Zion of Olympus
New member
- Joined
- Apr 24, 2019
- Messages
- 22
- Reputation score
- 9
In the new version I'll upload soon:After playing through the demo, have an honest review for you:
The game's visuals and overall feel is great. It's obvious that a lot of time and thought went into this creation and it really shows. Everything from the CG to the detailed sprites show quality and attention to detail, and is deserving of genuine notice and complement. You've worked hard on your story to present more than just a basic game to jump into and do stuff with, and as a result it has a more foreboding and dangerous feel, which is rare and welcome.
That said, having roughly an hour long unskipable intro scenario is HORRIBLY off-putting and sours the experience right off the bat. I found myself ignoring the text after a while and just holding X. I know that you're going for story driven, but you're packing way too much story into one box. Also, the entire Iron Will battle mechanic is mind-numbing. Having to cast a buff every 3 turns just to be able to play your game is not gameplay, and al that it manages to do is make battles a slog. I understand that you're trying to have a unique mechanic that lets players see what they're playing the game for, but this is not how you manage it.
A lot of potential, but current design choices hold it back way too much to be worth supporting financially in my opinion.
-You can skip the intro;
-I deleted a lot of story, but I need this since the world and mythos I created is huge. The begging of a generation will always be a bit heavy story-wise
-Iron Will was raised from 3 to 5 turns.
Thank you for your review, I will do my best to improve.