while this awful semantics argument is truly popcorn-worthy, i think an apology(from someone, anyone) and going back to complaining about lolis or whatever you guys do would be a more productive use of everyone's time.
Ya, not happening cause I'm not wrong in my statements. The only thing that could be argued is if accepting a product that is not running correctly (and that is according to the devs by the way not the players) okay. Which really it isn't. You wouldn't buy a damage item in the store world you?
I guess you would also be okay with buying a game with content locked until you pay for it as well? Not exactly the same thing here because we don't have to buy Aigis first, but it generally the same. They have the content locked behind some wall and are literally choose not to do what they were doing a few months ago.
I guess you would also be okay with buying a game with content locked until you pay for it as well? Not exactly the same thing here because we don't have to buy Aigis first, but it generally the same. They have the content locked behind some wall and are literally choose not to do what they were doing a few months ago.
Ever heard of season passes? I've heard they are all the rage these days. Also, if you mean by "not exactly the same thing" that they are completely different things altogether, then yeah.
All this arguing has reached ridiculous spam levels.
I sympathize with both sides;
One one hand, Aigis is by far the best Engish online free-to-play H-game out there (imho, of course). If the other "versions" never existed, it would still absolutely worth playing.
Nevertheless, we've seen what the devs are capable of doing with the DMM version, and it feels like us gaijin are getting sub-par support. DMM nice and shiny, Nutaku filthy peasants. Something something class warfare, bourgeois, viva la revolucion, etc etc.
I'd personally like to see us be an exact clone of the DMM version, but localized. I wouldn't even mind the lack of lolis, or at the very least, the removal of their h-scenes.
Even so, the level of complaining has reached incredibly toxic levels. There's a point where so much vitriol becomes a hindrance to your argument. We're well past that.
Everybody just calm down, and calmly and rationally submit your requests of what you'd like to see the game become without calling people of different opinions a group of slimy stinky retarded buttholes.
We are in a better spot than we were half a year ago, which means something.
Complaining doesn't do much, especially when there is a realistic chance that, at this moment, the JP devs simply don't care that much about our version.
Except for this. Something along the lines of this has been said other times. And while I haven't been on Hongfire, I believe something regarding something like this has seen an emergence.
Asking for things results in only getting those things. They pigeonhole updates down to what we asked for. They try to be amicable, but it doesn't work out for the better. Don't ask for anything. Don't make requests. It creates a bad precedent. Let the JP devs figure it out and, assuming they do care enough, we'll get stuff. What do we want? I'll have what he's (DMM Aigis) having.
Did we ask for literally every event after Odette?
They're probably just waiting to TP rotate with the introduction of the next plat. While lazy, at least it is a reason. *still not sure how I feel about Gianna's looks*
We're probably getting awakening. Which just leaves us with lacking desert story really.
In any case, I would rather the game die than have to ask for content.
Did we ask for literally every event after Odette?
They're probably just waiting to TP rotate with the introduction of the next plat. While lazy, at least it is a reason. *still not sure how I feel about Gianna's looks*
We're probably getting awakening. Which just leaves us with lacking desert story really.
In any case, I would rather the game die than have to ask for content.
Why would we have to? It should be assumed that the English version will get every event after and before Odette. You're strongly speculating about the trading post rotation. Fact is it's long overdue. Probably getting awakening, long overdue. How many post awakening events have we done without it? It should have been implemented months ago. We shouldn't have to ask for content, it should be coming naturally. There is a good chunk of the game that's not. Units, events, and awakening being some of the big ones.
Yeaaa, I guess it's complaining time now?
I do have a thing to complain about support management.
They had one job.
So few days ago I just got some reply for my support ticket, which is weird since I didn't sent any ticket recently. It's really surprising when I read the content is some random thing I sent probably early January or maybe last year....
And I thought their somewhat rude reply from before is worse enough.....
Why would we have to? It should be assumed that the English version will get every event after and before Odette. You're strongly speculating about the trading post rotation. Fact is it's long overdue. Probably getting awakening, long overdue. How many post awakening events have we done without it? It should have been implemented months ago. We shouldn't have to ask for content, it should be coming naturally. There is a good chunk of the game that's not. Units, events, and awakening being some of the big ones.
Because that is what it seems like you are saying.
Speculating? Lazy because they are waiting to put in a third plat at a relevant time or they don't care. Hardly speculation when those are literally the only two options.
Long overdue, yes I agree.
Awakening? No more than 2 months/5 events which isn't too bad.
We shouldn't have to ask, I agree. But answering the asks is actively detrimental to the game in my opinion and/or in my twisted mind.
Only event we're missing without reason is Yurina. Only unit besides her is a random TP gold male Ninja.
There are a lot of units we're missing without reason, it's certainly much larger than just a gold ninja. There are also a lot of events we missed without reason. Lafate did a very good job of showing just how many events our first year of Aigis has missed out on. They had 3-4 Gold Rushes in the time we got 1. That is a lot of gold units we're missing out on alone, gold units that are very good for awakening fodder.
Then let's not even bother getting into how much we're missing out on rewards such as 1.5x events, apology SC, bonus SC for the Gold Rush event, and so on.
We are missing a LOT. And most of it is unreasonable and should have been implemented ages ago. I don't understand how people can continue to dismiss all of this as a non-issue. If you're fine with how Aigis is, that's great. You can feel free to continue enjoying the game as you have. But when there are clear issues it's plain silly to tell others they should dismiss them as you have.
We are missing a LOT. And most of it is unreasonable and should have been implemented ages ago. I don't understand how people can continue to dismiss all of this as a non-issue. If you're fine with how Aigis is, that's great. You can feel free to continue enjoying the game as you have. But when there are clear issues it's plain silly to tell others they should dismiss them as you have.
There's a difference between acknowledging these "issues" and repeating them every single chance you get provoked only by us having one extra break compared to JP version lately.
That's it.
That's the entire spark of all these complaints. We had one extra week break and all of a sudden we are going "backwards" to use Lafate's words. This despite the very likely chance we are getting an event this coming Tuesday for our anniversary.
We've had a couple good months. I don't see how 2x 1-week breaks wipes some people's memory. I'm not saying that events are the only thing we should be happy about -- there's always awakening, more story maps, trading post rotation, etc. etc.
What I am saying is that the level of game that English Aigis still is despite all that doesn't merit this completely disproportionate and delusional level of hate it is receiving in this thread. You don't have to be mentally challenged or a troll to think that English Aigis is a good game. You can point at DMM Aigis all day long, but why do you have to do it in this thread? How is the comparison any different today than it was the last 300 times it was drawn in the last 3 months?
We keep having units replaced during events despite Nutaku claiming said units are not a problem and should be implemented. This is a continuing problem. The longer we go without said units the longer it's going to take to get them up and running in usable condition. Why are units continuing to be replaced? This has yet to be answered.
Events keep being skipped or ignored altogether. Examples being the 1.5x drop event Japan got when we got a Christmas break. Examples being the free SC Valentine's day event Japan is getting while we get nothing.
Yes we had a couple good months. Then the developers threw 2 unnecessary breaks into 2 months. That's not something we should be ignoring to bring up. Not to mention despite us having tons of content that has been greenlit, the devs decided to give us a break instead of giving us content that has supposedly been ready for months, examples being Yurina and awakening.
Sure English Aigis is a good game, it had a good game to copy from, DMM Aigis. A very successful game to copy from I might add. What thread would you like us to point at and discuss this in? We're complaining about English Aigis here and how it's not where it should be. To me, that seems 100% relevant to this thread and will continue to be 100% relevant until the developers show they actually give a crap about the English version and consumers of the game.
Also, lets not forget the English android version that Nutaku was claiming would be coming for Aigis last year, that seems to have completely fallen off the radar. Wouldn't be at all surprised if it was cancelled entirely.
I love how when Dragon Providence got its mobile version merely weeks after its main release, all the comments were asking where Aigis' mobile version was.
Nutaku version
Ancient Automata ended 22.12.2015 and thus ending a 6 single event contineous run.
Events after (3) (Gold Rush 1, Ninja Army of Darkness, The Treacherous Pirate which is ongoing)
Breaks (3)
Current Aigis version
Darkness Guild of servant (google translate) ends 17 december and hands over to the Christmas event for 2015 (Noel)
There is a 5 days pause before the next unit farm/star/item collection type event, but no break as there are still events (1 Subjugation Event is running)
The pause for the 3 event types end with handing over to 1 Gold Rush. And then there is 1 week break.
There is after this there are, 3 Events, 1 Revival, 1 Subjugation. So 5 there + 2 already listed above. So 7.
And to this there is currently a double stage (has 2 stages) event for the Necromancer (1 or 2) which is ongoing.
Event after (our break) is (7) + (1 or 2)
Breaks are (1)
Note of interest : Has Christmas event.
But of course, we should look at the original Aigis instead, so what did it do:
Original Aigis
Had no breaks for christmas and an subjugation running throughout. There is a possible 3 day pause in the normal events (difficult to read the JP wikis)
They had 6 Events, 1 additional ongoing, and 2 installments of 1 mio users introducing new maps(? or map difficulties?) and several additional reward flows amongst other for SC each day logged in for 5 (?) days.
Events (6-7)
Breaks (possibly 1)
2 x Extension of Content
There also seems to have been a christmas event of sorts with Anna (not counted) and the snow of beauty (again google translate). Also there are various minor reward mini events with drops etc. (not counted)
Or perhaps one wishes to use what the original did in the same period of time at our current progression point,
From point of progression
5 Events + 1 ongoing + a 1 week SC gift pr. login.
0 Breaks.
So 6 Events + 1 SC Week reward
(The ongoing ends at samme offset as our current, in 2 days after count period. So Just as I have counted Pirates, I have counted that one).
Summary & Disclaimer
I am not a JP speaker or reader, it is with google translate, but even so, have tried to double check and seems like the counts are reasonably ok (I do not claim 100% accuracy in them) but someone better at the JP might take a stab at it... also I have not bothered (or managed) to include TP issues, Unit counts or like items, again a JP speaker may do better (much probably).
I do agree that anniversary will bring a event, but that does not change the conclusion that there are many more reasons for worry and divergence than simply 1 or 2 breaks. Also they are about the game and do belong in the forum even if one disagrees with the message or volume.
TLDR
The devs stated position is the original Aigis and the data is consistent in its support of the change side, and so it will for each iteration of the cycle, where Nutaku version does not measure up, move more to the heap and this is what seems like repetition (or the "cycle") though in fact it its an incremental iteration on newer data each time.
Critical to realize is that this time it is something much deeper than the cycle going on.
It is the 1st year summary, a clear and identifiable cutoff point used in all scopes and measurements in human life and games. Thus the cycle is much much stronger this time and thus why the "routine" splintering of the player base into leavers (leave the game), movers (jumps dmm) or stayers is much much stronger. Therefore the size of this wave and cycle. This and the next months are a major breaking point of sorts (or will be if post-anniversary we fall into event->break) which people use as a reference point, a guidance, of how the game will be in the future and if they see any future in it or even for it
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Edit : do note that using degoratory words like "delusional" and "hate" simply taints the post and your opinion. It makes your post merit less or no value to others and moot as an argument.
Kindly use data to support positions. Also ones "opponents" may simply like the game enough to fight for a better version of it, instead of what they see as "giving up".
One does not have like or love the way it is done, but it belongs in the forum regardless as it is about the game no matter what and there is the choice of not participating in the discussion or keeping aloof from it.
Complaining that one has to dig through it, is balanced from the view point of the other side of having to dig through the comments to their post and having questioned everything they write, which is seen as just as annoying from the opposite direction as the changes posts are from yours. It would be a lot easier if we ran pr. thread instead of a single one. Doing single one does not allow splitting of topics. But then, that is the ULMF way and participation on the forums comes with that "price".
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Finally I'd like to express the cautious hope that those for change uses the link in my sig and posts to Nutaku/Aigis in a constructive way, so that the "complaints/grievances" reach the point of origin, the devs, in a manner that, maybe, could give us all something nice. I try to do it myself. To any effect, I do not know. But until I may or may not switch to Tourism (as so many others), I'll do posts to them at least.
hm. will leave it at that, is long enough and all data has been provided, 1st year, Christmas to now, Aigis is Dev reference, cycle info etc. anything from here is just a rehash of presenting the data and I do have better things to do than dig through JP wikis time will tell from here and people will make their choices /shrug.
(If you, the reader, made it here, past the wall of data. Well done! )
There are a lot of units we're missing without reason, it's certainly much larger than just a gold ninja. There are also a lot of events we missed without reason. Lafate did a very good job of showing just how many events our first year of Aigis has missed out on. They had 3-4 Gold Rushes in the time we got 1. That is a lot of gold units we're missing out on alone, gold units that are very good for awakening fodder.
Then let's not even bother getting into how much we're missing out on rewards such as 1.5x events, apology SC, bonus SC for the Gold Rush event, and so on.
We are missing a LOT. And most of it is unreasonable and should have been implemented ages ago. I don't understand how people can continue to dismiss all of this as a non-issue. If you're fine with how Aigis is, that's great. You can feel free to continue enjoying the game as you have. But when there are clear issues it's plain silly to tell others they should dismiss them as you have.
Everything else Lafate posted are events and units in the future. We have not gotten to them yet. Stuff in the future is not considered missing. Lolis that are missing are missing with a reason.
I have played the DMM version for six months. I have played this version since Belinda (although I didn't get her). I have researched this game extensively. I know my stuff. I know what we've missed. I know it is crappy and even unfair in some respects. But I still stand by the bullet points I made a few posts back.
Everything else Lafate posted are events and units in the future. We have not gotten to them yet. Stuff in the future is not considered missing. Lolis that are missing are missing with a reason.
I have played the DMM version for six months. I have played this version since Belinda (although I didn't get her). I have researched this game extensively. I know my stuff. I know what we've missed. I know it is crappy and even unfair in some respects. But I still stand by the bullet points I made a few posts back.
The units and events are missing by the 1st year status mark of where we should be relative the reference frame (original aigis)
They are not missing relative where we are now (the spot the 50-60% pace has bought our event and unit count to. - I am ignoring the loli issue here obviously. not going to go there - ).
Also, Lafate's summary has already been substantiated and confirmed as, largely, correct on both the Wiki and HongFire by main contributors reaching the same counts or outright confirming the summary itself (in the range of +/- 2 events).
I therefore see no reason to question its validity.
What can be argued is only if the community agree on the reference or not. The prior will make them missing, the latter will not. Yours is clearly the latter and using that reference is, in isolation from the original post, leading to the result you get. (But it is in fact not what has being compared or the message of the post, but i suppose it has been run through both for and against filters many times since as is often the fate of statistics).
We know the developers reference, and that is Aigis. By that reference they are, in fact, missing. (Although they are missing not as a function of them being removed and never made available, but as a function of the content containing them being missing by not having been released when it should have been vis. the reference. Something which is clearly not the same as the missing understood for skipped content or non-greenlit units)
It could be argued that, this reference has moved by pointing to the track record, which comes up short OR that the reference stands by pointing to the fact we have not heard that it should have changed. That is a question of what one chooses to focus on and believe.
Also whether people have since chosen to reinterpret or put a different spin to it, is outside my post, the numbers check out for the original headline and so does the original reference.
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An explanation (I hope) on the use of "missing".
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The term "missing" is being used in two different meanings and contexts here
The first uses the reference of Aigis and that this Aigis follows it, or should
Thus they are missing as in the content they are in is missing relative where Nutakus Aigis is supposed to be vis. its reference and the developers reference. (Which is a critical difference between what is, and what was supposed to be).
The second uses it in the terms of skipped content or never made available content
They are not missing as in they will never be received, they have not been released yet, they are therefore not missing but pending (which is the expectation that even if falling short, the game will survive it, and they will be recieved, eventually)
Everything else Lafate posted are events and units in the future. We have not gotten to them yet. Stuff in the future is not considered missing. Lolis that are missing are missing with a reason.
I have played the DMM version for six months. I have played this version since Belinda (although I didn't get her). I have researched this game extensively. I know my stuff. I know what we've missed. I know it is crappy and even unfair in some respects. But I still stand by the bullet points I made a few posts back.
If we compare timeline vs timeline they aren't in the future. They were in the past for how long DMM was around compared to Nutaku. Those aren't missing, but they are overdue from a timeline perspective. What is missing is the bunch of units that have been greenlit or continue to be replaced in events. Kagerou during the Ninja event, Mischa, Nenya, etc. All units that according to Nutaku should be good to put in the game yet the developers continue to replace them.
I can't understand the thinking that people are perfectly content with English Aigis getting 1/3 to 1/2 the content every other Aigis gets. It completely baffles my mind. Why should you be alright getting less when there are very clear examples out there that we should be getting so much more?
Side note, I am very sad that the only silver mage from this event is way up on the 8th map. I am super low on them for awakening.
Yeah, yeah, yeah, I'm not dense. I understand that compared to where JP DMM Aigis was after they went through the exact same operational time as we have, they have received far more content. I also think this statistic is overplayed and somewhat irrelevant. This is, of course, my opinion. Those units are "pending" and "overdue" as you say, but not missing.
Mischa and Nenya and others are lolis. That itself is a whole other debacle. Yes I remember that post about them being greenlit. When we started the game without Claire and others, everyone should have accepted gimped and missing content based on that fact.
You don't understand how some users can be content with the 1/3-1/2 amount of stuff we get (even though it is probably closer to 2/3 if not more). We can make analogies and comparisons to the end of time, but F2P browser gaming, especially of this JP gacha-centred "social" game, is, in the course of history, a relatively new genre. As such, I avoid making and using those things. I could say that despite its shortcomings, it is still the best game on Nutaku, but you'd say that the least rotten banana of a bunch is still rotten. I started playing Aigis because I am too poor to afford regular entertainment. All I do after my Aigis resources are drained is watch Twitch streamers and play old MW3. Do I wish the game was more like DMM? Of course. But I am content with what I've got regardless. And if we get another week break, I still won't care.