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ADV Ci-En [Super Dimension Awakening Laboratory] Succubus Reborn


You're in luck: here's the 2 cards he previewed
5 cost miracle, gives you a turn
3 cost curse, grants +2 pursuit to all of your squeezers and at the beginning of your turn, all squeezer on your side of the field gets lust crest

That sounds like a hail mary game ender card right there
Wisdom does not get affected by lust crest. No wonder it's a curse.
There's a 2 cost card that gives other squeezers calm mind that also makes them not affected by the lust crest. They'll just have +2 pursuit is pretty crazy. Put that on a Prehistoric and you're building what 6 imagination per prehistoric? Pretty excited for that curse.
 
You can make it worse, calm mind a nun and and just recycle the card LOL
 
You can make it worse, calm mind a nun and and just recycle the card LOL
It seems to be a stationary, so the card stays on the field and curses your squeezers at the beginning of your turns with Lust Crest.
That makes it not even work with the 1 mana Purification card.

With the current cards this curse card requires a lot of set up to be worthwhile.

Oh god... I hope he doesn't buff defensive playstyles.
Right now a deck without guardians is basically unplayable due to the threat of Trafficker.
But I doubt the condom card protects against him, so I doubt defensive decks will be viable in the near future.
 


New update
new scene: cheerleader cowgirl (note: there is a lot of movement, so try not to zoom or leave this scene running too much)

3 New cards

new status/ability:
Safety switch: Will not force-squeeze. When this status becomes 0, becomes berserk.

ability/status change:
Durability (you can find this on the blowup doll cards): When this status becomes 0, changed to be sent to graveyard

Balance change:
Blowup doll: changed ability from durability 5 to safety switch 5
Rather than losing durability per turn, safety switch will only decrease when using the doll's ability.

Additions:
Title: added (provisional) 3d background
Story map (beta) added, no scenario yet just some fights
changed "squeeze battle" to "free battle"
added animation speed to top right during squeeze scenes, right click to toggle

then some bugfixes, most important one being "using lactation on an already lactating squeezer won't cause cards to be drawn"
 


New update
...
Game looks way more professional now.
GUI looks pretty bad though still.

It's hard to do user interface design though. I can't complain. It's not enough to just be a good artist, it's a different skillset.

BTW bgnac, I'm trying to create a ruin contract deck with Prehistoric, since you want to have will on her anyway. My problem is that the setup for the strategy is too slow, and it's not reliable. Do you think you can get one to work efficiently?

Also... wtf is High Dimensional Scale? You get an extra turn? It only costs 5? Ah wait it's not a stationary.
 
my combination for ruin contract is to run 押し付け (Press?), play the card, then press it on the enemy. With boobjobs from prehistoric I can guarantee one way or the other im going to have enough to run both cards at once. Since the target for ruin contract can't be switched you can just press it on the enemy right after playing and let them have it. No will or other shiet involved.
I think it's a better fit for wisdom though because of the whole lust crest = strengthened vagina attack
 
my combination for ruin contract is to run 押し付け (Press?), play the card, then press it on the enemy. With boobjobs from prehistoric I can guarantee one way or the other im going to have enough to run both cards at once. Since the target for ruin contract can't be switched you can just press it on the enemy right after playing and let them have it. No will or other shiet involved.
I think it's a better fit for wisdom though because of the whole lust crest = strengthened vagina attack
Wisdom comes with Will though. Pressing wisdom doesn't help you.
Wisdom is a good secondary squeezer in a ruin deck I agree.

But yeah, I didn't think too much about press... Pressing a harapeko inma with ruin would be really powerful!
EDIT: Seems like the double pursuit bonus from Ruin contract doesn't stay when you use swapping or pressing.

EDIT 2: Made a pretty consistent wisdom deck. With the buff to flock of goats a while back it's even got some defensive measures against kidnapping.
CS001=2,CS005=2,CT003=3,GD010=3,MC001=3,MC004=3,MC005=3,MC007=3,MC008=2,SC001=3,SC002=2,SC003=2,SC005=3,SC006=2,SC007=2,TC004=2,p=SC003,n=WisdomButMostlyDisappointment

EDIT 3: FINALLY I got the Ruin Contract deck to be good.
CS008=2,CT003=3,CT007=1,CT009=2,CT010=2,GD010=3,GD016=3,MC004=3,MC005=3,SC000=7,SC003=2,SC005=3,TC008=3,TC022=3,p=SC005,n=Risktaker

It actually defeats most other decks at a reasonable rate. It's weak to the heavy heat card, and dragon tho. Also... well... hmm... you should turn off animations if you're gonna play Risktaker. The animations never end.

EDIT 4: And... I got a generically strong deck that uses the Cheer girl. It also has a very doable secondary win condition of boobs save the world.
CT010=1,GD002=3,GD004=3,GD009=2,GD010=3,GD016=2,GD018=2,MC001=3,MC007=1,MC010=1,MC012=2,MC013=2,SC001=3,SC002=3,SC005=3,SC007=3,TC004=3,p=SC007,n=Fight On!
 
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You do not lose Pursuit 2 if you switch control of Ruin Contract to your opponent.
Seems the most consistent way to use Ruin Contract is a deck that can make use of it and add "Press" on top of it to disable your opponent's squeezers.

Edit:
Ruin Contract also give Pursuit 2 to any squeezer that comes onto the field afterwards. If you force it onto your opponent they will eventually have Pursuit 2 squeezers cursed with Lust Crest.

Edit2:
Marianera triggers before Ruin Contract. Dunno if you can sacrifice it if your opponent forced it upon you. Seems like Maria still reigns supreme.
 
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Wisdom comes with Will though. Pressing wisdom doesn't help you.
Wisdom is a good secondary squeezer in a ruin deck I agree.

But yeah, I didn't think too much about press... Pressing a harapeko inma with ruin would be really powerful!
EDIT: Seems like the double pursuit bonus from Ruin contract doesn't stay when you use swapping or pressing.
What I meant was what someone92 said, you play ruin contract and gain pursuit 2 for a round, make your squeezers move, then before you end your turn you use Press to put the ruin contract on the enemy. The lust crest activates, enemy is fucked.
Marianera triggers before Ruin Contract. Dunno if you can sacrifice it if your opponent forced it upon you. Seems like Maria still reigns supreme.
Pretty sure you can sacrifice it on the condition it's on your end of the field when maria comes after you.
 
My least favorite aspect of this game is the temptation system.

It's literally useless and a waste of a good animation. I really truly hope he can remove the system or work it so that it has both advantages and disadvantages.
Seems like Maria still reigns supreme.
What do you mean by this?
 
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What do you mean by this?
Marianera is a squeezer, your wincon and a counter against almost everything all in one, and is always in your starting hand, so you always get your engine starting on turn 1.
A few other decks might be about as strong as a Marianera deck, but none are as consistent.
 
Wisdom comes with Will though. Pressing wisdom doesn't help you.
Wisdom is a good secondary squeezer in a ruin deck I agree.

But yeah, I didn't think too much about press... Pressing a harapeko inma with ruin would be really powerful!
EDIT: Seems like the double pursuit bonus from Ruin contract doesn't stay when you use swapping or pressing.

EDIT 2: Made a pretty consistent wisdom deck. With the buff to flock of goats a while back it's even got some defensive measures against kidnapping.
CS001=2,CS005=2,CT003=3,GD010=3,MC001=3,MC004=3,MC005=3,MC007=3,MC008=2,SC001=3,SC002=2,SC003=2,SC005=3,SC006=2,SC007=2,TC004=2,p=SC003,n=WisdomButMostlyDisappointment

EDIT 3: FINALLY I got the Ruin Contract deck to be good.
CS008=2,CT003=3,CT007=1,CT009=2,CT010=2,GD010=3,GD016=3,MC004=3,MC005=3,SC000=7,SC003=2,SC005=3,TC008=3,TC022=3,p=SC005,n=Risktaker

It actually defeats most other decks at a reasonable rate. It's weak to the heavy heat card, and dragon tho. Also... well... hmm... you should turn off animations if you're gonna play Risktaker. The animations never end.

EDIT 4: And... I got a generically strong deck that uses the Cheer girl. It also has a very doable secondary win condition of boobs save the world.
CT010=1,GD002=3,GD004=3,GD009=2,GD010=3,GD016=2,GD018=2,MC001=3,MC007=1,MC010=1,MC012=2,MC013=2,SC001=3,SC002=3,SC005=3,SC007=3,TC004=3,p=SC007,n=Fight On!

1611160662854.png
kinda funny seeing my own deck fighting against your Risktaker, the field is so messy lol
my win rate against your Fight On! deck is 50:50 so far, and that deck seem interesting to use

anyway, can anyone test play against my deck? (haven't tried how good my deck on AI yet)

CT002=1,CT008=1,CT010=2,CT011=2,GD002=2,GD003=3,GD004=3,GD005=1,GD006=3,GD010=3,GD012=2,GD016=3,GD017=1,GD020=2,GD023=2,GD025=1,GD028=2,GD029=2,MC002=2,MC005=2,MC007=1,MC008=3,MC010=1,MC012=3,MC013=1,MC014=1,MC020=1,MC022=1,SC001=3,SC002=3,SC003=1,SC004=2,SC005=3,SC006=2,SC007=3,SP001=3,TC008=3,TC022=1,TC023=1,p=SC005,n=Milk Me
 
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CT002=1,CT008=1,CT010=2,CT011=2,GD002=2,GD003=3,GD004=3,GD005=1,GD006=3,GD010=3,GD012=2,GD016=3,GD017=1,GD020=2,GD023=2,GD025=1,GD028=2,GD029=2,MC002=2,MC005=2,MC007=1,MC008=3,MC010=1,MC012=3,MC013=1,MC014=1,MC020=1,MC022=1,SC001=3,SC002=3,SC003=1,SC004=2,SC005=3,SC006=2,SC007=3,SP001=3,TC008=3,TC022=1,TC023=1,p=SC005,n=Milk Me
The deck seems to lack focus. You have many cards of a human deck, of a fast deck, of a healing deck, of an Infinite Energy deck that many times you will not have cards in your hand that have a strong synergy with each other.
The AI seems to be able to pilot this deck fairly well, though.
 
anyway, can anyone test play against my deck? (haven't tried how good my deck on AI yet)

CT002=1,CT008=1,CT010=2,CT011=2,GD002=2,GD003=3,GD004=3,GD005=1,GD006=3,GD010=3,GD012=2,GD016=3,GD017=1,GD020=2,GD023=2,GD025=1,GD028=2,GD029=2,MC002=2,MC005=2,MC007=1,MC008=3,MC010=1,MC012=3,MC013=1,MC014=1,MC020=1,MC022=1,SC001=3,SC002=3,SC003=1,SC004=2,SC005=3,SC006=2,SC007=3,SP001=3,TC008=3,TC022=1,TC023=1,p=SC005,n=Milk Me
77 cards!

Dude that's too much.

Let me give you some advice. Every turn you draw 1 card in this game.
That means that if you have 3 of a specific type of card in a deck, you have a 3/40 chance of drawing that card in a 40 card deck.

If you 77 cards you have a 3/77 chance to draw it.

3/40 is a 7.5% chance of drawing it.
3/77 is a 3.8% chance of drawing it.

When it comes to your starting hand, you start with 7 cards. That means if you have 3 of them in a 40 card deck you have a
52% chance of drawing the card you want in your first turn, and a 7.5% chance of drawing the card you want in your following turn.

For 77 cards? 52% becomes 27% on your first draw, and each turn afterwards you only have a 3.8% chance of drawing your card.

In short, the more cards you have the less probability you have of drawing the card you want to complete any strategy.
More cards means you are MUCH more reliant on luck. Your deck is practically all luck driven. It has no consistency.

In every card game out there do you know what cards get banned the most?

DRAW POWER

Pot of greed is still banned in Yu-Gi-Oh. Graceful Charity is still banned as well. Cards that let you draw are too powerful because it allows you to draw the cards you need to complete your strategies.

==

The AI can't play Risktaker well btw. The main victory condition is actually Wisdom's special win condition and the AI never aims for it. In fact, there's no way they should have over 100 energy with wisdom and ruin contract on the field. Wisdom will ride for 5 energy 3 times which is 15 energy, and 1 other squeezer will nullify the effects of infinite energy.

Now in card games there are instances that having more than the minimum might help you. For instance if reaching 0 cards is a gameover condition and you have self-destructing cards it might be a good idea to have more than the minimum. Vast majority of the time though you stick to the minimum.

==

Your deck's not a bad start though. You have a strong understanding of what kind of strategies to build, and know how valuable the squeezers are to get those strategies on the field. So you've got the hang of the fundamentals of the game, but I'd say you have to be more decisive. It's not just about having good strategies, but making those strategies happen as fast possible. I have a winrate against your deck. I've dueled it... 3 times now and have not lost. I used Risktaker and it's one of my more dangerous(for me) decks too.
 
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The AI can't play Risktaker well btw. The main victory condition is actually Wisdom's special win condition and the AI never aims for it. In fact, there's no way they should have over 100 energy with wisdom and ruin contract on the field. Wisdom will ride for 5 energy 3 times which is 15 energy, and 1 other squeezer will nullify the effects of infinite energy.

Now in card games there are instances that having more than the minimum might help you. For instance if reaching 0 cards is a gameover condition and you have self-destructing cards it might be a good idea to have more than the minimum. Vast majority of the time though you stick to the minimum.

==

Your deck's not a bad start though. You have a strong understanding of what kind of strategies to build, and know how valuable the squeezers are to get those strategies on the field. So you've got the hang of the fundamentals of the game, but I'd say you have to be more decisive. It's not just about having good strategies, but making those strategies happen as fast possible. I have a winrate against your deck. I've dueled it... 3 times now and have not lost. I used Risktaker and it's one of my more dangerous(for me) decks too.
what's the wisdom's special win condition btw?
and i just know if you run out of card to draw, it means you win (from your pict)

anyway, yeah actually i building my deck just for seeing their H-scene mostly but unexpectedly it kinda have high win rate
right now kinda struggling building a deck with 40 card that have stable win rate (can't seem to win against maria nera deck so far with 40 deck)

maria nera deck : (found it from their blog)
CS001=3,GD008=1,GD010=3,GD015=3,GD016=3,GD018=3,GD020=3,MC001=3,MC003=2,SC001=3,SC002=3,SC004=3,SC005=3,SC999=1,TC001=3,p=SC999,n=マリアネラ
 
what's the wisdom's special win condition btw?
and i just know if you run out of card to draw, it means you win (from your pict)

anyway, yeah actually i building my deck just for seeing their H-scene mostly but unexpectedly it kinda have high win rate
right now kinda struggling building a deck with 40 card that have stable win rate (can't seem to win against maria nera deck so far with 40 deck)

maria nera deck : (found it from their blog)
CS001=3,GD008=1,GD010=3,GD015=3,GD016=3,GD018=3,GD020=3,MC001=3,MC003=2,SC001=3,SC002=3,SC004=3,SC005=3,SC999=1,TC001=3,p=SC999,n=マリアネラ
Maria Nera's a pretty powerful card right now.
Wisdom's special win condition is that if she gives you a handjob and if you have no cards left to draw in your deck, you win.

Yeah, it takes practice to get good at building decks. It's objectively the best decision to have the least amount of cards in your deck, and draw power is quite powerful.

BTW, one of the best changes Succubus Reborn has made is that Big Breasts draws a card on use. So does milking.
This makes Big Breasts almost necessary for most decks since Draw Power is big, and big breasts make your squeezers better.

The hardest part about building decks is choosing the amount of squeezers to have in it. Too few and you won't draw them when you need them. Too much and you'll have less cards to actually defend yourself, fight and win.

The thing with Maria Nera is that she will definitely squeeze the player, and she brings out an infinite amount of lesser succubi.
Incubus Guardians get stronger the more squeezers enter your side of the field so Maria Nera decks will generally use them. That being said, Incubus Guardians aren't actually that strong on summon, they're just annoying. Maria Nera can be countered by decks with high efficiency in getting out guardians.

anyway, yeah actually i building my deck just for seeing their H-scene mostly
You can see the scenes on demand by going to squeezer edit and clicking on the positions.
 
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maria nera deck : (found it from their blog)
CS001=3,GD008=1,GD010=3,GD015=3,GD016=3,GD018=3,GD020=3,MC001=3,MC003=2,SC001=3,SC002=3,SC004=3,SC005=3,SC999=1,TC001=3,p=SC999,n=マリアネラ
That's the pre-nerf aggressive deck for Maria, when Swapping costed 1 energy and Lust Crest 3 energy.
You start with Maria and swap her with an opponent's squeezer so that at the beginning of turn 2 you have 3 squeezers and the opponent has just one. If the opponent started you can then use Lust Crest on turn 2 so that in turn 3 the opponent has only one usable squeezer while you have 4. Also in turn 3 Maria used to start forcing the opponent to sacrifice cards.

My benchmark test for new decks is a defensive Maria deck:
CT009=3,GD004=3,GD009=3,GD010=3,GD016=3,GD020=3,MC001=3,MC006=3,MC016=3,SC001=3,SC004=3,SC005=3,SC007=3,SC999=1,p=SC999,n=Marianera Last Longer

It aims to have simply more stuff to sacrifice to Maria so eventually the opponent is cursed with her tattoo and soon after loses. It is very boring to play, though.
The AI can run it somewhat decently, it can be pretty dumb in choosing what to sacrifice (e.g. it does not sacrifce Ruin Contract).
 
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