try harder!!!!

I... or maybe some paying player (probably)
Want moar event , not just to click the Auto-Complete

Even Me with shitty puny team , want Event to feel some challenge

I doubt there is someone out there with 2-3 Black / 10 Black unit on their team that most people will feel salty just looking at them
But they prefer the break / no event instead:eek::eek::eek:

Oh well , just gonna wait another 2 week
For either EPICNES!!
Or EPIC-FAIL!!!!!!
 
Re: (Nutaku) Milenium War Aigis (English Version)

I'm not sure I follow all the pessimism. I can understand why some people would prefer to play the DMM version, but all the same, there is no shortage of content in store for the english version. Considering how successful the DMM version is, there is also likely no shortage of future content either.

We all want to get the content faster (specifically revivals, more story maps, awakening, etc.) but the speed at which we get it is out of Nutaku's hands. Some of their games they do have the ability to help develop -- Aigis is not one of them. We get the content when the Aigis devs decide we do and that's pretty much it. Seems even Nutaku doesn't get much more notice than we do, or else I'm sure they'd be posting event teasers on facebook or social media -- which they still do, but about the same time we see them from the game site already.

As far as game development goes, there's never a perfect game, and a game is never really "done". There's always room for improvement. As far as english aigis goes, it's one of the best deals out there -- the content already exists for years to come, the only holdup is translation, editing and content filter. There's even the possibility that we'll get our own exclusive content (however unlikely).

The big gripe just seems to be that we don't know what the devs are doing. I assume they are doing things, as should everyone, and hopefully they are working on meaningful stuff like events, awakening, and/or story missions. Rather than lament that I don't know what the japanese devs are up to, I think it's smarter to be cautiously optimistic and realize that no matter whether or not they tell us what they're doing, we're going to be getting cool stuff sooner or later and knowing isn't going to get it to us any faster. Conversely, the knowing and missing a deadline is far more damaging to trust and expectations than not knowing.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Should be fairly easy to follow the source of "pessimism",

- Characters are missing, conflicting information is received about it and the game is mostly about collecting characters.

- Events come out of order, for no reason explained, making people worry what if anything and when they get something.

- Despite the often mentioned "mountain of content waiting for us" we somehow manage to get breaks here, there and everywhere.

- And that content mountain, we somehow manage to miss some of it, a skip there, a skip here, its funny, how that mountain keeps missing or we keep missing it.

Again, for no reason known to anyone.

- Other versions & games come out, pushes the same content that is claimed impossible for Aigis, leaving only people with multiple personalities capable of reconciling the information into anything coherent.

All of these things erode trust far more effective and have done so for a very long time than the items you mention and have long sinces coalesed into a profound feeling of being a second-hand version getting poor treatment.

The surprising thing is not the "pessimism" but the optimism. The "pessimism" is based on their track record, the optimism is based on hope. Reality would dictate that the prior is the correct one, until they prove it otherwise.

A feat, should it occur, that even the greatest of "pessimists" (funny how realists are always pessimists in the optimists eyes) would applaud.

But just remember that trust enters on foot and leaves on a horse. Getting back is always a long slog.
 
Re: (Nutaku) Milenium War Aigis (English Version)


Well said.

The inconsistency of everything, from the characters allowed, to the event schedule, to the lack of AW/TP update/general communication, etc.

There's not a lot of reason to trust Nutaku/Aigis devs right now. That's why this anniversary is make-or-break for a lot of people.
 
Re: (Nutaku) Milenium War Aigis (English Version)

we're going to be getting cool stuff sooner or later
This is not true.
Mobage are all made to live limited amount of time, DMM games are being terminated all the time on Japanese side.
NutakuDev even told it straight out that Japanese devs are adding content to Nutaku version proportional to active players/profit they get (back when 2 weeks break was norm, as explanation why nutaku gets breaks when dmm doesnt), they will NOT invest money in developing things for nutaku version if they don't expect to get decent ROI on this feature, and constant maltreatment could easily drag game into death spiral: whales stop paying because no new content forcing them to pay => devs stop adding new content because profits dropped => profits drop even further => game is terminated on nutaku.
That's why anniversary is important for me, if they decide to be conservative with it or outright pretend that there's nothing special, despite anniversaries on Japanese side always going very gaudy, with tons of different events, gifts and so on, its huge red sign that devs are not getting enough profit and game is on death track.
 
Re: (Nutaku) Milenium War Aigis (English Version)

This is not true.
Mobage are all made to live limited amount of time, DMM games are being terminated all the time on Japanese side.
NutakuDev even told it straight out that Japanese devs are adding content to Nutaku version proportional to active players/profit they get (back when 2 weeks break was norm, as explanation why nutaku gets breaks when dmm doesnt), they will NOT invest money in developing things for nutaku version if they don't expect to get decent ROI on this feature, and constant maltreatment could easily drag game into death spiral: whales stop paying because no new content forcing them to pay => devs stop adding new content because profits dropped => profits drop even further => game is terminated on nutaku.

Blacksheep, I like your view.

Nisse, I don't like your view.

This quote sums up a lot. We are like a pet project to the devs. They, honestly, have put very little emphasis into our version of the game since day one. More on that way below.

-----

Missing characters have been explained. Some are too loli. Some were too loli, but have been approved and we are now waiting for the devs to implement them.

Out of order events has largely subsided and they've always had an explanation.

Players expect too much transparency from the devs. In my opinion, players are not entitled to the knowledge of the course of development of the game that they play. And just to put something in perspective, if they told us why Yurina was missing, would it really matter? No. We'd just end up complaining over the reason.

Personally, I am not optimistic or pessimistic. I just coast through, playing until I don't want to. The game has a very big emphasis on gacha, so even with constant events I am still missing a hell of a lot of content. But despite that, the game is free to play; I am extremely poor, so this game is great for me. I don't have a right to complain even if I wanted to. And no matter how bad things are, the game does not take a lot of time investment to get the minimal amounts of enjoyment that it offers.

And just as well, I remember having two week breaks between events before the six-week hiatus. Despite the nay-sayers, I'd say the game is still in an overall improved state.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Blacksheep, I like your view.

Nisse, I don't like your view.

This quote sums up a lot. We are like a pet project to the devs. They, honestly, have put very little emphasis into our version of the game since day one. More on that way below.

-----

Missing characters have been explained. Some are too loli. Some were too loli, but have been approved and we are now waiting for the devs to implement them.

Out of order events has largely subsided and they've always had an explanation.

Players expect too much transparency from the devs. In my opinion, players are not entitled to the knowledge of the course of development of the game that they play. And just to put something in perspective, if they told us why Yurina was missing, would it really matter? No. We'd just end up complaining over the reason.

Personally, I am not optimistic or pessimistic. I just coast through, playing until I don't want to. The game has a very big emphasis on gacha, so even with constant events I am still missing a hell of a lot of content. But despite that, the game is free to play; I am extremely poor, so this game is great for me. I don't have a right to complain even if I wanted to. And no matter how bad things are, the game does not take a lot of time investment to get the minimal amounts of enjoyment that it offers.

And just as well, I remember having two week breaks between events before the six-week hiatus. Despite the nay-sayers, I'd say the game is still in an overall improved state.

Doesn't mean we have to like the explanations they give us. Besides, even if everything's been approved for a while now, that doesn't explain why they're holding out on us. Same with awakening. And there's really no excuse for the utter lack of TP updates.

Unless, of course, they really are holding out for something big with the anniversary. But that line of thought is just setting ourselves up for nothing but disappointment. Best to keep expectations low until they give us a major content update again.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Agreed. The pessimism is there because this has been a constant problem with Nutaku lacking communication to consumers and the Aigis developers clearly not giving a crap about the game on the English side and Nutaku not being able to or willing to fight for the game.

Add all that together and we get the second hand game English Aigis has become. We get skipped events, we get missing units, we get breaks, we do not get apology rewards that Japan gets (60 crystals for the break they got over a bug when our break was upwards of 3x as long), we do not get event rewards that DMM got (Gold Rush 1 bonus SC), etc, the list goes on and on.

The complaining will lessen or stop when the treatment of the playerbase gets better.
 
Re: (Nutaku) Milenium War Aigis (English Version)

This is not true.
Mobage are all made to live limited amount of time, DMM games are being terminated all the time on Japanese side.
NutakuDev even told it straight out that Japanese devs are adding content to Nutaku version proportional to active players/profit they get (back when 2 weeks break was norm, as explanation why nutaku gets breaks when dmm doesnt), they will NOT invest money in developing things for nutaku version if they don't expect to get decent ROI on this feature, and constant maltreatment could easily drag game into death spiral: whales stop paying because no new content forcing them to pay => devs stop adding new content because profits dropped => profits drop even further => game is terminated on nutaku.
That's why anniversary is important for me, if they decide to be conservative with it or outright pretend that there's nothing special, despite anniversaries on Japanese side always going very gaudy, with tons of different events, gifts and so on, its huge red sign that devs are not getting enough profit and game is on death track.

Well You know
Some of player didn't even care if this Aigis version is close
They were never spend any single $ for it anyway
They love break , they don't want constant event
Remember when those time we are blessed with it
People complain and demanding break

Ah well so many I want to type but I rather not too
I'll save it for 1'st March either for good / bad

Gotta go to DMM to grind again
I really need so MUCH of Alissa to genocide her
Need her to CC Liana , Need her to get Me Priest-Warrior
Luckyly it seems there is 1,5 EXP Event , stack it with 1,2 EXP from shop
WoW , really fast for Prince to Lv Up
Currently 120 Prince in 15 day (Only use 20 SC from 100-120) only use 1 SC per Lv
 
Re: (Nutaku) Milenium War Aigis (English Version)

Snip

Missing characters have been explained. Some are too loli. Some were too loli, but have been approved and we are now waiting for the devs to implement them.

Out of order events has largely subsided and they've always had an explanation.

Players expect too much transparency from the devs. In my opinion, players are not entitled to the knowledge of the course of development of the game that they play. And just to put something in perspective, if they told us why Yurina was missing, would it really matter? No. We'd just end up complaining over the reason.

snip

- Missings characters explained (aka. the Loli Green light)
We have been told that more characters are greenlit. What greenlit actually entails is anyones guess. As is, which characters and how many has been greenlit.

There has been no information that greenlit = will be implemented. We have chosen to guess that this is the case, but that is based on our hopes that progress is being made and a green light means they will code and release them to us.

Nor do we have any information how long they have been greenlit. We assume it is a recent event, again, because we hope and because, if it is not a recent event, the question arises : why are they not here then?

- Out of order events
Actually, the Ninja event less than a week ago, was slightly out of order, and pushed "Betrayal of Pirates" to skipped events. Nothing major mind you, but we do skip (a bit) around still.

- Information
Comes in many froms. Players wanting more of it than can be given is a classic and I happen to agree, one should expect basic information nothing more.

But let us take a small example of how things break down here for information that is in fact normal to give.

The so-called "Awaken" banner, now missing.

Clearly it was a mistake in some way or manner, likely a bug that released it too early (I am guessing, it is for Anniversary btw). Pulling it down was the obvious solution to that. What was less obvious was not reporting it as an error and that a fix had occurred. That is actually information that is entirely normal to give, where companies tell their clients that a mistake has occurred and now fixed.

Example.

- The "Awaken your true power" banner for Millenium War Aigis was made public too early due to a bug. It has been taken down and will be released together with the correct Aigis version.

This would be entirely unremarkable information in any firm - client communication. A bug happend. A bug was fixed. Instead it was swiped under the rug with a predictable result of worry in the user base of the game.

- Liking view or not
I snipped that out. In fact, I dont even consider that post to be views. It is an explanation to an issue. An implied question was asked and answered. Wanting multiple events, more content, DMM style equals my views, this other bit is just a trek through Aigis track record.

And I do expect good things for anniversary, and that is a view, because I have nothing factual to have it in Other than my hope that Aigis will improve and continue to improve towards a level of success as seen for the DMM version of it (it does very well other there, here it may or may not do well too, cannot say, no numbers out there, but we likely do rather less well than we could due to missing content and rate of the content that is there).

The Anniversary hope itself is important to note, as players have come forward with it in growing force, it reflects the concerns and hopes of a part of the player base. It is seen as the benchmark that will show whether Aigis chooses to commit in 2016 or not. That this is a hope and not a crystal clear expectation held without doubts is a result of the track record. Anniversaries is usually a big thing in JP, that some are reduced to hope for that to be the thing that pulls through does reflect the issues and concerns of some of our base, including me, all too well.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

- Missings characters explained (aka. the Loli Green light)
We have been told that more characters are greenlit. What greenlit actually entails is anyones guess. As is, which characters and how many has been greenlit.

Do you really expect them to mock up a list for us? I certainly don't

There has been no information that greenlit = will be implemented. We have chosen to guess that this is the case, but that is based on our hopes that progress is being made and a green light means they will code and release them to us.

Exactly. Again, the ball is in the devs court. We know this and this is all we need to know. We wait until they are implemented or until a statement is made that x event or y unit will never come in (unlikely they would say this even if this is the case).

Nor do we have any information how long they have been greenlit. We assume it is a recent event, again, because we hope and because, if it is not a recent event, the question arises : why are they not here then?

Again, I don't expect these questions to be answered. I don't really expect these questions to even be asked though.

- Out of order events
Actually, the Ninja event less than a week ago, was slightly out of order, and pushed "Betrayal of Pirates" to skipped events. Nothing major mind you, but we do skip (a bit) around still.

I know. But as is obvious, they've been doing double farms between stars and collections and this was the best option.

- Information
*snip*

I never even saw the banner. I personally don't care. Everyone is up in arms over the literally smallest issue possible.

I don't think they are at fault so much that they have to put out an apology or bug statement. And even if they should... really, doesn't the removal of the banner itself do that enough? They put something up and took it down in a short time-span; that screams "we made a mistake" to me.


- Liking view or not
*snip*


I understand that this game is not up to the expectation of what a lot of people want, especially in lieu of the knowledge and experience of how the original DMM version operates. I understand that Nutaku Aigis has a bad "track record."

My problem is this: we've been screwed since day one. Haven't you learned to live with it already?

And so.
 
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