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RPG RPG Maker Loli [ONEONE1] 軋轢のイデオローグ/ Ideology in Friction (RJ246037)


v1.11 is up in neko site, so pls stop asking for links unless you want to get banned. btw how do you raise the body level thing to rank A?
 
So I must have talked to someone because now it seems that the place I need to go unlocked
Actually it seems that I was just mistaking the place I unlocked with a old one....
 
@Karagee: I don't recall exact conditions, but two among H-Status screens should give you the answer.
The one listing status of each body areas lists also conditions for overall,
The event tracker on each event lists not only conditions for the event, but also status upgrades resulting from the event (if applicable, some don't have any).
 
only thing i wish for christmas is a full save

Well, you could pirate RMAce (unless you already own it, like I do), download RPGdecrypter to decrypt the RGS file, then use the Ace to unlock all the scenes through the editor, that's what I did.
 
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v1.12 can find in , mega link
 
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Well, you could pirate RMAce (unless you already own it, like I do), download RPGdecrypter to decrypt the RGS file, then use the Ace to unlock all the scenes through the editor, that's what I did.

Actually, the first part is optional, in most of the cases, you could work it out without it.
Even with all the obfuscation here, IIRC, map event conditions are still standard, so as long as you can find recollection map and check those, you should be in the clear.
 
Actually, the first part is optional, in most of the cases, you could work it out without it.
Even with all the obfuscation here, IIRC, map event conditions are still standard, so as long as you can find recollection map and check those, you should be in the clear.

Pray tell how you are going to activate the ruby scripts that unlock the scenes without the aid of the editor, as those are not just switch / variable based events in this particular game, and the unlock conditions are within the ruby scripts? I am most curious :unsure:.

As for side note, here is the Hアニメ回想 (recollection / gallery map) on the editor, as you can see, it contains no events whatsoever, nothing to change or alter with,
all in game events are script called through ruby scripts commands, example; <on1_rpg_npc_load("E012")>.

There is a separate ruby script that places all the 'buttons' on this map and handles their function, and another for checking if the event unlock conditions have been met, whoever wrote this game's scripts knew what they were doing with ruby, and whoever translating this game is going to lose hair or two while at it :eek:.

You need to search through a lot event scripts to find out the gallery event unlock script calls if you want to make an event that unlocks the gallery scenes, I don't see how you can pull that off without having the editor 😖.

And for final addition to this post, I am making translation to the UI; items, skills, armors, weapons, menu, settings and parameters, etc. (there are some words that's english counterpart I do not know, so it will stay in moonspeak until that aspect changes.)
I will upload the translation files later tonight, so if you want the UI in english, do approach me in PM's.
It will be on game version 1.11, sneak peak below.

If you want to give me a hand on it, please do PM me about it.
 

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Well, you could pirate RMAce (unless you already own it, like I do), download RPGdecrypter to decrypt the RGS file, then use the Ace to unlock all the scenes through the editor, that's what I did.
All these steps or you could just upload your own.
 
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stuck in side mission bartender on knight route chapter 2 (?) , what supposed i am to do?
 
All these steps or you could just upload your own.

And deny you the satisfaction of hard work? Oh, no, no, no, no, no~ 😂

I am kind enough to make the UI translation (and share it), but the rest you need to work out on your own. 🤪

A query, would you (community) like me to translate the quests as well? (If I can find those in the scripts).
 
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A query, would you (community) like me to translate the quests as well? (If I can find those in the scripts).
DON'T YOU DARE!! (╯°□°)╯︵ ┻━┻

In other words: Yes, please!
 
stuck in side mission bartender on knight route chapter 2 (?) , what supposed i am to do?
talk to the two kids on the right side of map, then head to the building left of sauna and talk to man sitting ontop, then go back to your sleeping quarters and talk to brown loli, finally go to the sewers find the cat.
 
new version can find in , mega link
Sigh this is just sad, downloaded 1.0 then 1.04 came out, and now 2 days later need to download 1.11, which is 700 MB extra...
 
Good news is that I found where the Missions texts are, bad news are that those are behind password protected encryption within Data\csv\missions.rbdata (the ruby scripts led me there.)
Can't touch those without the encryption key, I tried to, but cracking that wall goes beyond my knowledge.


More good news, I've finished with the UI translation, the parts that remain untranslated are due to the fact those parts are called from the rbdata files, or that I don't know the corresponding english counterpart for it, so, if you want it, ask it in PM.

And if there are suggestions on what should be where, do let me know and I'll fix it ASAP. (as I am most certain I got the protag's name wrong.)

Aw bollocks, I forgot the weapon / item details !:eek:!
I did those on 1.00 and not on 1.11

Fixed now.
 
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Is it jsut me or is the game combat trivially easy. You can get though everything including bosses just spamming normal attack. I'm still in chapter 1. Does it get harder later or is it still a cakewalk? I'm not playing on easy mode BTW.
 
@Icevail: You're 100% wrong about mission texts being encrypted in any way.
Data\csv\missions.rbdata is (just like most rvdata2 files - in fact, so is that 'main' file, but its content *is* encrypted; obviously though, if the game can decrypt it, so can you, though it's a bit tedious) a standard ruby Marshal dump.
Though for some reason, the strings there are missing the encoding (it's as if the dumps were made by ruby 1.8 instead of a later version).
Yet fixing that is actually quite simple.

As for editing the ruby scripts: yes, you need an editor for that - a *text* editor.
But - as described in rvpacker (and perhaps RPG Maker's help file) - getting to those isn't that hard: you only need to check if the script's name is a valid filename (sometimes they aren't, so an additional map file might be necessary).

Disclaimer: I know only very basics of ruby, but much of the time it's quite enough for simple things in RPGMaker games.

Granted, the Maker makes some of the work much more simple, but some of the other tasks not so much or even unneceserily hard.
 
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