maikochan
User #69
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Re: Sailor Moon OOC thread
Did a very very brief google search and found Magical Burst. However, after a brief glance, it seems more dark in tone than what we're going for. It might fit Sailor Nyx, for example, but no one else really. I don't even know what kind of mechanic system it uses.
If the problem is the boolean nature of the rolls, could come up with a house-rule for it. Maybe if you 'miss' by 2 or less, it's a partial hit or something. Though one thing that bothered me about this game is that you have your attack, which may or may not hit, and the enemy can still defend, which can negate an attack anyway. I don't recall exactly, but I think you can only defend against one attack a turn, so ganging up on enemies makes that less of a problem... though I seem to remember that you might be able to get one defense per attacker. I could be wrong.
Hmm... Had an idea. It's a bit complicated in principle, but I think it might be fairly simple to implement. When rolling, you roll 3d6. Let's see how well I can explain it...
Assuming there are no duplicate rolls:
If the Highest die + Middle die is a success AND Highest die + Lowest die is a success Then the roll is a success.
If the Highest die + Middle die is a success AND Highest die + Lowest die is a failure Then the roll is a partial success. The converse is the same.
If the Highest die + Middle die is a failure AND Highest die + Lowest die is a failure Then the roll is a failure.
In cases where there are duplicate rolls:
Two Highest dice: Designate one die the Highest and the other the Middle.
Two Lowest dice: Designate one die the Lowest and the other the Middle.
All dice the same: Discard one die and resolve as per normal rules. Or designate one die Highest, one Middle and one Lowest. Result is the same.
Spoiler for Truth Table
So yah, sounds complicated... basically roll 3 dice, check the highest number against the two lower ones, if neither of the lower ones are enough to push the die roll over a failure, then it's a success. If one of them is, it's a partial success. If both are, it's a failure.
Feel free to take it or leave it or do whatever with it. Just came up with it on the fly.
That Apocalypse World/Dungeon World system sounds like it'd be worth a shot though. Probably simpler than what I came up with too...
Okay, now I'm done.
Did a very very brief google search and found Magical Burst. However, after a brief glance, it seems more dark in tone than what we're going for. It might fit Sailor Nyx, for example, but no one else really. I don't even know what kind of mechanic system it uses.
If the problem is the boolean nature of the rolls, could come up with a house-rule for it. Maybe if you 'miss' by 2 or less, it's a partial hit or something. Though one thing that bothered me about this game is that you have your attack, which may or may not hit, and the enemy can still defend, which can negate an attack anyway. I don't recall exactly, but I think you can only defend against one attack a turn, so ganging up on enemies makes that less of a problem... though I seem to remember that you might be able to get one defense per attacker. I could be wrong.
Hmm... Had an idea. It's a bit complicated in principle, but I think it might be fairly simple to implement. When rolling, you roll 3d6. Let's see how well I can explain it...
Assuming there are no duplicate rolls:
If the Highest die + Middle die is a success AND Highest die + Lowest die is a success Then the roll is a success.
If the Highest die + Middle die is a success AND Highest die + Lowest die is a failure Then the roll is a partial success. The converse is the same.
If the Highest die + Middle die is a failure AND Highest die + Lowest die is a failure Then the roll is a failure.
In cases where there are duplicate rolls:
Two Highest dice: Designate one die the Highest and the other the Middle.
Two Lowest dice: Designate one die the Lowest and the other the Middle.
All dice the same: Discard one die and resolve as per normal rules. Or designate one die Highest, one Middle and one Lowest. Result is the same.
Spoiler for Truth Table
Code:
H = Highest die. M = Middle die. L = Lowest die.
S = Success. F = Failure. PS = Partial Success.
H+M | H+L | Result
S | S | S
S | F | PS
F | S | PS
F | F | F
So yah, sounds complicated... basically roll 3 dice, check the highest number against the two lower ones, if neither of the lower ones are enough to push the die roll over a failure, then it's a success. If one of them is, it's a partial success. If both are, it's a failure.
Feel free to take it or leave it or do whatever with it. Just came up with it on the fly.
That Apocalypse World/Dungeon World system sounds like it'd be worth a shot though. Probably simpler than what I came up with too...
Okay, now I'm done.