Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!
Thanks for your support of the game, and I'm glad you enjoyed it!
Yes, I try to check for spelling / grammatical errors when I can, and I initially had a friend look it over as well before release, but since they have been busy as of late, I've just been doing it myself for the most part. I still have an overuse of dots in character quotes, but I'd say it's more of a habit picked up from playing some Japanese H-RPG's like Violated Heroine (which pretty much does the same thing), heh.
Indeed, the first six skills are basically 'freebies', and the rest are better spaced out. In the database, I have about 25 skills for each character total, so that SHOULD be good for the rest of the game depending. The caster classes are likely going to get even more, due to the nature of their skills (what with Lanie combining different elements in the future like wind + water = ice and fire + earth = lava or explosions a la Grandia I). I'm not really using any advanced scripts with the skills, but mainly working with what I have--next patch self-buffs will be 100% instead of randomly autofailing since I forgot to select a certain option. ^^;!!!
I also hate the random battle system, cause when I used to play traditional RPG's back in the day, I would literally forget where I was going or what I was looking for after getting into a one and focusing my attention on the battle, so I really liked the ToS / Chrono Trigger system somewhat better, where it could almost be expected.
Hope you enjoy the next update as well, which should be out before the 20th! Unless I get greedy and decide to add more content.