I think that demo release only features 2 girls though, the villager girl and the swimsuit succubus.
And Revere finally gave the protag finished walking + running sprites, how nice.
Also, some various datamining scoops I found from between this supporter version and a few versions back.
-The villager girl has a clothing getting torn off animation built out of her getting hit sprites.
-The red-haired small succubus has a licking loop for her firstperson BJ animation. She also sports a kick animation for both directions.
-Some leftover assets of the small redhead succubus crawling on all fours completely nude.
-Limited assets of the red-haired sword succubus with what seems to be a very unfinished sex scene.
-Swimsuit succubus has "down" sprites much like the small redhead succubus does. No special flashing animation like her though.
-A couple previously finished H-scenes facing the opposite angle, like the redhead succubi's BJ scene.
-Beginning artwork of the "observe" behaviour for the new girl, Imp. Super basic though.
-Leftover assets from the large blue succubus. Attack, move, idle, getting hit, blowing kiss. All of these are sprited properly despite him using live2D to animate her ingame.
-Two rough variants of rolling kick animations the fairy enemy would do going off the wings. One kicking vertically and the other horizontally.
Notable bugs:
-Enemies seem to struggle getting near enough to the PC to do H scenes when they're stunned or down. Like even if they're right on top of them.
-The struggle bar sometimes disappears during game over in-game H-scenes.
-Enemies seem to have pathing issues within the gallery area's ground.
-Enemies also have a lot of trouble hitting the PC when he's above them.
Other stuff of note:
-Villager girl has a face sitting animation, which is triggered by her grabbing the PC when they have that "erect" debuff.
-Enemies no longer constantly deal damage in H-scenes, just at ejaculation. Their ejaculation damage numbers have also been nerfed.
-Second stage's enemies do not appear in the gallery area.
-Imp is in the gallery map despite what you might see, in the bottom right spawner.
Hopes for the near future:
-Enemies getting more scenes based on the played being debuffed. Quite a possibility.
-Enemies from other stages getting added to the gallery area.
-Titiana (pink fairy) getting improved + more scenes.
-A nicer more interactive gallery area.
-Allowing the PC to move around when defeated. You get pushed into the corners if you're captured by any number of enemies, it's annoying.