Ninja_Named_Bob
Mystic Girl
- Joined
- Feb 2, 2014
- Messages
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Re: Patreon games dying off?
Before we get into a mud-slinger here, let's get a few things straight.
>Mitsuko X was not abandoned, but put on temporary hiatus. Urielman was given an opportunity to do a side project that would net him some free exposure and might have included money. That was it. He returned to work, but progress has been slow because like Ecogi and some others, his staff is 1-2 people putting one game together. Even Gabe (the dude/lady behind Queen Opala) takes a long time to produce content, albeit still releases a lot faster. I'll argue that unlike Ecogi and Urielman, he's working with a familiar engine and doesn't do his/her own art/animations.
>Iris Action was developed by a Japanese circle who probably had money, resources, and manpower to see the project through. Most western h-game devs don't have those luxuries. Even VH has that advantage over the guys you've listed.
>Dunno about those other games, but hypopics collective has a similar issue with devs starting a project and then it dying. Real life, poor project management, and even a lack of critical thought are all contributing factors to why a project usually dies. Patreon only facilitates the lack of foresight and replaces hard work with a quick buck for nothing. You forget about the thousands of LPer's and shit that make them youtube dollars and rarely follow through on projects or will regularly ostracize their own fanbase to generate a higher view count.
Mitsuko X is still in developmental Hell because it's just 1 guy who has to manage everything including assets, VA's, sound design, level design, animations, etc. I rarely fall back on this (and would face-palm when someone uses it), but how about you go and build a game from the ground-up on your own without asking for a cent? Patreon exists to alleviate some of the stress and some developers get it in their head that it's an excuse to be a lazy fuck who produces little and demands a lot. Not pointing fingers, either, because I know groups like Ecogi and YummyTiger are working hard (and I'll even say azurezero has done great for being one guy working on all those games), but you forget that non-patreon games are still labors of love that most developers either lose their passion for or end up abandoning for good reasons. I think those people who will burn out eventually need to try developing a free game or two before asking for money; otherwise, it is a betrayal of trust and hurts those who do have every intention of finishing their project.
You pull up a good point that there are examples of all four categories, but I'll also point out that Azurezero, BBBen, and others who use the same engine have the advantage of familiarity and a passion for something they enjoy. Not everyone has the passion or familiarity and it's worse still when they make promises they can't keep and then disappear completely. How many people funded a certain 3D version of Monmusu Quest and have yet to see their investment pay off? How many people contributed to Star Citizen and have seen little more than a tech demo? And these are just the well-known projects.
Hentaiwriter is pretty cool peeps imho and despite mine and YT's "disagreement", I'll concede that they seem determined to push out that project regardless of if it kills them or not. I don't agree with the reasons people have given to fund them and while I don't know them or AZ, I'll probably put money towards purchase of the final product out of curiosity. I don't think you can say "selective bias" without admitting some on your own, though. Yes, those are examples, and yes, they are delivering; but there are plenty of others you're intentionally leaving out and choosing specific non-patreon developers to make your point. I'll point out Frank's Adventure, Fifi's Fury, Angel Girl, and that one high school dating sim with the futuristic chick you convince into thinking she's your cat. Suffice it to say, those are examples of finished games that weren't patreon-funded.
I don't think it works that way. If you mean to ask for money, you should have the intention of delivering the completed project instead of a half-baked cake with icing and sprinkles. I don't like dough-y, unfinished cake and covering it with icing and sprinkles only makes it worse, not better. I don't think we should be "used to" getting unfinished games and I don't see how "it happened then, it happens now except we're giving money to it!" is anything but flawed logic. That's like saying "I used to get kicked in the shins for free, but now I pay people to do it!".
On that note, can you give me a list of decent examples of games that were finished previous to the Patreon thing becoming popular? Breeding Season was dead, Nanocrisis and Eronya Action got dropped, Violated Heroine and Iris Action existed before and still aren't taking money. Unforbidden was not Patreon and hasn't been finished, Urielman had abandoned Mitsuko X for months, or even really old games like Tower of Change (chapter 2).
Before we get into a mud-slinger here, let's get a few things straight.
>Mitsuko X was not abandoned, but put on temporary hiatus. Urielman was given an opportunity to do a side project that would net him some free exposure and might have included money. That was it. He returned to work, but progress has been slow because like Ecogi and some others, his staff is 1-2 people putting one game together. Even Gabe (the dude/lady behind Queen Opala) takes a long time to produce content, albeit still releases a lot faster. I'll argue that unlike Ecogi and Urielman, he's working with a familiar engine and doesn't do his/her own art/animations.
>Iris Action was developed by a Japanese circle who probably had money, resources, and manpower to see the project through. Most western h-game devs don't have those luxuries. Even VH has that advantage over the guys you've listed.
>Dunno about those other games, but hypopics collective has a similar issue with devs starting a project and then it dying. Real life, poor project management, and even a lack of critical thought are all contributing factors to why a project usually dies. Patreon only facilitates the lack of foresight and replaces hard work with a quick buck for nothing. You forget about the thousands of LPer's and shit that make them youtube dollars and rarely follow through on projects or will regularly ostracize their own fanbase to generate a higher view count.
The point is, you're being EXTREMELY biased when saying that patreon has led to an increase in unfinished games. In fact, the majority of English H games have always been demos that people went and saw the two or three enemies with H-attacks and waited hopelessly as developers faded into nothing. Remember Claire's Quest? Mitsuko X still isn't finished. Unforbidden is gone.
Mitsuko X is still in developmental Hell because it's just 1 guy who has to manage everything including assets, VA's, sound design, level design, animations, etc. I rarely fall back on this (and would face-palm when someone uses it), but how about you go and build a game from the ground-up on your own without asking for a cent? Patreon exists to alleviate some of the stress and some developers get it in their head that it's an excuse to be a lazy fuck who produces little and demands a lot. Not pointing fingers, either, because I know groups like Ecogi and YummyTiger are working hard (and I'll even say azurezero has done great for being one guy working on all those games), but you forget that non-patreon games are still labors of love that most developers either lose their passion for or end up abandoning for good reasons. I think those people who will burn out eventually need to try developing a free game or two before asking for money; otherwise, it is a betrayal of trust and hurts those who do have every intention of finishing their project.
Alternatively, there's developers like Azurezero with plenty of finished games of shorter length, or BBBen having finished multiple PAC games and his Let Me In! (which I found a lot of fun). So we have multiple examples of all four categories. There are games that were finished before patreon, and games that remained unfinished before. Then we have games that are finished on the patreon model, and games that are unfinished.
You pull up a good point that there are examples of all four categories, but I'll also point out that Azurezero, BBBen, and others who use the same engine have the advantage of familiarity and a passion for something they enjoy. Not everyone has the passion or familiarity and it's worse still when they make promises they can't keep and then disappear completely. How many people funded a certain 3D version of Monmusu Quest and have yet to see their investment pay off? How many people contributed to Star Citizen and have seen little more than a tech demo? And these are just the well-known projects.
Your whole argument is based on a selective bias; watching Breeding Season (who are scum) and Hentaiwriter (who you seem to not like, and are still clearly releasing more and more of a finished product, regardless of if you agree with their speed) while attempting to ignore Yummytiger and Azurezero (who both prove your point wrong). I need to see an entirely different angle than the "Patreon has resulted in more unfinished games" before I agree with you.
Hentaiwriter is pretty cool peeps imho and despite mine and YT's "disagreement", I'll concede that they seem determined to push out that project regardless of if it kills them or not. I don't agree with the reasons people have given to fund them and while I don't know them or AZ, I'll probably put money towards purchase of the final product out of curiosity. I don't think you can say "selective bias" without admitting some on your own, though. Yes, those are examples, and yes, they are delivering; but there are plenty of others you're intentionally leaving out and choosing specific non-patreon developers to make your point. I'll point out Frank's Adventure, Fifi's Fury, Angel Girl, and that one high school dating sim with the futuristic chick you convince into thinking she's your cat. Suffice it to say, those are examples of finished games that weren't patreon-funded.
Side note, considering how we're used to getting half-completed H-game demos anyway, isn't this just as good as it would have been before? Previously we may get a demo and then wait forever in the hope of an update. Now we may get endless additions of scenes but never a sealed "finished product". For what we're after, it works out to the same thing. And those who want to spend money get to do so.
I don't think it works that way. If you mean to ask for money, you should have the intention of delivering the completed project instead of a half-baked cake with icing and sprinkles. I don't like dough-y, unfinished cake and covering it with icing and sprinkles only makes it worse, not better. I don't think we should be "used to" getting unfinished games and I don't see how "it happened then, it happens now except we're giving money to it!" is anything but flawed logic. That's like saying "I used to get kicked in the shins for free, but now I pay people to do it!".