Cactuses
The user formerly known as MoT
- Joined
- Nov 16, 2008
- Messages
- 729
- Reputation score
- 51
- Thread Starter
- #81
Re: Prison Planet Escape.
B.
Eline took the elevator down to bio labs.
The elevator was in good shape but made some seriously scary sounds as it slowly creeked downwards..
There was no glass or anything that could be used to look outside apart from the one in the door which just faced to a metallic walling.
The elevator finally stopped and the door opened as she was taken to the labs.
She was now in a hallway, quite short one but still a hallway.
The place seemed to be in a very fine condition compared to the rooms above, the metal walls we're shiny and had very little scratches, some even had sleek likes of paintings with large numbers, classic base style.
There was two doors one was a sealed valve door on the south that was to keep the room sealed and the north one was a laser door.
The laser door had a button next to it, so it wasn't too secure room, guess it opens from the press of the button.
The laser wall was too thick and solid, and didn't allow her to see through it too well. It was one of those rebelling beams that kept a static going through it. However she was sure there was no movement to be seen there..
The time in the elevator restored 3 HP and 8 psychic energy.
A) Go in the north room
B) Open the valve door and go in the south room
C) Other?
1. Additional other on top of?
Eline.
B.
Eline took the elevator down to bio labs.
The elevator was in good shape but made some seriously scary sounds as it slowly creeked downwards..
There was no glass or anything that could be used to look outside apart from the one in the door which just faced to a metallic walling.
The elevator finally stopped and the door opened as she was taken to the labs.
She was now in a hallway, quite short one but still a hallway.
The place seemed to be in a very fine condition compared to the rooms above, the metal walls we're shiny and had very little scratches, some even had sleek likes of paintings with large numbers, classic base style.
There was two doors one was a sealed valve door on the south that was to keep the room sealed and the north one was a laser door.
The laser door had a button next to it, so it wasn't too secure room, guess it opens from the press of the button.
The laser wall was too thick and solid, and didn't allow her to see through it too well. It was one of those rebelling beams that kept a static going through it. However she was sure there was no movement to be seen there..
The time in the elevator restored 3 HP and 8 psychic energy.
A) Go in the north room
B) Open the valve door and go in the south room
C) Other?
1. Additional other on top of?
Eline.
Eline's stats:
75/90 HP
42/50 psychic energy
5/100 exp.
Status:
Psychic abilities:
Items.
Level 10.
Endurance 8
Stamina 9
Agility 8
Strength 7
Willpower 7
Technic 11
Psychic 10
Endurance 8
Stamina 9
Agility 8
Strength 7
Willpower 7
Technic 11
Psychic 10
75/90 HP
42/50 psychic energy
5/100 exp.
Status:
Psychic abilities:
Shockwave. 15 energy. 5 - 20 damage.
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.
Light up. 10 energy. Provide light
Kinetic. 20 energy. Next attack is Autohit. Can be used to take items from afar.
Items.
Wearing:
Head -
Top -
Legs -
Boots - Basic plastic suit.
Wrists -
Hands -
Waist - Item purse. Pickaxe.
Back -
Weilding: Laser Pistol (197/200)
Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day)
Purse(level 3):
3x Energy Pills. Tazer. ID card. Psychic charger. 2x grenade. Laser Blaster
50 credits.
Head -
Top -
Legs -
Boots - Basic plastic suit.
Wrists -
Hands -
Waist - Item purse. Pickaxe.
Back -
Weilding: Laser Pistol (197/200)
Special gadget:
Power Trick. Transfer normal energy to power for Electric and Laser weapons and gadgets.
(3 uses a day)
Purse(level 3):
3x Energy Pills. Tazer. ID card. Psychic charger. 2x grenade. Laser Blaster
50 credits.
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