Yea everything sounded good until that last bit. Idk if it’s just google translate but “this is the final game screen” sounds kind of worrying. Not sure if that means he’s the game is done, or he’s dropping the game.In a genuine "oh shit" moment, the dev is alive but he doesn't sound too well.
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Problem of this theory is, that the fact, raredrop had posted a fully functional concept demo before, just that old demo was in RMVXA doesn't mean that he didn't work hard to make it again in unity (and yes, the new version was in unity instead of RMMV.)I don't believe this is a real game to begin with, I don't follow development too closely but everytime I check something out it just feels like he has one specific scenario he programs and then he just disappears for a while.
True, they did release that demo, but there is a big question about the current screenshots. Specifically: Raredrop's talked about using some kind of hybrid of Unity and RPGMaker MV in the past - presumably, because if they don't use some form of RPGMaker, they can't use RPGMaker tilesets (seen in the July 7th tweet, for example). Or at least, they can't use the tilesets legally. So I think there are some legitimate questions on the exact tech of the game engine and how it's hooked up, if for no other reason because Raredrop by their own admission, is not a particularly good programmer, and hybridising Unity and RPGMaker MV seems like a pretty difficult task.Problem of this theory is, that the fact, raredrop had posted a fully functional concept demo before, just that old demo was in RMVXA doesn't mean that he didn't work hard to make it again in unity (and yes, the new version was in unity instead of RMMV.)
Yes, but they also stated that tilesets and UI components were owned not by Kodokawa/enterbrain, but the artist whom made them in the first place. If raredrop ask premission directly form those artists, I don't see why he couldn't use them at all. Even if it looks like a RPGMaker tilesets it may also be form FSM or some other source that is not form Kodokawa/enterbrains, so he could be using those similar but completely legal material instead.The TOS is pretty explicit - the language will be along the lines of "Company Materials shall be used solely for User Games created with the Software" depending on exactly which version of RPGMaker is used.
The NPC sprites are definitely base RPGMaker, no doubt about it, and so would definitely be problematic. For the second part, the answer is 'it depends'. Anything that's an art pack sold for RPGMaker use will be owned by Gotcha Gotcha Games (that's the company name in the license agreements, at any rate), so the original artist wouldn't be able to resell them (i.e. the artist would have been under an agreement where they transferred the ownership rather than licensed it - or at least, that's what the license agreements I've seen for RPGMaker asset packs imply). Anything that's downloaded from random artists could be reused. And of course, it's possible that GGG is open to licensing their stuff out under different terms.Yes, but they also stated that tilesets and UI components were owned not by Kodokawa/enterbrain, but the artist whom made them in the first place. If raredrop ask premission directly form those artists, I don't see why he couldn't use them at all. Even if it looks like a RPGMaker tilesets it may also be form FSM or some other source that is not form Kodokawa/enterbrains, so he could be using those similar but completely legal material instead.
I believe you're correct (although I'm judging this on screenshots, and not many of them). It's possible that OneOne1 has a licensing agreement with GGG. However, even if they don't, the basic thing that all of this does miss out on is: "Does GGG care enough to press the issue?"didnt oneone1'a newest game's is made in Unity having rpg maker items? isnt this the same deal?