Well... it needs to have all the options for character modification, positions, skill tree etc' so that the players can exchange slaves. So when it's in place, all the other game systems need to be already working. That's actually way harder than it soundsWhat do you mean? how does the trading system use everything?
Ha ha - thanks man . We actually just finished the character custom system so the on-line market day is not TOO far away nowwell, it SOUNDS hard, so it must be really really really hard xD
good luck! can't wait for it.
Ha ha - thanks . Version 0.2 is releasing in 2 days!!EXCITING!!!
NOICEit just was!!
Thanks man! So happy to hear!NOICE
This is a pretty good update, to be honest - wasn't expecting that at all..
the only thing that bugged me is in the temple (which is awesome!) - I wish there was a way to maybe purchase a couple of upgrades together, just so I could see the outcome better.. I'm never quite sure how things are gonna look, and that'll feel way better to have..
but overall, good job!!
Good points. Yeah, that shoulden't be hard to do - so would be happy to. Would be happy to hear more ideas if you have some.I like where you're going with it.. basically just having the option to maybe view something before you buy it (or see a few upgrades ahead, kind of) that would be awesome.
Also - dunno if it's possible, but maybe have the transformation for the male and female better - like having breasts on the male character - and muscle density options for the female? that would really be interesting to see
We took your advice! Males can have breastsI like where you're going with it.. basically just having the option to maybe view something before you buy it (or see a few upgrades ahead, kind of) that would be awesome.
Also - dunno if it's possible, but maybe have the transformation for the male and female better - like having breasts on the male character - and muscle density options for the female? that would really be interesting to see
Ha haSWEET! I did something!
We are thinking about it. Honestly - the team is a bit debated on that front and we are trying to figure out the right way to do it, if any. Would actually like to hear you guys and your thoughts on the matter.how about a public demo?
I mean, at this point I actually think something with locked features would get you people to join.. I mean.. it's patreon, and you don't have something people could judge you by before putting in money.We are thinking about it. Honestly - the team is a bit debated on that front and we are trying to figure out the right way to do it, if any. Would actually like to hear you guys and your thoughts on the matter.
Interesting. I can see that point and it has been brought up by a few people. I have to ask though, why are the (lots) of videos not enough in your mind? Are they really not and does a free demo help or people just want it because "it's free"? Why is it so common to put those out and many people now expect them as standard?I mean, at this point I actually think something with locked features would get you people to join.. I mean.. it's patreon, and you don't have something people could judge you by before putting in money.
I mean, the first tier is at 15$? that's the price of an indie game.. usually a finished one. and to pay that (monthly!) without even seeing if you like that game, is kind of a drag, maybe?
I would release something, but I think just the one, not recurring updates, or new demos. Just the one public demo, that has a bit of everything you plan to have in the game..
A video cannot answer one simple question: "Will this game run on my PC and if yes - it will run well enough?" This is especially important for people with older PCs.Interesting. I can see that point and it has been brought up by a few people. I have to ask though, why are the (lots) of videos not enough in your mind? Are they really not and does a free demo help or people just want it because "it's free"? Why is it so common to put those out and many people now expect them as standard?