One of the less talked about options but one that worked exceptionally well for me as a fighter was a counter-attack build.
-During the first day, pick up cautious stance ASAP. That, combined with Taunt, Cock stare and Fix Clothes will give you enough actions to take so you never should really need to attack. This is essential as some of the best counter passives require you to have around 2-1 ratio for counterattacks vs normal attacks in your playthrough. I then went into the str accessory to make most counters a one-shot on the early prisoners and Agi training since this will be our most vital attribute, then I began focusing on saving money as described below.
-FIGHTING: For the early game, feel free to let order drop a little, just sleep the day away by all means, since there will be no surprise riot causing massive drops it's fairly predictable and you can always repair the cafeteria in case you get into dangerously low numbers. We do this because you need the money buildup from having lower order. Spend your days fighting in the first 2 rooms or the corridor just beyong the bar and kill them PURELY with counterattacks, if you must attack, do so with the far right yellow to build up your Agility, the 2nd most useful attribute. It's a bit of a grind and a slow start but it pays off later in spades.
-Your major priority with edicts is to get enough to buy Counter Stance, which takes in total around 7000g to buy the pre-reqs for it. I spent my edict points each day mostly on increasing income such as with publish info edicts, and minus expenses with guards paying for own gear etc. You can do as you wish but that counter stance is your light at the end of the tunnel you should always be striving for.
Once you have unlocked Counter Stance, the game becomes an absolute cakewalk at this point. Usually you are limited to a maximum of 2 counterattacks, while using the skill gives you some protection and increases this to 6 counterattacks possible. Get the Stamina accessory which combined with a naturally occuring passive gives you enough HP to survive the odd random super crit an enemy delivers, and spend your turns using counter. Once you have unlocked the advanced counter passive which gives you +counter chance you no longer need to refrain from using attacks and it was at this point I learned Slam and started taking on the slimes properly at the 2nd floor which needed it. The basic Skewer and Slam got me through the rest of the game alongside counter stance from here.
At this point, playing as described above: Karryn should have enough Agility training to evade 90% of attacks, have a 1 energy Counter Stance which, combined with the Willpower counter improver gives you a near-enough guaranteed counterattack on anybody who tries to strike you or pull off your clothes, making your Karryn basically wipe the stack in response to their first move.
If your enemies begin using groping attacks which can't be countered: keep your desires below 50 or just use taunt on the first round of a new wave so they try to attack you instead due to anger no matter how high your desires are.
If there are only 1-2 enemies: Once you have your counter passives unlocked and no longer need to ration your attacks, now you can just start slamming and skewering for the quick wins, we only hold off for counter-attacks until we have the +counter chance % passive unlocked, which happens some time at level 2 usually.
If a legendary enemy or another super-hitter spawns: This is why we took slam/skewer, focus on neutralising that enemy first and then sweep up the rest with counterplay. Do NOT underestimate how valuable confidence buff can be, I often used it as my first move in any new wave with a potentially difficult enemy as it boosts your stats considerably, including defence and evasion.
If you end up becoming a bit slutty because you get bored and want the scenes: Just use taunt more, this build will still be fine and does not fall apart unless you go absolute hyper-slut, it helps to know what sexual moves the enemy uses and just keep that one desire low, Ass is a big one to keep down because spanks will destroy your stamina hard given time.
DO NOT be in a rush to reach the next floor or fight the guards for cash: This is a trap. The more floors you have subjugated, the greater a chance of a riot and a day (or even 2-3 if you fail) clearing up, during which another floor could begin rioting and you lose control completely. This is why I focused on single digit control, so I can spend days sometimes just sleeping to get funds in and wait for the next riot. The guards are likewise a trap, you need to make the guards more buff to deal with control management, but if you keep agreeing to fight them they will spawn more and more as enemies, and these are tough nuts to crack. If every fight you enter has 2-3 guards which hit hard and take more than a few hits to go down, then you will be going down eventually.
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Using this method, I finished on Warden difficulty, with single-digit control (-5 at most per day, often -2 or even 0) being the norm, and maintained Virginity all the way to the end. While also being able to take and enjoy all the side jobs, just kept that husbando hole protected at all costs. If I wanted to, I'm confident I could have finished Holy Empress with nothing but sadistic orgasms, but this is a H game at the end of the day, so I'll take the silver ribbon and some fun.