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This is where I will be asked questions and very awkwardly answer them.
Oh, and strategy talk might happen here instead of the thread. It always does. I don't know why.
STRATEGY MECHANICS:
World Map
Location A: Waymeet
50 Guards, no payment.
No enemies
Location B: Donmirth & Samua's Tribe
7 Guards, no payment.
19 Lizard Folk, Unique Payment (Five growing up)
1 Samua, Unique Payment
12 Chaos Aligned Evil Doers.
Purchase a Guard: 2 SP per day as wage. Must purchase their armor and equipment to use.
SEX MECHANICS:
Whenever a PC takes damage from an enemy, they must make a Strength(Athletics) or Dex(Acrobatics) Save DC that depends upon the monster. On failure, they become grappled and start being violated. Heroes will not take damage when they are being assaulted, but enemies will start to deal 1d10+5 points of Trauma to them as the heroine is violated. If the Heroine fails 3 of these saves in one encounter, they climax and on that turn they roll twice for Trauma (2d10+10). In addition, they might become pregnant. IN DOUBLE ADDITION, if a PC climaxes, they suffer an instance of Exhaustion. And while they are forced to make this save DC check, they will have to roll for concentration as normal.
While they cannot be used to break out of violation, a character can focus on resisting instead of escaping, using different stats for different methods. Roll a Wisdom Save versus a set DC a number of times equal to the enemies violating the PC to prevent the orgasm counter from progressing (3 to climax). For every turn denied this way, the DC check increases by 1. Alternatively, roll Charisma versus a set DC a number of times equal to the enemies violating you. If you succeed three times in a row (even only against one enemy), instead of you climaxing(if you never failed a roll), the enemy does. Any enemy that climaxes this way is paralyzed for 1 minute.
A PC with a shield can negate one failed save during an encounter. A Clothed or Armored PC may also negate a fail by shedding their clothes to escape. If they had armor on, they lose their bonus AC from armor and are treated as wearing nothing.
If another enemy successfully hits a PC currently being violated, they also force the Save Check vs. unknown DC. If the PC fails this as well, then they are violated by that enemy as well, and upon next turn will need to pass a check versus all involved violators. Though regardless of how many failed checks the PC had, it will only count as 1 for the climax counter for that turn. Any successful checks will knock the enemy off and force them to roll to-hit to re-grapple to continue violating.
The PC may still choose to attack or cast a spell as normal, but they are at a disadvantage.
Pregnancy mechanics to be added to First Post
PREGNANCY
Your belly is swollen. It's harder to get around now, but it's not all bad, as pregnancy has its social implications as well.
As with 3 trimesters, pregnancy has 4 stages, with the 4th being child birth. Instead of 1 day, I have extended the pregnancy time to 3 days. There is absolutely no way to know what kind of child is being carried unless you have a magical means, such as an ability to determine a highly unknown disease or what have you, or another such ability that can give concrete details of a life within someone's body.
Becoming Pregnant
When a creature cums inside of a female character, 2d6 is rolled. By default, 10+ means pregnancy. Various creatures may have hidden bonuses to this roll depending on various factors. Such as volume of cum, and unusual cocks designed for efficient breeding. An example being a canine's cock. A canine's cock has advantage on pregnancy because of how it knots the victim, to empty its entire load and then seal it inside of the female to allow the semen the best chance to fertilize. Large cocks can get a static 1-3 bonus due to the ability to better reach the womb, and genitals that expell a large volume can get a further bonus to this roll. Creatures that lay eggs are always successful.
Stage 1: Flat Belly, no statistical changes. Your character might feel sick. At a random point, I will roll a 1d20, and on a 16+, your character will suddenly feel sick along with a slightly full feeling in her belly. Other than being examined by a character with high medicine, (DC15, able to take 10), there is no other way to know that you are in your first stage of pregnancy unless this hidden roll is a success.
Stage 2: Slightly Rounded belly, you're slightly encumbered by your added weight and can't move around as fast.
-10 speed. Your character typically becomes aware of their pregnancy at this point. The pregnancy can no longer be prevented at Stage 2. You gain a +2 Charisma Bonus to non-hostile social rolls (no sex or intimidation).
Stage 3:
-15 Speed. If your character has moved at all during their turn, Disadvantage on all ability checks and attack rolls. Saving throws are fine though. In addition, advantage on all Charisma Rolls (All of them, feel empowered for a day).
Stage 4:
-20 Speed, otherwise same effects as Stage 3.
Pregnancy Experience
To be determined later, but perks to having a lot of children will include, added fertility, bonuses to CON during labor and birth (Wider Hips), Permanent Lactation (able to provide small heals during combat a few times per day), increased chance of twins, and possibly more.
PURIFICATION (Because Ranger)
Adding to the rules of Sex and Trauma, the Heroines may for some reason wish to purify a minion of Chaos using the gold old method of fire with fire.
The rules are mostly a mirror of sex and corruption. When your PC hits an enemy she has an option to Rape them. Her Rape DC is equal to 10 + either their Str or Dex bonus. Or if they're rendered unable to take action (Think, paralyzed) then no Rape DC need be made as it will be auto success. When a Heroine crazy enough to try this does so, then she uses her chains as a weapon to purify Chaos' presence. She is also more in control of the situation, taking far less Trauma (Normally 1d10+5, instead two rolls of 1d10 with the lesser result chosen). If the enemy fails to beat their DC 3 times, they cum and the heroine's chains ensnare her victim to bring their Purification to 100%. Otherwise, each turn an enemy spends being chained, they gain 1d10+5% Purification just as the heroines do. HOWEVER, an enemy's Orgasm meter RESETS when it breaks free, as the Heroine loses the grip of her chains. She must try again until she gets 3 in a row or the enemy reaches 100% Purification.
Heroines do not gain Orgasm counters when they are in control. They only cum when the enemy does. Certain enemies will gain a high Purification % instead of being instantly purified if they are particularly powerful.
Oh, and strategy talk might happen here instead of the thread. It always does. I don't know why.
STRATEGY MECHANICS:
World Map
Location A: Waymeet
50 Guards, no payment.
No enemies
Location B: Donmirth & Samua's Tribe
7 Guards, no payment.
19 Lizard Folk, Unique Payment (Five growing up)
1 Samua, Unique Payment
12 Chaos Aligned Evil Doers.
Purchase a Guard: 2 SP per day as wage. Must purchase their armor and equipment to use.
SEX MECHANICS:
Whenever a PC takes damage from an enemy, they must make a Strength(Athletics) or Dex(Acrobatics) Save DC that depends upon the monster. On failure, they become grappled and start being violated. Heroes will not take damage when they are being assaulted, but enemies will start to deal 1d10+5 points of Trauma to them as the heroine is violated. If the Heroine fails 3 of these saves in one encounter, they climax and on that turn they roll twice for Trauma (2d10+10). In addition, they might become pregnant. IN DOUBLE ADDITION, if a PC climaxes, they suffer an instance of Exhaustion. And while they are forced to make this save DC check, they will have to roll for concentration as normal.
While they cannot be used to break out of violation, a character can focus on resisting instead of escaping, using different stats for different methods. Roll a Wisdom Save versus a set DC a number of times equal to the enemies violating the PC to prevent the orgasm counter from progressing (3 to climax). For every turn denied this way, the DC check increases by 1. Alternatively, roll Charisma versus a set DC a number of times equal to the enemies violating you. If you succeed three times in a row (even only against one enemy), instead of you climaxing(if you never failed a roll), the enemy does. Any enemy that climaxes this way is paralyzed for 1 minute.
A PC with a shield can negate one failed save during an encounter. A Clothed or Armored PC may also negate a fail by shedding their clothes to escape. If they had armor on, they lose their bonus AC from armor and are treated as wearing nothing.
If another enemy successfully hits a PC currently being violated, they also force the Save Check vs. unknown DC. If the PC fails this as well, then they are violated by that enemy as well, and upon next turn will need to pass a check versus all involved violators. Though regardless of how many failed checks the PC had, it will only count as 1 for the climax counter for that turn. Any successful checks will knock the enemy off and force them to roll to-hit to re-grapple to continue violating.
The PC may still choose to attack or cast a spell as normal, but they are at a disadvantage.
Pregnancy mechanics to be added to First Post
PREGNANCY
Your belly is swollen. It's harder to get around now, but it's not all bad, as pregnancy has its social implications as well.
As with 3 trimesters, pregnancy has 4 stages, with the 4th being child birth. Instead of 1 day, I have extended the pregnancy time to 3 days. There is absolutely no way to know what kind of child is being carried unless you have a magical means, such as an ability to determine a highly unknown disease or what have you, or another such ability that can give concrete details of a life within someone's body.
Becoming Pregnant
When a creature cums inside of a female character, 2d6 is rolled. By default, 10+ means pregnancy. Various creatures may have hidden bonuses to this roll depending on various factors. Such as volume of cum, and unusual cocks designed for efficient breeding. An example being a canine's cock. A canine's cock has advantage on pregnancy because of how it knots the victim, to empty its entire load and then seal it inside of the female to allow the semen the best chance to fertilize. Large cocks can get a static 1-3 bonus due to the ability to better reach the womb, and genitals that expell a large volume can get a further bonus to this roll. Creatures that lay eggs are always successful.
Stage 1: Flat Belly, no statistical changes. Your character might feel sick. At a random point, I will roll a 1d20, and on a 16+, your character will suddenly feel sick along with a slightly full feeling in her belly. Other than being examined by a character with high medicine, (DC15, able to take 10), there is no other way to know that you are in your first stage of pregnancy unless this hidden roll is a success.
Stage 2: Slightly Rounded belly, you're slightly encumbered by your added weight and can't move around as fast.
-10 speed. Your character typically becomes aware of their pregnancy at this point. The pregnancy can no longer be prevented at Stage 2. You gain a +2 Charisma Bonus to non-hostile social rolls (no sex or intimidation).
Stage 3:
You must be registered to see the links
. You've got a large baby inside of you now, and now it's really hard to move around. You're fine when you're not trying to move around with a passenger on board though. -15 Speed. If your character has moved at all during their turn, Disadvantage on all ability checks and attack rolls. Saving throws are fine though. In addition, advantage on all Charisma Rolls (All of them, feel empowered for a day).
Stage 4:
You must be registered to see the links
. This stage is reached when you are about to give birth. The specific time you give birth is random, based on the time of insemination (tracked in secret), and between 63-82 hours since impregnation. When you are 1 hour before birth, your character goes into labor. Every turn you try to act or move, roll CON vs DC10. On a failure, your character is Stunned for that turn. This continues for 1 hour, until the baby is born. At which point, your character makes a Constitution roll Vs DC10. On success, they drop to 1 HP. On failure, they drop to 0 HP and fall into a Dying State, where those rules proceed as normal. If their first constitution roll is successful, they get to roll again. 2nd success means they lose 50% of their max HP, minimum of 1. 3rd success means they only lose 25%, min of 1. Failure after the first success means you get whatever tier of success you stopped at.-20 Speed, otherwise same effects as Stage 3.
Pregnancy Experience
To be determined later, but perks to having a lot of children will include, added fertility, bonuses to CON during labor and birth (Wider Hips), Permanent Lactation (able to provide small heals during combat a few times per day), increased chance of twins, and possibly more.
PURIFICATION (Because Ranger)
Adding to the rules of Sex and Trauma, the Heroines may for some reason wish to purify a minion of Chaos using the gold old method of fire with fire.
The rules are mostly a mirror of sex and corruption. When your PC hits an enemy she has an option to Rape them. Her Rape DC is equal to 10 + either their Str or Dex bonus. Or if they're rendered unable to take action (Think, paralyzed) then no Rape DC need be made as it will be auto success. When a Heroine crazy enough to try this does so, then she uses her chains as a weapon to purify Chaos' presence. She is also more in control of the situation, taking far less Trauma (Normally 1d10+5, instead two rolls of 1d10 with the lesser result chosen). If the enemy fails to beat their DC 3 times, they cum and the heroine's chains ensnare her victim to bring their Purification to 100%. Otherwise, each turn an enemy spends being chained, they gain 1d10+5% Purification just as the heroines do. HOWEVER, an enemy's Orgasm meter RESETS when it breaks free, as the Heroine loses the grip of her chains. She must try again until she gets 3 in a row or the enemy reaches 100% Purification.
Heroines do not gain Orgasm counters when they are in control. They only cum when the enemy does. Certain enemies will gain a high Purification % instead of being instantly purified if they are particularly powerful.
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