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Deleted member 194301

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Re: RJ113419 - Dungeons and Prisoners

Yikes, with those changes every save is crashing except the Lynn one, also, what happened to the voices? did ILL mentioned something about removing them? and the game is way slower for me compared to the older ones. Unless i screwed up something up
It's much slower for me, too. It's probably been a year or so since I last played this game, so I was a little shocked when I went back to the old version and noticed how much faster and more responsive it seemed to be (that, and the voices were still there, of course, though I stopped playing the new demo after the second or third patch didn't seem to address some of my issues, or added new ones). I was a little surprised to hear comments that the newer version is better than the one that I played 1-2 years ago.
 

Tails_11

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Re: RJ113419 - Dungeons and Prisoners

Either have any tips for making an enemy spawner?

I've been able to make spawning switches, but when they die I can't respawn them. The switch just doesn't do anything after I kill them, I need to leave and the re-enter the map.
You can check birth event and see how it's done.. It might help. Never done spawner myself.
(oh Mspeter got it too)

Oh , didn't expect almost all of them crash :p.
In-fact, it modded from version 4.01 (first release) .
These save exported from modded version and I never test them on original version.

I also never fix bug (because I din't know how to fix them).
These code written in python language and not my cup of tea.
Only one thing I do is remove line of code that cause game crash. So my game won't crash but sometime it won't work as these code meant to do.

As for spawn, I spawn it by modify method 'Game_Battler_SexualMethods.def birth' then call my modified method in 'Game_Battler_TRPG.change_state_by_stamina(v)', So, every time my mana changed, I spawn a monster.



Ps; I already attached my 'Scripts.rvdata2' in previous upload.
It contains modded version of 'def birth' called 'get_5013'.
If you want to mod it , use RPG Maker Decrypter to extract your Game.rgss3a then delete Game.rgss3a, Move extracted folder to main game folder, open your /Data/ folder then paste 'Scripts.rvdata2' into it.
Use Gemini to made your game as you want.
You are very clever! Why did you stopped?
 

mrpeter01

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Re: RJ113419 - Dungeons and Prisoners

You can check birth event and see how it's done.. It might help. Never done spawner myself.
(oh Mspeter got it too)

You are very clever! Why did you stopped?
As for spawn, I found that ILL made some change to birth method. He forced almost every pregnant to birth into stupid goblin. I think he do this to avoids some bug . The modded version also sometimes crash after use these spawn monster too.
This is why you need to use modified version of 'def birth'.

And... what did you said about stopped ?
If you mean modding, I just do mod for myself in major release version (2.x, 3.0, 4.0) because I can only mod script of game via program called Gemini and it took hunk amount of effort.

Modding via Gemini took a a lot of time.
Gemini won't have any tool to search for string through all file like other IDEs such as Netbean,Visual studio. So I need to click and open file by file until I find what I want.
From my understanding , RPG maker store almost every action in their script file,
Each time ILL release new version, this script file will be overrided , then need to mod again from scratch.


Since I said that python not my playground.
Even if I only do modding only some small part of game, It still took a lot of effort for me.
So, I very admired ILL very much because he wrote tons amount of code by himself.
 
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habisain

habisain

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Re: RJ113419 - Dungeons and Prisoners

Uhm, MrPeter... I mean no offence, but are you sure you know what you're doing? For starters, RPGMaker scripts are Ruby, not Python. I can imagine it is hard to program stuff if you're looking at documentation for a completely different language.

Second off, I would recommend that you find some scripts which let you unpack/repack the Scripts file rather than using the Gemini editor. That way you'll have a collection of Ruby files which you can edit in your IDE of choice. Further you'll be able to create diffs of your modifications which should make it a lot easier to port your mods to new versions (heck, if you use a DVCS with a decent three-way merge, you should be able to do the porting for free).
 

Arde645

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Re: RJ113419 - Dungeons and Prisoners

Heres a very early prototype version of a monster spawning bot. Decided to just cut off huge swathes of what I was trying to do because it was way too troublesome. Might finish in the future.

Replace Map007, or just rename the old one and move it somewhere else.

It's in Miene's room, as usual.
 

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johntrine

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Re: RJ113419 - Dungeons and Prisoners

anyone modded the ability to to gain full sexual skill? and also to equip the bondage gear? from the room?
 

iamnuff

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Re: RJ113419 - Dungeons and Prisoners

Heres a very early prototype version of a monster spawning bot. Decided to just cut off huge swathes of what I was trying to do because it was way too troublesome. Might finish in the future.

Replace Map007, or just rename the old one and move it somewhere else.

It's in Miene's room, as usual.
Hmm. The protospawner spawns the enemies, but they don't seem to be able to do H-attacks. Not even Joker.

I was really hoping to use it to spawn ten ruffians for Lynn. Trying to get her graffiti marks up is such a hassle.

Also, forgot to mention this before, but on the JPS store, what's up with the chastity belts/seals?
It does't look like you can buy them.
 

iamnuff

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Re: RJ113419 - Dungeons and Prisoners

Here you are.

Ok. Stupid question. How exactly do I use this?

I can see from the save-files that spawning enemies is possible with this modded version, but I've no idea how to do it.
 

Memory

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Re: RJ113419 - Dungeons and Prisoners

Speaking of the save files quoted by the user above me, what version of the game should they be used on? Mine keeps crashing.
 

duck666

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Re: RJ113419 - Dungeons and Prisoners

Speaking of the save files quoted by the user above me, what version of the game should they be used on? Mine keeps crashing.
ILL uploaded a more recent version today. He said not to use the patch if your version is more recent than the patch.

Try that one.
 

Azunia

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Re: RJ113419 - Dungeons and Prisoners

Yikes, with those changes every save is crashing except the Lynn one, also, what happened to the voices? did ILL mentioned something about removing them? and the game is way slower for me compared to the older ones. Unless i screwed up something up
Ill said he is aware of the missing voices and asked us on his twitter to be patient on it cause it will be solved in time.


The game runs nicely smooth for me... i always put those 2 speed things to max (thought 8) and the shout message duration to like 2... while playing i hold down the A button most of the time... it goes super speedy and i only get some lag / slowness when i enter one of the deeper dungeon rooms where there are loads of enemies... but that disapears quickly after killing 1 or 2 rooms with mobs.

Btw... i dont use shadows... it used to lag me a lot in the earlier versions... havent tried it with it on since then though.
 
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Tails_11

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For christ sake. He really ported it all to vx ace. That's the reason why he released nothing. And event system is different a bit from VX. wow.
*slowpoke.jpg*

still it's quite easy to write the juiciest part.
 
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Arde645

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Re: RJ113419 - Dungeons and Prisoners

Hmm. The protospawner spawns the enemies, but they don't seem to be able to do H-attacks. Not even Joker.

I was really hoping to use it to spawn ten ruffians for Lynn. Trying to get her graffiti marks up is such a hassle.

Also, forgot to mention this before, but on the JPS store, what's up with the chastity belts/seals?
It does't look like you can buy them.
The guys that I spawn do H-attacks, no idea why your don't. Try the new file in this post, I've also boosted the spawn amount to 8.

I also believe the the chastity belt and seals are unimplemented at the moment, due to the fact that the JCS store is a store from later on in the game.

Ill said he is aware of the missing voices and asked us on his twitter to be patient on it cause it will be solved in time.
My game has voices, or maybe I just fixed it by accident while mucking around.


Anyways, new version of the ProtoSpawner, boosted the spawn amounts to eight and streamlined the spawning process a bit so that mobs only spawn when you want them to instead of being there the instant you enter the room after spawning them once.
 

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iamnuff

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Re: RJ113419 - Dungeons and Prisoners

The guys that I spawn do H-attacks, no idea why your don't. Try the new file in this post, I've also boosted the spawn amount to 8.

I also believe the the chastity belt and seals are unimplemented at the moment, due to the fact that the JCS store is a store from later on in the game.



My game has voices, or maybe I just fixed it by accident while mucking around.


Anyways, new version of the ProtoSpawner, boosted the spawn amounts to eight and streamlined the spawning process a bit so that mobs only spawn when you want them to instead of being there the instant you enter the room after spawning them once.
Well, slight problem with this spawner is that you can't back out of the menu with X, or go back to the first page from the second, so once you get to the fighter/mage options at the end of the list, you HAVE to spawn one of them.

These ones seem to attack properly, so this is perfect.

Does this mean I can spawn eight jokers at the same time?

Edit: I think I killed all the ruffians and fighters I spawned, but when I left and reentered the room there were about 4 of each left, some outside the walls of the room.
 
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Locomotor79

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Re: RJ113419 - Dungeons and Prisoners

The guys that I spawn do H-attacks, no idea why your don't. Try the new file in this post, I've also boosted the spawn amount to 8.

I also believe the the chastity belt and seals are unimplemented at the moment, due to the fact that the JCS store is a store from later on in the game.



My game has voices, or maybe I just fixed it by accident while mucking around.


Anyways, new version of the ProtoSpawner, boosted the spawn amounts to eight and streamlined the spawning process a bit so that mobs only spawn when you want them to instead of being there the instant you enter the room after spawning them once.
hee arde nice when you have enemy ummoning in it but what the other person sayd is true they attack untill hp is down then they walk away dont even fuck or anything.
plus even though some off them where killed they respawn behind the room wall after comming back in miene's room
and i mean in the black part off the map
 

iamnuff

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Re: RJ113419 - Dungeons and Prisoners

hee arde nice when you have enemy ummoning in it but what the other person sayd is true they attack untill hp is down then they walk away dont even fuck or anything.
plus even though some off them where killed they respawn behind the room wall after comming back in miene's room
and i mean in the black part off the map
Proto-spawner 2 has them use sex attacks properly. Spawning in the black is a big problem though.
 

Arde645

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Re: RJ113419 - Dungeons and Prisoners

Yea, messed up the backing out of the menu part and totally forgot to include the other map that is essential to the current spawning system I have set up.

I'll upload the other map and a fix later today. Same post.

Edit: New Spawner and the other map that was needed to make it work properly.

Also, the current iteration of my mod is for the FIXED version of the game, as indicated by its title, and I would recommend you download the original mod first, as the teleport feature becomes one-way only if only the spawner is downloaded.
 

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MsMasada

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Re: RJ113419 - Dungeons and Prisoners

Yea, messed up the backing out of the menu part and totally forgot to include the other map that is essential to the current spawning system I have set up.

I'll upload the other map and a fix later today. Same post.
Question, is your spawner supposed to work with the latest version of the game, V4 Fixed (Or rather, whatever you get when you download the latest version from Ill's blog)? Because It doesn't seem to work for me there. I extract the data folder from the Game.rgss3a, place it in the games directory, and replace map 7 with your version of map 7, and Miene's room is unchanged. So I guess I'm asking if I'm doing anything wrong?
 

Lost Imp

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Re: RJ113419 - Dungeons and Prisoners

@MisterMasada:

Did you remember to either rename, delete or move the game.rgss3a file. If not the game automatically looks for this file first and if found uses it, if it's not found then the data folder gets used.
 

MsMasada

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Re: RJ113419 - Dungeons and Prisoners

@MisterMasada:

Did you remember to either rename, delete or move the game.rgss3a file. If not the game automatically looks for this file first and if found uses it, if it's not found then the data folder gets used.
Oh wow, I didn't realize/remember I was supposed to do that, it's been a long while since I've modded RPG maker games at all, so I'll give that a go. Thanks!
 
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