- Joined
- Nov 10, 2008
- Messages
- 16,472
- Reputation score
- 430
Re: Scourge of the Silver Marches
Tods spell gives him a slight unearthly glow.
(Rolled percentile die to see who he attacked. The only people nearby are friendly, all the bandits except the guy in the tower and the archers 20 feet away are dead, and he's got another 9 rounds of rage.)
1d20+14+1 = 20+14+1 = automatic critical hit (god damnit)
1d20+14+1 = 5+14+1 = 20 vs DC23 = miss
1d20+9+1 = 2+9+1 = 12 vs DC23 = miss
1d10+8+1d6 = 2+8+1 = 11x2 = 22 damage
Holi, blinded by rage, attacks Bolm with his axe, scoring a mean hit on his arm before Bolm gets his shield up to block the other two swings.
1d20+6 = 10+6 = 16 vs DC22 = miss
1d20+5 = 14+5 = 19 vs DC20 = miss
1d20+5 = 15+5 = 20 vs DC20 = hit
1d6 = 3-1 = 2 damage
The archers fire another volley at Malacet, one grazing her arm this time, but it does little real damage. The other man with the short sword continues to slash at Carella, but it would take another stroke of luck to hit her, and he seems to be quickly running out of that.
1d20+14+2+1 = 20+14+2+1 = automatic critical hit
1d8+6 = 6+6 = 12x2 = 24 damage
Trex glances back at Holi attacking Bolm, but decides to end the fight before dealing with that, and charges at the archers. He stops short, leaned forward, and slashes across one mans belly, he manages to hold his guts in, but drops his bow and prepares to draw his short sword.
1d20+9+1 = 12+9+1 = 22 vs DC15 = hit
2d6+4 = 2+5+4 = 11 non-lethal damage
Carella rushes past the bandit attacking her and spin kicks him the the back of the head, sending him tumbling, but he gets stays standing and quickly recovers to attack her again.
1d20+7+1 = 10+7+1 =18 vs DC12 = hit
3d6 = 6+5+1 = 12-5 = 7 damage
1d20+5 = 13+5 = 18 vs DC22 = failure
Malacet blasts the archer not engaged by Trex, starting him on fire, but he doesn't seem as bothered by it as he should be.
1d20+13+1 = 3+13+1 = 17 vs DC15 = hit
1d20+8+1 = 8+8+1 = 17 vs DC15 = hit
1d8+2 = 5+2 = 7 damage
1d8+2 = 2+2 = 4 damage
Aramil takes another two shots at the man in the tower, hitting him in the left leg twice in quick succession.
Bolm yells; "Drat it, snap out of it, yer attackin' the wrong people!" and prepares to defend himself further against the raging dwarf.
3d4+3 = 4+4+2+3 = 13 damage
Granth, taking Carellas advice, fires another volley of magic bolts, this time at the man in the tower. The bolts strike him one at a time, and he stumbles and falls from the tower. He lands with a thump, probably doing even more harm to himself.
(A2 has taken 11 non-lethal damage, A3 has taken 7 and is on fire, A4 has taken 24 damage. the guy in the tower's dead, Malacet has taken another 2 damage, and Holi hit Bolm for another 22 damage.)
Tods spell gives him a slight unearthly glow.
(Rolled percentile die to see who he attacked. The only people nearby are friendly, all the bandits except the guy in the tower and the archers 20 feet away are dead, and he's got another 9 rounds of rage.)
1d20+14+1 = 20+14+1 = automatic critical hit (god damnit)
1d20+14+1 = 5+14+1 = 20 vs DC23 = miss
1d20+9+1 = 2+9+1 = 12 vs DC23 = miss
1d10+8+1d6 = 2+8+1 = 11x2 = 22 damage
Holi, blinded by rage, attacks Bolm with his axe, scoring a mean hit on his arm before Bolm gets his shield up to block the other two swings.
1d20+6 = 10+6 = 16 vs DC22 = miss
1d20+5 = 14+5 = 19 vs DC20 = miss
1d20+5 = 15+5 = 20 vs DC20 = hit
1d6 = 3-1 = 2 damage
The archers fire another volley at Malacet, one grazing her arm this time, but it does little real damage. The other man with the short sword continues to slash at Carella, but it would take another stroke of luck to hit her, and he seems to be quickly running out of that.
1d20+14+2+1 = 20+14+2+1 = automatic critical hit
1d8+6 = 6+6 = 12x2 = 24 damage
Trex glances back at Holi attacking Bolm, but decides to end the fight before dealing with that, and charges at the archers. He stops short, leaned forward, and slashes across one mans belly, he manages to hold his guts in, but drops his bow and prepares to draw his short sword.
1d20+9+1 = 12+9+1 = 22 vs DC15 = hit
2d6+4 = 2+5+4 = 11 non-lethal damage
Carella rushes past the bandit attacking her and spin kicks him the the back of the head, sending him tumbling, but he gets stays standing and quickly recovers to attack her again.
1d20+7+1 = 10+7+1 =18 vs DC12 = hit
3d6 = 6+5+1 = 12-5 = 7 damage
1d20+5 = 13+5 = 18 vs DC22 = failure
Malacet blasts the archer not engaged by Trex, starting him on fire, but he doesn't seem as bothered by it as he should be.
1d20+13+1 = 3+13+1 = 17 vs DC15 = hit
1d20+8+1 = 8+8+1 = 17 vs DC15 = hit
1d8+2 = 5+2 = 7 damage
1d8+2 = 2+2 = 4 damage
Aramil takes another two shots at the man in the tower, hitting him in the left leg twice in quick succession.
Bolm yells; "Drat it, snap out of it, yer attackin' the wrong people!" and prepares to defend himself further against the raging dwarf.
3d4+3 = 4+4+2+3 = 13 damage
Granth, taking Carellas advice, fires another volley of magic bolts, this time at the man in the tower. The bolts strike him one at a time, and he stumbles and falls from the tower. He lands with a thump, probably doing even more harm to himself.
(A2 has taken 11 non-lethal damage, A3 has taken 7 and is on fire, A4 has taken 24 damage. the guy in the tower's dead, Malacet has taken another 2 damage, and Holi hit Bolm for another 22 damage.)