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Though it puts me at risk of being That Little Shit, I'd still count 4th Ed as well. Mind you, I am not saying it was necessarily a good thing, nor am I saying it was a bad thing. But I'd still count it.
Some people liked 4th edition. It's very in vogue to put it down, and yes it was completely at odds with the feel of what a typical DnD experience was, but after reading it, I still think people could have FUN playing it. And that's all that really matters.
As for this game, I'm not opposed to the premise, but starting at high level isn't all that interesting for me, especially if its a scenario where we're meant to lose a bit for lewd times. If it were low level (1 or 2 to start) it's be more appealing for me.
Pervy said pathfinder, tho.
Can still do a life based cleric in pathfinder but if you wanna go heal bot, you're gonna have a rough time of it. Healbot is not effective in first party. You still need healing but only the Heal spell itself heals enough to be more than bailing a canoe with a thimble.
IF you wanna do healbot, maybe try to convince Pervy to let you use the Vitalist. Pretty much the only healer worth a damn, and they pair incredibly well with other off healers like Paladins.
I'm not the msot familiar with 5e clerics, so why don't you tell me what you want to do, and then I'll try and help you make the closest approximation?
So a combination nuke machine and heal machine? That's... Probably not doable in a way that doesn't make both sides mediocre at best.
In pathfinder at least, Clerics tend to be more geared towards melee combat, and using a lot of self buffs and utility spells. Their healing isn't particularily spectacular due to inability to match or outpace damage, meaning you prevent more damage in the long run by killing the enemy faster than trying to be reactive. They're powerful, but healing is more of an after thought for them.
The Vitalist may be the closest one can get to what you want. They're a psionic healing class who can clone their healing spells onto several allies and can provide massive temp hp boosts, effectively overhealing allies. As psionic characters they can get other psionic classes spells via feats, so it's possible to pick up powers like Energy Blast.
They're nicest trick is the ability to reallocate healing. Say you're linked to two people. One too 5 damage, the other took 4. The one who took 5 drinks a healing potion, and heals himself for 6. Normally that extra 1 is wasted. But a vitalist can instead divide the healing up. He can give the person 5 and give the other injured person the remaining 1, or can give both 3 or etc. This makes AOE heals like Channel Energy from the Clerics actually useful as you can avoid wasted healing energies. And it can allow Paladins ability to swiftly heal themselves to also be used to heal allies on the fly.
They are not suited at all to physical combat at all though, unlike Clerics.
Vitalist isn't... The best for solo acts, they're best in the support role but they can do some damage. By default, they can steal life with a touch attack. Life Leech archetyped ones are more offensively oriented at the cost of some support capacity.
That being said, killing a Vitalist can be a huge pain because they don't need to be near the people they are healing. A Vitalist is pretty effective even at 100+feet away.