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Discussion Sex MUGEN 2.0 General Discussion Thread


NSR

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So, I'm curious. Has anyone even ever confirmed that these things are actually implemented and coded in MUGEN? Like, who's to say it's not just all some video editing bullshit that he's doing? He might be fooling everyone - and this being the exact reason why he's never released anything at all.
Closest I've seen it done is Pixel Pheromone's princess character where the background character is grabbable and ends up in diff states post grab. It very well could be implemented like that since usually it seems MugenEro's background chars stay after being called with exception of Maori. It'd take work but it might be along those lines.
 

HangerDanger

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So, I'm curious. Has anyone even ever confirmed that these things are actually implemented and coded in MUGEN? Like, who's to say it's not just all some video editing bullshit that he's doing? He might be fooling everyone - and this being the exact reason why he's never released anything at all.
Yeah, I think this was mentioned a few times in this thread too. Nobody knows if he's messing with us or if he actually has mugen characters.
That's some real good video editing if so though.
Oh, i was actually the person that mentioned that quite a few times already, and well i already elaborated as to why i think that is the case so i won't go into details again, but let me just say that there are plenty of reasons to validate such claims...

Anyway the bigger issue with Mugen-Ero's work than whatever it's legit or not is the fact that it is really boring and way too... conventional i guess... And this is not just my opinion.
 

Emerald_Gladiator

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This is a good reference point.

It's actually very simple to add in compatibility for well any helper that can be hit. It's just very tedious.
You'll need to basically know every instance of whatever the grab is and create an animation for it accordingly. Then you'll have to add something into the character's code which will force the helper's animation from the original chosen animation from the aggressor to a different one. I.E Kuromaru's grab puts them into 12250 so you add a changeanim that'll put them into 122500 when "Kuromaru" grabs them specifically. You want some kind of extra character check so you don't end up with them doing something sexual while Ryu throws them over his shoulder or something.

Something like this would work wonders.
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = enemynear,name = "kuromaru" && anim = 12250
value = 122500

So to answer the question of whether Mugen Ero's stuff is actually in Mugen, highly likely but not certain. It'd probably be easier for mass production this way rather than recreating new video projects.
Damn it, this is exactly the kind of thing I want to learn from the Japanese.
I don't mind doing the boring work, but I guess I'm struggling to understand exactly what to do, since I know very little about mugen coding.
Thanks for the explanation.

Would you be willing to answer a few more questions about adding certain things in?
 

Shana Fenix

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This is a good reference point.

It's actually very simple to add in compatibility for well any helper that can be hit. It's just very tedious.
You'll need to basically know every instance of whatever the grab is and create an animation for it accordingly. Then you'll have to add something into the character's code which will force the helper's animation from the original chosen animation from the aggressor to a different one. I.E Kuromaru's grab puts them into 12250 so you add a changeanim that'll put them into 122500 when "Kuromaru" grabs them specifically. You want some kind of extra character check so you don't end up with them doing something sexual while Ryu throws them over his shoulder or something.

Something like this would work wonders.
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = enemynear,name = "kuromaru" && anim = 12250
value = 122500

So to answer the question of whether Mugen Ero's stuff is actually in Mugen, highly likely but not certain. It'd probably be easier for mass production this way rather than recreating new video projects.
Aah. Yeah that does make sense. Why did I never think of this lol. Though that does still leave things like explods for overlays and such to be wondering about.
Either way, I'm not really doubting it being possible, was just kind of wondering if anyone knew. As someone pointed out to me there's also small mistakes to be seen in the video that would only be there if it was an actual character.
 

Emerald_Gladiator

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I didn't learn this from the japanese users. I've actually been afraid to even try interacting with them due to our bad international relationship in mugen. Even way back when I caught wind about their complaints on plagiarism years back before they blocked foreign IPs the first time. Don't wanna make things worse than they already are due to the language barrier.

Sure I can answer your questions.
Thanks. I didn't mean to imply that you did - in fact, I agree with you in terms of actually interacting with the Japanese community.
I basically want to observe and learn from them indirectly. It's the only reason why I wanted to join the Discord, not to speak with them, but rather to listen in on what they're doing.

And thanks, I'll send you a PM right now.
 

Dawnstar

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i personally don’t care much for those mugen video makers anymore. They aren’t contributing to any community either so why pay them any attention?
I agree. While I'd say they might contribute if only by making people want to make the stuff they make or inspire some to start making their own stuff, they definitely aren't directly encouraging any of it.
 

Fenril

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I've also personally fiddled with a few things here and there just to sate my own curiosity, but having some level of coding knowledge (not MUGEN, just some things I learned back in school), I can definitely see some major problems with making background characters interactive.

First off, if anyone were to make a deep dive into this, they'd need to make a toggle, and that basically means doing some major overhaul with the game engine. This would be more of a failsafe than anything, and it'd open up modding possibilities for everyone, not just their own needs. This could also be another reason why Mugen-Ero doesn't want to share -- he could be very well be sharing more than he bargained for, or be violating some regulation about modding the entire framework of Mugen itself. Not sure of the legality of the situation, myself. Just remember that he did it for the sake of hentai, which the original creators of Mugen might not be too fond of.

Second, it opens a whole new can of worms just having that be a possibility. After hearing about giving background characters hitboxes in recent posts, you have to accommodate for a LOT. Like, virtually every attack ID in the game from all playable characters. Because you just know that someone's gonna find a glitch where they want to do some actual fighting and their punches and kicks hit "air" because the background characters can now be attacked in some form or another. I can only guess at how much of a nightmare it would be to debug every character in Mugen so they don't attack background characters unintentionally.

Third, I can't even imagine how some of the unorthodox characters would work, let alone characters with helper characters. "Swarm" characters could unintentionally break the game and helper characters would need to be altered since some of them would always miss otherwise. One specific instance would be Kuromaru's "inudog" attack which has the doggirl run across the bottom of the screen until it hits someone, but what if someone wanted to have the "inudog" hit a pole dancer positioned at the top of the screen?

Yeah, Mugen-Ero has good reason why he wouldn't share this technique. What's more, enough time has passed since he started doing this that unless he documented everything as he was going along, he probably doesn't even remember half of what he did to get to where he did and so if he did release info on how to do it, it'd probably be full of holes that no one could fill in the blanks but himself.

There's no doubt that his videos were tailor-made. The editing, the positioning, the cuts and just, everything with the production indicates he probably made many attempts to get the scene to actually work out the way he intended them to work. I'm sure if we actually saw the coding, we'd see it's probably just barely functional for the specific instances that he made.
 

Luckythe

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Anyone know where I can this version of Birdie, and leisotte?
 

NSR

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Anyone know where I can this version of Birdie, and leisotte?
MUGEN ero Birdie / Lieselotte
Unreleased and won't be released.

You'll have to make do with the current lieselottes floating around.
 

Ricky

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ah hell yeah I would love destructible objects in stages for mugen maybe one day
 

DarkG

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Did Horuakuti helping Mugen'ero ? i saw his new video has some familiar material.
 

NSR

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Yes, Horuakuti and Mugen Ero talk / talked on twitter and seemed to have exchanged some material.
 

Luckythe

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I can re
MUGEN ero Birdie / Lieselotte
Unreleased and won't be released.

You'll have to make do with the current lieselottes floating around.
It suchs, and I can respect that decision, its a work of art. Guess it's up to us to figure out how to animate better. Retrieving the animations wouldn't be too much of a problem, as someone can probably just screen shot, and photoshop the parts they want out of the videos. Of course quality may be altered a bit.

Only trouble would be the scripting.

The reasoning I can see it not being released is.
1. It's a WIP, probably heavy scripting requiring specific things (very buggy lots of crashes)
2. It's actually video edited as the video cuts and do scene zoom ins. For entertainment purposes
3. They want to keep it to themselves so everyone else can fawn over it
4. It's publicity to get attention, for a possible future here come to my patreon if you want it.

Well hopefully they decide to share with the public, much would be appreciated.
 

ParadiseLost

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Greetings
Im new here and i was wondering if someone could help me in finding the iari .v im this vid

From what I've been able to understand it should be in the ryona uploder since there was an entire thread dedicated to i guess updating her compatibility?
Anyways it'd be really appreciated if someone can pass me a link for her
Since all i got is the MA one which is quite simple in comparison and thanks
 

NSR

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In other news, if anyone added that Alucard guy on pornhub it'd be a great service to share the private videos.
I'm pretty sure it's the same uploader Vatista with some alterations but i'm not sure, and the friend wall doesn't help.

Edit: The Iari thread has the passwords for the Iari on uploader. Its a pretty comprehensive one too.
 
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KiWolfGirl

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Honestly fuck them, they don't own the character and they don't have copyright over sexual positions. If they wanna keep waving things in front of peoples faces and pulling them away in what should be an open source community, they shouldn't get upset when someone makes their own version of something they are not the original creators of.
 

Ricky

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idk how to feel about that since you could just make the same position even without tracing I don't think that will upset them I mean mugen sprite lover and mugenero have the same positions in their videos
 

Luckythe

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idk how to feel about that since you could just make the same position even without tracing I don't think that will upset them I mean mugen sprite lover and mugenero have the same positions in their videos
Most likely they share the stuff in a small circle.
I really don't understand the concept of why we're catering/hampering or trying to bend the knee to a certain group who don't want anything to do with us. If they didn't like "westerners" before, it's most likely a norm to them, not that I know anything about it honestly . but it's best to brush it off IMO.

As stated above, they don't really have any rights to the characters.

It's unproductive, everyone's trying to hoard things to themselves. We would progress faster if we worked together. But hey, if we have to follow there footsteps and retrace some stuff to get things done and get ahead, I don't see a problem. There's no real ethics, it's either your a Mugen Lover, or some person with a complex. I don't see a reason to think other people have more superior work, gotta have faith in your own community. Whose to say, there aren't anythings this community will come out with that they don't want for themselves? Then again thats just my opinion.
 

Luckythe

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The thing about them not liking westerners comes almost exclusively from a certain user, bison_shadaloo, who would just reupload anything they made and say he made it. As well as the seemingly larger number of users begging for edits and not contributing at all. This is why we shouldn’t trace someone else’s work because of how disrespectful it is. Obviously it can be hard to tell the difference between two pixels and there’s nothing we can do about that. But this is why communication is key.

I do agree that everyone should work together. So much more could come out of the mugen community, however the little differences will always separate us in some way. For example, Im a furry so I can’t share any creations here if I had any. I can however help out with code here and there or answer questions.

belief in superior work is entirely subjective and everyone is entitled to their opinions.
From my perspective the crime was really some douche claiming unearned credit, now thats disrespectful. But the essence of tracing isn't disrespectful at all, it's how some beginner artist learn to draw most of the time. It's more respect to follow someones art style. Then you begin to develop your own style as you move on. You learn things like positioning, lighting, perspective, and such. Just like how you want to help other people with your coding skills. People will follow you, and branch out in coding.

But yeah, claiming other peoples works as your own without giving any credit is disrespectful. I'de bet that person was looking for some cash if anything.
 
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