Re: The Fairy, the Succubus, and the Abyss. Ver: CB Abyss 0.65 (Updated Sept 13th, 20
I really need to get a patch out. xD
Activating the light lock in the undergarden doesn't light up the area (might have something to do with me having the flare spell active at the time, and darkness returning once it expired.) same problem occurs in a few other areas, at least it also happens on floor one of the crypts (the floor where you get the hammer)
The flares are at fault. I missed a few areas when I fixed that. It permanently damages the lightlock (no light, ever).
Someone else told me about the crypts. It's already fixed for the next patch.
I'll make a note of the Undergarden, but I'll probably end up overhauling it completely. I'm not exactly happy with it.
Trying to upgrade Vallerie's armor to level four tells me I don't have enough banded iron (need 5, have 49) while in reality I don't have enough star-cut rubies.
Thanks! Fixed for the next patch.
The farms don't seem to work, the plots keep asking for more water and fertilizer and the merchant isn't offering any seeds
Each plot only needs to be watered and fertilized once. I see what I did wrong. I'll try and fix that.
Each seed is unique to a specific plot. Sorry but I haven't done much with this quest line yet. There's a seed or two you can find.
Getting a birth while moving through a door completely locks you in place, not sure if the safety spell can get you out since I had just saved and simply reset to that.
Thanks. I'll make a note of it.
I somehow ended up repairing the stained glass in what appears to be Kendra's room (room to the right of the catgirl's room), leaving her leveling area warped me back to the very first starting map (back home, freedom!!) which doesn't seem intended
Think of the children!

It's a known Issue. I'll try to fix that for the next patch.
Going back to the tower and removing the log leads to an ice area, there are enemies clipped outside of the walls and a boss door leads me to a previously defeated boss (same issue with a boss door that was previously blocked by rocks and barrels) and a door blocked by a jail door (the ones acid remove) leads to a previously visited area that links back to floor 5 of the dungeon.
The ice caverns are glitchy, unfinished areas but I've fixed them in my version, which will be in the next patch.
Going into Valerie's stained glass room and back out leads you to being stuck, the safety spell can unstuck you.
Someone else mentioned that. Apparently only Adivia and Marissa's windows exit properly. Oops.
The skeleton enemies in the crypts seem to drop '0 mushrooms'
Well that's not nice at all! They could at least give you a whole one.

I'll make a note of it.
In the second area of the mine there is a couple of bottles of ink on the wall (one to the right of the light lock, two more to the right of the code sign) there's a few more in the fourth area.
Thanks! Found all three. Went ahead and replaced them with perfume bottles for the next version.
I was completely stumped on how to fight the witch in the vinery, you can chase her down around the cauldron but nothing happens and trying to get around her to push her into the cauldron or whatever finally made her actually fight me was just confusing.
It's been a while since I made that. If you think it's too annoying then I could give the whole thing an overhaul, changing it to a direct fight or something more like one of the earlier boss encounters (like the lightning monster in The Tower).
Using the light lock to teleport to level 9 of the vinery results in nothing happening (light lock on level 9 is active) the light lock on level 10 doesn't seem to work at all as a teleporter, regardless of where I try to teleport to from it.
Sorry I forgot to set those up. I think most of the teleporters in The Vinery might not be working. I'll make a note to work on them.
One of the vinery doors leads to an area that looks as if you can go down there, but either there's nothing there yet or it's not working properly.
Which level?
Looking. Looking... Aha! level 3, right?
I see it has a condition of self switch B, which is impossible.
Removed and fixed for the next patch. Thanks!
Using the light lock outside of your room in the abyss (allows you to quickly travel to dungeons) and inputting 00 sends you somewhere, rather unexpected if you're just starting out. Fighting enderlav there and getting the grape seed causes another chest to appear outside of the boss room, also containing gape seeds.
The location is intended. I should probably add some lore books about hidden locations and obscure puzzles.
The duplicate grape seeds are not intended.
I can't figure out where the other grape seeds box is though.
Looking. Looking. Looking. Check boss room. There? No. Outside?
Don't see it. Where!? Check events list. Don't see it. Aha! There it is.
Top left corner. Knowing that might have helped.

Thanks for letting me know about the duplicate. That sucker's gone now.
It seems there's a lack of things to spend gems on, the only thing I found was the chest that gives out potions, but at 10 gems each it takes forever to spend your gems and I'm constantly maxed out.
I maxed out a few times myself. It helps to keep them exchanged for gold.
In future versions there will be a lot of stuff in the Monster Club that you can spend gems on (not to mention more merchant stuff). Currently there's only a few monsters you can buy.
There's way too damn many enemies in the game. Sienna was level 70 by the time I got to the crypt where it's just swarming with yet more enemies. In addition to this, your entire party delivering the same lines every fight just becomes tedious, the addition of things like crates, webs, locked chests, slime victims etc. are all pointless since you have no real need for the resources they get you, and they just waste time as a result.
I'll try and reduce the number of enemies. Would cutting them by half be good? Or cut out even more than that?
Yes I intend to remove the party lines. If anything I might have them very occasionally say something briefly during a fight.
Yes I noticed this about the chests, webs, etc.. as well.
I'll try and give this system an overhaul as it quickly loses viability after you reach The Abyss. The only good thing I've noticed are the sleeping monsters, which appear rarely but give double exp.
Currently stuck with no idea where to find stronger acid, I've fought three different big slimes now and have no idea where else to look.
The green gates are blocking off areas of the next chapter. The stronger acid will be available after Kendra's 4 part quest is finished (which currently ends the game). If you've gotten all 4 parts then you've probably done everything the current build has to offer.