Re: Outerlands OOC
Did a bit of thinking on the teleportation spells and came up with a few ideas. Some aren't exactly instant teleportation, but more like very fast movement.
Fire-
Firewalk: Allows the Descendant to step into a flame large enough to fully engulf them, and teleport to a similarly sized flame in an area they are familiar with. If there's no sufficient flame there, then the spell fails and the Descendant's left inside a firey inferno.
Or
Smokeform: Allows the Descendant to step into a flame (as above) and transform into smoke. While in smoke form, the Descendant can travel great distances at high speeds, but is affected by winds.
Earth-
Earthmeld: The Descendant is swallowed up by the earth. Carried along in a subterranean cocoon, they can travel great distances, but solid rock slows (or prevents) travel, as do metals. Also, once the spell is cast, the caster can't change course while en-route.
Lightning-
Ride the Lightning (No, not a Metallica fan): The Descendant summons a bolt of lightning from the sky onto themselves and are nearly instantly transported along it to another location where another bolt lands upon their arrival. Can only be cast in storms.
Or
Ride the Lightning Take II: The Descendant transforms into a bolt of lightning and streaks along the ground towards their destination. Any body of water prevents this movement and causes the Descendant to abruptly stop the travel and possibly take some damage.
Light-
Wings of Solaris: The Descendant grows a pair of brilliant white wings that wrap around them before discorporating into a cloud of feathers that flies along the wind to their destination where a similarly beatific display heralds their arrival.
Or
Skybeam (Alternate Name: Bifrost Bridge): A beam of scintillating light from the sky engulfs the Descendant. At the destination a similar beam deposits the caster. Can only be cast under the sky, and only during the day.
Dark-
Luna's Embrace: The shadows seem to completely swallow up the Descendant leaving nothing behind. At the destination, the cast emerges from a shadow. Can only be cast in dark or shadowy areas, and the destination must also have a sufficiently dark area to emerge from.
Or
Moonbridge: As Skybeam, but instead of a rainbow coloured beam, this one is pure silver light and can only be cast under the sky when the moon is out.
Water-
Dyfri's Chariot: The Descendant conjures up a swell of water to carry them along to their destination. Needs a sizable amount of water to cast, and needs to 'refuel' on water during the trip, meaning that the path has to regularly cross bodies of water. Effectively limitless range on open water.
Or
Sasquatch Catapult: The Descendant cocoons themselves in a snowball which is then loaded by summoned Sasquatch into a similarly summoned catapult and then fired. The Sasquatch and catapult vanish as soon as the snowball is airborn. The Descendant takes no damage when they land, but the snowball breaks apart into a snow drift on their landing point. Because it's magic, the catapult has unlimited range, but may be intercepted by flying penguins.