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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

Nobody should get used to getting screwed over since day one. You complain and offer criticism to try and better whatever is screwing you over. Do you honestly want Aigis to be known as second hand garbage? When someone asks "should I start playing English Aigis?" and the answer is no you should not because there's a far superior version out there, how is that supposed to promote growth?

The fact is English Aigis is treated much worse than DMM Aigis and that's a problem. One only Nutaku can help sort out. They need to be held to the standards of the game they're hosting and need to get it on track.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Yeah, there's a big difference between accepting that our version will always be inferior to DMM, and thinking that things will never improve to the point that it's a waste of time to keep playing. The latter is what most people are concerned about. Nobody wants to be kept strung along by a series of maybe's.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I can accept that Nutaku version will always left behind by DMM
We already have 2-3 year gap , kay once again FINE!!

But if You look the pace original DMM and our version
Can you still say the same?
Anya revival is on 7-8 month after the game is released
We already almost on 12'th month
Trading Post on there is always rotate
Here????? Veteran said that it is never changed since May
Read this F-ing fact please!! With only an exception of Bashira

Can I not atleast expect the same treatment or the same timeline?
Did I pay using stone??! I give them money , real money
And not a single of atleast a decent service?
 
Re: (Nutaku) Milenium War Aigis (English Version)

I think everyone can agree that we not fully satisfied by the way the english Aigis is being handled. I personally think its the DMM devs and others seem to think Nutaku is to blame.

This is a week long break after an event that most weren't excited about. Us not being excited about an event is our issue. I think most people wouldn't mind this too much but it came right after a very easy Gold Rush. Gold Rush was a much anticipated event, I think a lot of people had unrealistic expectations for it. Now Nutaku has said this break should be short and not a return of the dreaded event drought. see the tweet twitter.com/nutakugames/status/691767835610202112

I just wish people would take a breath and not freak out about a week long break. Temper your expectations for the anniversary, they have said nothing about and some poepleare already looking for free SC and awakening and multiple concurrent events. If the break is longer than week complain to who every you can, publicly is better than in a message because other potential customers can see it and they will respond. If you think its Nutaku being "lazy" this will motivate them. If you think its DMM , Nutaku can link them your feedback.

Coming to a third party forum and complaining to other players isn't going to get the changes you want. Being hostile doesn't help it turns off other players and probably discourages Devs from responding.
 
Re: (Nutaku) Milenium War Aigis (English Version)


The answer tothe last question is of course, no :)

I and likely others do not subscribe to the view that:

- The developer does not owe the players anything and so the players should adapt or leave.

The missing and critical part in our view, is this:

- While the developer does not owe the players anything, neither do the players owe the developer anything.

The latter part is critical. They want our money. Make us unhappy and they are not going to get them. This is the basis for any transaction in the world where someone tries to sell something and someone tries to buy it. The players do not have to prove anything, they are not the ones selling.

What makes it severe in Aigis is, that the players are in fact not getting the product they think. It is called Millenium War Aigis, and what it is and should be is ample demonstrated by the original called the same, but that is not what is on Nutaku.

The Nutaku version is a strange second-hand content-warped hand-me-down lite version of what should be Aigis.

Players are asked to invest in a game, at a cost that is based on the full-scale Aigis, but it is not what they get. But having already invested time and money in it, they do the obvious, they seek redress and compensation for not getting the product expected and listed. And as this is being ignored, the confrontation ensues.

This in turn kills part of the games foundation as people fight, bleed out and leave or jump games or versions. Each rotation of the wheel making things just a bit worse, until even delivering the full product will no longer work, as there is no viable player base left to which to deliver it and have pay for it (death spiral)

---

And this is a simple but fundamental point, even if one disagrees: if part of the player base goes out, especially the heavy-user paying one, then there will be no game left to disagree about. Either Nutaku Aigis starts selling what it says in the title, which is Millenium War Aigis and walk the path that made the orignal a success or it flares out, milking the market while dying a slow death.

The anniversary is important for the same reason, because in JP it is usually a big thing, and if they dont go big there, they probably never will. It is one of many breaking points where a part of the player base gives up getting the full product, ands stops or leaves. And as this has been the case for ages, the Anniversary is not just about itself, it is also about what comes after.

The anniversary itself not only needs to succeed, they need to stick to it afterwards, none of the "event -> break", no "funny jumps or missing content", they need to keep it up, because at this stage, the distrust is so ingrained that it will flare up in seconds, if they revert to old bad habits there is likely nothing they can say or do that will save the situation (only thing more effective than disappointment to break things, is to give people hope and then really let them down)

Or put simple, The anniversary is a test and a gateway, either it leads to an improved and contineous improving future towards the full aigis or continues in the old routine, bleeding players ... (this last scenario need not make it a failure, but it certainly makes it an underperformer to what it could be, and probably a biiiig underperformer compared to its potential).
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Easy way to look at it based on past experiences.

Have no expectations, and you can be pleasantly surprised if something good does come your way. Other wise you are setting yourself up for failure.

There's nothing more to it.
 
Re: (Nutaku) Milenium War Aigis (English Version)

For a free player sure, that'll work, but it'll also kill the game if enough players subscribed to it.

Games need to have some expectation generation to get cash, You want players to have expectations, thats what makes them give you cash, the expecation that it is a good choice and useful both now and in the future.

no expectations, no cash, no game. Then one can really have no expectations :)

Edit : But that aside, yes, it'll certainly make you a happier gamer while it lasts (unless of course you already have sunk a lot of money and time into it, as it in that situation amounts to giving up and wave goodbye to the reasons for your "investments" of time and money)
 
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Re: (Nutaku) Milenium War Aigis (English Version)

@nissebrygger,

I doubt very few people have spent as much as i have on the game.
But i've also learned to except that the Devs, despite Nutaku's intentions, do not care about this version and is only lightly supported. The fairness of the long break should be more then enough to show the devs intentions. DMM got 60 crystals we got 1.

They do not care about this game, and unfornatly Nutaku has no control over it. Until something changes on that end, expecting anything is an exercise in futility.

Doesn't mean you stay with out hope, but it is what it is, and after so much time you learn to expect only so much. It's not being negative, it's simply an observation over the course of a year.
 
Re: (Nutaku) Milenium War Aigis (English Version)


Morning summoning

Really the Real Goddesses is sure LOVE Me:p

So I got this with free 51 free SC by constant event in 15 day

In the period of 15 day this account created I got 2 Black:eek:

Now I'm getting close to the quit door

Ah by the way , TebeT is My own originaly created account
While Mikoto in My siggy originally created by Altrius
 
Re: (Nutaku) Milenium War Aigis (English Version)

@nissebrygger,

I doubt very few people have spent as much as i have on the game.
But i've also learned to except that the Devs, despite Nutaku's intentions, do not care about this version and is only lightly supported. The fairness of the long break should be more then enough to show the devs intentions. DMM got 60 crystals we got 1.

They do not care about this game, and unfornatly Nutaku has no control over it. Until something changes on that end, expecting anything is an exercise in futility.

Doesn't mean you stay with out hope, but it is what it is, and after so much time you learn to expect only so much. It's not being negative, it's simply an observation over the course of a year.

Fair points & thanks for sharing the perspective.

No argument that track record counts and counts hard, expectation wise it all too often turns out true, I am myself of that opinion. But am not there yet myself, will move DMM (not going to pay them a dime there after the Nutaku experince, thats for sure, they want my cash, they go full Aigis on Nutaku) or out before it gets to that.

Hope something can be done, Full Aigis on DMM is just so much better (reactivated an old old oh so very old account to get first hand experience for when writing stuff, one should do ones field work proper and not just post and I felt i was missing first hand info :) to do proper posts, and the difference is absurd) , and we should have it to here, would be sad otherwise.

Edit : I am myself a recipient of the 60 SC you mention, my account on DMM is ancient, made it while playing kessen arena and forgot all about it as I got tired of having to change timestamps and what not to play. And the reward difference is basically insulting. I had 80 SC waiting in the mailbox when i returned to the account in middle of January this year, 80 for doing squat. Since I have increased it to 121 SC not spending a dime, granted much is from Story, but rest is from having multiple events each giving SC and even 1 SC for an error I never knew.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Larcx, i am sorry, but I'll have to mug you now, that fox girl is mine :D
 
Re: (Nutaku) Milenium War Aigis (English Version)

Just pulled Cellia from premium summons. I keep trying for Sasha and pulling a plat bandit instead -- last time it was Lyla. I certainly can't complain about either one, but it's getting a little ridiculous. I really want a better mage than Mehlis.

On that note, is it worth leveling my Betty at all when I have Lyla maxed lvl/aff? I'm kind of assuming Lyla can killshot just a *tiny* bit better with her 810 attack. Unless she attacks really slow or something.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Just pulled Cellia from premium summons. I keep trying for Sasha and pulling a plat bandit instead -- last time it was Lyla. I certainly can't complain about either one, but it's getting a little ridiculous. I really want a better mage than Mehlis.

On that note, is it worth leveling my Betty at all when I have Lyla maxed lvl/aff? I'm kind of assuming Lyla can killshot just a *tiny* bit better with her 810 attack. Unless she attacks really slow or something.

Cellia's a subtle game-breaker, the boost to Fairy drop rate makes farming the 15/2 Daily for Rainbow Fairies much more efficient than higher tier maps.

Max Betty too, Lyla attacks pretty slowly so she's not that great for Gold farming.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Easy way to look at it based on past experiences.

Have no expectations, and you can be pleasantly surprised if something good does come your way. Other wise you are setting yourself up for failure.

There's nothing more to it.

The problem is that we already had no expectations and they've manage to disappoint us off of even that by doing literally nothing.
 
Re: (Nutaku) Milenium War Aigis (English Version)

The problem is that we already had no expectations and they've manage to disappoint us off of even that by doing literally nothing.

Where's your proof?

Do you have any idea how game development works?

They could be working on one project or seventeen on their end and it all looks the same to us until they release something. This complete myth that not seeing content means they aren't working on it is so completely ridiculous it's insane. Patreon creators are encouraged to and should be transparent. Professional game developers often shouldn't.

Until they have a beta-ready product, being transparent about your process often will either harm you or not help you. Because as with any venture, there are many ideas that simply are not ever going to make it in. At least if you aren't transparent in this culling phase, you don't have players going "But where is the x you *promised us back on day z?"

*Almost never actually promised, still taken as a bloodsworn oath by fans anyways.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Larcx is a cheater.

Blacksheep is a bro.

All I can say is, that I'll play Nutaku Aigis until its literal death. And if that happens before DMM Aigis dies, I will still be in the IRC because I like to keep up on the news. The concept is amazing, the mechanics work so well. I accept that our version will be, in one word, poor. I accepted it a long time ago. However, I can and will still find the enjoyment.
 
Re: (Nutaku) Milenium War Aigis (English Version)

They could be working on one project or seventeen on their end
1. NutakuDev said all AW content was translated and greenlit ages ago.
2. All code for it was implemented back when it was released on DMM.
There's literally nothing for Aigis team to "work seventeen" on for English side, everything was already done for years.
 
Re: (Nutaku) Milenium War Aigis (English Version)

1. NutakuDev said all AW content was translated and greenlit ages ago.
2. All code for it was implemented back when it was released on DMM.
There's literally nothing for Aigis team to "work seventeen" on for English side, everything was already done for years.

Which is a net positive for us. However translated is not the same as coded. This forum of all places should have at least the slightest idea that the two are not always the same. It is much easier to translate a game than it is to put all of that translation back into the game's code -- depending upon, of course, its engine.

I'm not going to claim that the Aigis engine is so impossibly complex that the process will take some inordinate amount of time, but it is still a process. And Aigis is, DMM or english, a game that releases content very specifically whether or not it is done. I wouldn't be surprised if DMM aigis had the content ready for their next 4 events just sitting on their servers somewhere.

Also, we do not use DMM's code. We are using retrofitted code with upgrades here and there. Saying "the code is done" is completely false. The content has been done, yes, and there is code that does exist that they can draw from, but copying and pasting bits and pieces between engines that have years of differences in iteration is not always as clean as you'd hope it would be. The fact that we notice differences should be a clear indication -- like, for example, how we've gotten autocomplete or the newer paralysis mechanic.

All things considered, we've had startling few bugs on our end, at least as far as I have been around for, and nearly all of them have come with a SC apology regardless of how impactful the bug was. I'm not sure why getting a stable working game is such a burden on everyone that they need to find things to complain about when english aigis isn't as pretty as her sister.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Larcx is a cheater.

Blacksheep is a bro.

All I can say is, that I'll play Nutaku Aigis until its literal death. And if that happens before DMM Aigis dies, I will still be in the IRC because I like to keep up on the news. The concept is amazing, the mechanics work so well. I accept that our version will be, in one word, poor. I accepted it a long time ago. However, I can and will still find the enjoyment.

lol

IKR........
Spend only 51 SC so far and got 2 Black
All the SC is free

Hahaha....
 
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