Re: D&D campaign (to be named)
Alright, I whipped this up yesterday morning I think, finished it today. It's been a long time since I've made a 3.5 character sheet so if I screwed anything up lemme know.
You've spent 8 "points" too many on stats.
Animal Companion is not a 0th lvl spell(so you can choose 1 more 0th lvl spell), it's a special ability. As are nature sense and wild empathy, which you forgot to add.
Sylvan is a granted bonus language to a druid, so you get to choose 1 more.
As a human, you have 4 additional skill points to spend at first level, and 1 extra for every level thereafter.
You haven't selected any feats. You get 1 as a lvl 1 character, and a bonus feat for being human. You can find the list here:
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Here are your lvl 1 granted special abilities. You7 may wish to add them to your character sheet:
-Animal Companion (Ex)
A druid may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the druid on her adventures as appropriate for its kind.
A 1st-level druid’s companion is completely typical for its kind except as noted below. As a druid advances in level, the animal’s power increases as shown on the table. If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an animal companion that has perished.
A druid of 4th level or higher may select from alternative lists of animals. Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.)
-Nature Sense (Ex)
A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
-Wild Empathy (Ex)
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
I may have missed stuff, but I'll leave it up to others to point it out. ^^;