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Copper

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Re: D&D campaign (to be named)

Double posting, simply because it's my sheet, and it's long. Opted for the other favored stabbity class than the stab-stab-clang class.

Name: Krystiana Gildenmun
Class: Rogue Level: 1
Race: Half-elf Alignment: CG
Deity: Krys tends to pay lip-service to whichever god (usually of thieves) best suits her at the moment.

Size: M Age: 22 Gender: Female Height: 5'4" Weight: 195
Eyes: Green Hair: Auburn, nape of neck, save one long braid Skin: Tanned

Str 11
Dex 15
Con 13
Int 14
Wis 10
Cha 15

Hit points: 7 Current: 7 Nonlethal dmg: 0 Speed: 30
AC: 14 Touch AC: 12 Flat-footed AC: 12 Initiative: +2

Saves
Fort:+1 Ref: +4 Will: +0

Base attack bonus: +0 Spell resistance: See notes Grapple: +0

Attack:

Short sword Damage: 1d6 Critical: 19-20/x2 Type: P
Short bow (+2 to hit) Damage: 1d6 Critical: x3 Range: 60ft. Type: P Ammo: 20
Dagger x 5 Damage: 1d4 Critical: 19-20/x2 Type: P/S (One visible, 4 hidden)

Skills: (max rank 4)(40)
*Appraise
*Balance 3
*Bluff 5
*Climb 1
Concentration
*Decipher Script 3
*Diplomacy 5
*Disable Device 6
*Disguise
*Escape Artist 5
*Forgery
*Gather Information 7
Heal
*Hide 6
*Intimidate
*Jump
*Knowledge (Local) 4
*Listen 5
*Move Silently 6
*Open Lock 6
Ride
*Search 6
*Sense Motive 1
*Sleight of Hand 4
*Spot 5
Survival
*Swim
*Tumble 3
*Use Magic Device 3
*Use Rope 3

Campaign: Ronny's
Experience points:

Gear
Armor/protective item: Leather
Type: Light AC Bonus: +2 Max Dex: +6 Speed: 30

Other possessions
Explorer's outfit
Traveler's outfit
Peasant's outfit x 2 (Again, it's the change of clothes thing.)
Thieves' tools
Backpack
Silk Rope
Flint and steel
Waterskin
Sack x 2
Whetstone
Candle x 3
Soap (1lb.)
Sunrod x 4
Trail rations (14 days)


Money:
3 gp
5 cp

Feats
Dodge - Designate an opponent and receive a +1 dodge bonus to AC against attacks from that opponent.

Special Abilities
Low-Light Vision
+1 bonus to Listen, Search, Spot
+2 bonus to Diplomacy and Gather Information
Immunity to sleep spells and similar magical effects, +2 bonus against enchantment spells and effects
Elven blood
Sneak attack +1d6
Trapfinding

Languages
Common
Elven
Goblin
Draconic (lending more toward the kobold aspect than the actual big lizard, for now...)
 
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dmronny

dmronny

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Re: D&D campaign (to be named)

Sorry about the confusion on HP's first level you take max HP's and after that we'll go average, thinking to far ahead of myself again, I'll go through the characters more in a second.
 

Tassadar

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Re: D&D campaign (to be named)

Name: Craig Winchester
Class: Fighter
Level: 1
Race: Human
Alignment: Neutral Good
Deity: Trithereon
Size: Male
Age: 22
Gender: M
Height: 6'1''
Weight: 211 lbs
Eyes: Grey
Hair: Black
Skin: Pale

Str 14
Dex 16
Con 14
Int 14
Wis 10
Cha 10

Hit points: 12
Current: 12
Nonlethal dmg: 0
Speed: 30 ft
AC: 17
Touch AC: 13
Flat-footed AC: 14
Initiative: +7

Saves
Fort: 4 Ref: 3 Will: 0

Base attack bonus: +1 Spell resistance: 0
Grapple: +3

Morningstar (Main hand)
Attack: Attack Bonus: 3 Damage: 1d8 Critical: 20x2
Range: Melee Type: Bludgeoning/Piercing Notes: None Ammunition: 0

Short Sword (off hand)
Attack: 3 Attack Bonus: 3 Damage: 1d6 Critical: 19-20x2
Range: Melee Type: Slashing/Piercing Notes: None Ammunition: 0

Skills: (Assuming not adding the ability mods, just ranks taken)
Appraise (int) 0
Balance (dex) 2
Bluff (cha) 0
Climb (str)* 2
Concentration (con) 0
Craft ( _______________) (int)*
Craft ( _______________) (int)
Craft ( _______________) (int)
Decipher Script (int) 0
Diplomacy (cha) 0
Disable Device (int) 0
Disguise (cha) 0
Escape Artist (dex) 0
Forgery (int) 0
Gather Information (cha) 0
Handle Animal (cha)* 0
Heal (wis) 0
Hide (dex) 0
Intimidate (cha)* 4
Jump (str)* 4
Knowledge ( ___________) (int) 0
Knowledge ( ___________) (int) 0
Knowledge ( ___________) (int) 0
Knowledge ( ___________) (int) 0
Knowledge ( ___________) (int) 0
Listen (wis) 0
Move Silently (dex) 0
Open Lock (dex) 0
Perform (______________) (cha) 0
Perform (______________) (cha) 0
Perform (______________) (cha) 0
Profession ( ___________) (wis) 0
Profession ( ___________) (wis) 0
Ride (dex)* 0
Search (int) 0
Sense Motive (wis) 0
Sleight of Hand (dex) 0
Spellcraft (int) 0
Spot (wis) 0
Survival (wis) 2
Swim (str)* 2
Tumble (dex) 0
Use Magic Device (cha) 0
Use Rope (dex) 0

Campaign:
Experience points: 0

Gear
Armor/protective item: Hide Armor
Type: Medium Armor
AC Bonus: 3
Max Dex: 4
Check Penalty: -3
Spell failure: 20%
Speed: 30ft
Weight: 25lbs
Special Properties: None

Shield/protective item: None AC Bonus: Weight: Check Penalty Spell failure: Special Properties:

Protective item: AC Bonus: Weight: Special Properties:

Protective item: AC Bonus: Weight: Special Properties:

Other possessions
Backpack, waterskin, common lantern, flint and steel, 12 loaves of bread, 4 chunks of meat, 8 worth days of trail rations, whetstone, fishing net, bedroll, 3 fish hooks, shovel, 10 pieces of chalk, winter blanket, signal whistle, cold weather outfit, peasants outfit.
Weight carried: 82 lbs
total cost = 51gp, 71sp, 38 cp.

Money: 98gp, 28sp, 62cp

Feats
All Armor proficiencies (fighter)
All Martial and simple weapon proficiencies (fighter)
All shields including tower shields (fighter)
Two Weapon Fighting
Blind Fight
Improved Initiative

Special Abilities

Languages
Common, Draconic, Orc

Spells

Spell Save: Arcane spell failure: 20%

Spells known:
Level 0:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:

Spell save DC:
Level 0:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:

Spells per day:
Level 0:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:

Bonus Spells:
Level 0:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
 
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dmronny

dmronny

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Re: D&D campaign (to be named)

All righty then, I now close this to new people. If you didn't make it in sorry there's always next time. I will save a spot for Lurker for now, because I could swing 6 people but it would be too much beyond that.

I'll post corrections for character's here as I find them, but make sure you double check too because a mathematician I'm not:
Pbird - NG human warlock
Copper - CG half-elf rogue, I'm getting a +4 reflex save not a +6, you forgot your grapple and attack bonuse for your weapons, and on your skills is that your ranks or your total bonus.
Tassadar - NG human fighter, did you forget to include something on your equipment list because you should have a lot more gold left for what you bought (150 GP for fighter).
Ryu - LN dwarf fighter
Megamickel - N ? druid
 
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Tassadar

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Re: D&D campaign (to be named)

All righty then, I now close this to new people. If you didn't make it in sorry there's always next time. I will save a spot for Lurker for now, because I could swing 6 people but it would be too much beyond that.

I'll post corrections for character's here as I find them, but make sure you double check too because a mathematician I'm not:
Pbird - NG human warlock, I'm coming out at 10 GP, and 4 SP left. (because of clothes I think do you have 2 extra outfits besides the one you're wearing, or just 2 total because everyone has at least one suit). After a little research a warlock has the same starting gold as a bard (100 GP) if you want to change a little go ahead.
Copper - CG half-elf rogue, I'm getting a +4 reflex save not a +6, and on your skills is that your ranks or your total bonus.
Tassadar - NG human fighter, I'm getting a +4 fortitude save not a +3, a +7 initiative with improved initiative feat.
Ryu - LN dwarf fighter, I'm coming out at 32 GP, 4 SP, and 8 CP left.
Megamickel - N ? druid
Sorry, I knew I'd forget to change a few things. Originally the stats were different, but I changed them around a bit.

Edit: Was always 40gp for fighters for me. What is it supposed to be, 100?

Edit 2: Jesus Christ! 150!? Lolz. I was an asshole DM then, I gave my level 4 chars no more than 50gp each to buy stuff at the start.
 
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dmronny

dmronny

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Re: D&D campaign (to be named)

Average GP would be 150 for a fighter.
 

lurker

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Re: D&D campaign (to be named)

I'm sorry to say, but I dunno if I will be joining this or not. Intrest is not feeling too high for DnD atm >.>
 
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dmronny

dmronny

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Re: D&D campaign (to be named)

Hey it's a-ok, man there'll always be a next time.
 

pbird

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Re: D&D campaign (to be named)

I'm not going to object to more gold - I just noticed that I didn't have a water skin or a light anyways. Oops. >.>''

There: Changed. Though I am confused as to why the living magical weapon gets more starting gold than the classes that need a cross-bow. Ah well.
 
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dmronny

dmronny

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Re: D&D campaign (to be named)

I don't really know why you'd need the extra gold myself, but hey it's not like everything always makes sense anyways. Oh yeah I was going to ask how many skill points do warlocks get, the same as sor/wiz because I couldn't find that anywhere when I was checking things out.
 
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Copper

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Re: D&D campaign (to be named)

Name: Craig
Class: Fighter
Level: 1
Race: Human
Alignment: Neutral Good
Deity: Trithereon
Size: Male
Age: 22
Gender: M
Height: 6'1''
Weight: 211 lbs
Eyes: Grey
Hair: Black
Skin: Pale
Oooh, me like. Except for the name. The only Craig I know is an idiot. *chuckles* (Unless it's not pronounced like the real world name.)

Copper - CG half-elf rogue, I'm getting a +4 reflex save not a +6, you forgot your grapple and attack bonuse for your weapons, and on your skills is that your ranks or your total bonus.
Krys's reflex save breaks down as such: +2 from dex, +2 from Class, and +2 from the chart on pg. 22, unless I'm reading that wrong and they're *later* breaking down what they talk about on that page in the classes' individual saving throw charts, in which case, I will happily adjust because I did this at 4AM.

Also, I only forgot my attack bonus on my bow (or if I throw a dagger) *goes and adjusts* Otherwise, I get no attack bonus at this time. I also left off grapple because I get no bonus/modifier at this time, though I likely ought still keep it on my sheet...

In my skills, that is my total bonus, Rank + Ability modifier.
 

Megamickel

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Re: D&D campaign (to be named)

Sorry for not having posted my sheet yet. Still working on it, should get it up tomorrow (if I'm not too busy with WotLK)
 

Tassadar

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Re: D&D campaign (to be named)

It's pronounced like the real world name. I'm lazy, my last character was a ninja named Steve. :p

When do you think we're gonna start dmronny?
 

lurker

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Re: D&D campaign (to be named)

Just remember,
 

pbird

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Re: D&D campaign (to be named)

I don't really know why you'd need the extra gold myself, but hey it's not like everything always makes sense anyways. Oh yeah I was going to ask how many skill points do warlocks get, the same as sor/wiz because I couldn't find that anywhere when I was checking things out.
2 + int per level - which is 5 for me (2, +2 int, +1 human)
 

Copper

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Re: D&D campaign (to be named)

It's pronounced like the real world name. I'm lazy, my last character was a ninja named Steve. :p

When do you think we're gonna start dmronny?
*shivers* Must remember he's a tall, pale, dark-haired guy, not a 50+ year old with no common sense.

And I fully accept Steve as a name for a ninja.
 

Tassadar

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Re: D&D campaign (to be named)

I actually considered making this character act semi-retarded, (refers to himself in the 3rd person, charges into a room full of enemies shouting his name, ect.) despite his 14 intelligence, because I've been watching too much of Splinter Cell Chaos Theater. But I don't really want to anymore.

I probably should give him a last name though, might make things easier.
 
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dmronny

dmronny

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Re: D&D campaign (to be named)

"The inquisition what a show. the inquisition here we go." There Monty Python quote satisfied. Very true statement, but they forgot the requisite Star Wars quote as well. "Help me d20 you're my only hope."

I found a PDF of Complete Arcane so now I don't have to pester Pbird about the warlock anymore. Oddly the only thing I liked about the book was the warlock, except for the only chaotic or evil part. Almost as annoying as the paladins are all lawful good rule. Not that I ever followed that anyway. Glad you didn't either.

Probably get started as soon as all the charries are good, since I'm done with all the low-level adventure stuff.
 
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dmronny

dmronny

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Re: D&D campaign (to be named)

Oh no double post.

Krys's reflex save breaks down as such: +2 from dex, +2 from Class, and +2 from the chart on pg. 22, unless I'm reading that wrong and they're *later* breaking down what they talk about on that page in the classes' individual saving throw charts, in which case, I will happily adjust because I did this at 4AM.
That's exactly what they're doing being redundant. I knew you didn't actually have a bonus for attack or grapple I just hate blank spaces is all. the skills I was just making sure on because I was being lazy and didn't want to add without being sure what I was adding.
 

Copper

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Re: D&D campaign (to be named)

Well, one thing about this is hopefully entire "sessions" won't get forgotten about in favor of quoting video games, movies, TV shows, Dr. Horrible, Venture Brothers, and Animal Planet...(Yes, this has happened to my group several times.)

Allrighty, will fix. And as far as I know, the math adds up on the skills. Again, was doing it at 4am, but I was awake, at least so should be all good.

I actually considered making this character act semi-retarded, (refers to himself in the 3rd person, charges into a room full of enemies shouting his name, ect.) despite his 14 intelligence, because I've been watching too much of Splinter Cell Chaos Theater. But I don't really want to anymore.

I probably should give him a last name though, might make things easier.
To give an example, btw, is what we had to deal with *every* session. There was one instance where the DM stopped the game so he could roll his hit points because he hadn't for the past FOUR LEVELS.

Game! Whee!
 
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