Re: [Team Krama][FPS] Rape of the Dead
I donated to their Patreon and got the latest build, playing through most all of it last night. While its not my favorite game, I have plenty to say about it as it is intriguing. I'll offer a summary of the games content for those who are interested and my own personal thoughts on the game. I can't speak for the quality of the story as I can't read moonrunes.
>>The Gameplay
So to give a gameplay overview, you play as a male character with three female sidekicks battling zombies and other monsters from level to level. You always spawn with a modified bat melee weapon and glock pistol with infinite ammo and can pick up better weapons and ammo that appear in the levels as pickups with green highlights. The objective differs from level to level. Sometimes you have to hold out against waves of enemies, sometimes you have to get from point A to point B and sometimes you have to defend a specific point on the map.
The heroines follow and stay close to you wherever you go and can do a decent job of defending themselves for the most part. They focus enemies that are closest to them and have the ability to knock enemies away and stun them if they get into melee range. However they only engage enemies within a certain distance of them, meaning that they will ignore enemies with dangerous long range attacks like the quadrupedal monster and the giant worm. Because of this the job of tackling these high priority threats falls to you. Don't even bother shooting the regular zombies at all, let your girls handle them and just backpedal and strafe away from them if they get close to you. Instead you should focus your efforts on the other, more dangerous enemies that your girls tend to ignore. Zombies and monsters also attack the closest target, a fact that you can exploit to protect more vulnerable members of your party.
A big part of the game, especially later on, is having sex with the heroines mid battle. You are vulnerable while doing this so its best left for quieter moments in the level, though you can happily tanks hits from enemies without the animaton being interrupted. You and the girl both gain some health over time while the animation plays out, with a huge boost of health for you both on its completion, though the animation can be cancelled prematurely with spacebar. In addition, the girl gains a shield that negates damage for a while and you gain a massive damage boost, the length of depending on how successful you were at the sex minigame. You should be wary of doing this while being overwhelmed however. With both you and one of the girls occupied for a while, that leaves only two girls to hold back the enemies, meaning that once you're done you could re-enter the battle to find yourself in a dire situation.
If you go down, its an instant game over so hide behind the girls if you start getting low on health. If a girl goes down they stay in the spot they were incapacitated in and are vulnerable to being raped by 2 of the available enemy types. An enemy raping a heroine is highlighted in red and should be killed as soon as possible. (Unless you want it to happen you perv.) While being raped, that girl's health bar will fill with red, giving you a game over once it reaches the top. Giant zombies should be prevented from raping the heroines at all costs as their huge health pools allow them to stand in front of you, raping the girl and tanking magazine after magazine of bullets from you until you get a game over. You can revive a girl in the same way you can restore their health, triggering a sex animation, getting them back on their feet and into the fight.
What you never want is to have more than 1 heroine knocked down at the same time. Especially not three. The more girls that are knocked down the more the enemies will turn their attention to you, literally blocking your bullets with their many bodies as the girls are raped, preventing you from saving them. Sometimes it is beneficial to revive a downed girl even in the middle of a big fight and take a bunch of hits than it is to have to deal with protecting two downed girls at the same time. If all 3 girls go down, you will have your hands full defending them and yourself. The odds of failure are incredibly high in this scenario and if there are giant zombies involved its almost certainly a game over.
>>The Arsenal
This is a first person shooter after all, so how is the gunplay? To be quite honest it isn't great. Not unplayable, but certainly not very satisfying. Some weapons are more useful and fun than others, with some having awful issues that make them less desirable than even your starting pistol! As for variety there are 2 melee weapons, 2 pistols, 2 SMGs, 2 Shotguns and 2 Assault Rifles for 10 different weapons in total. The weapons your girls use are unique, you can't use them yourself. A common theme in this game is that for each category of weapon, one of two choices is far superior to the other.
>Melee
For melee you have a modified bat that you always spawn with. The weapon is garbage compared to the starting pistol, with terrible damage and range. It does seem to have a stunning effect with strikes to the head however which could be useful if used correctly. Otherwise, you will never use it. The second weapon is an energy sword with limited uses. As you'd expect, it deals a lot of damage and also seems to stun a lot more often as well. Unfortunately, the energy sword is rare and limited to the final stages of the game so you will almost never be using melee.
>Pistols
The starting pistol is fantastic for what it is. You always have it no matter what, it has a magazine capacity of 15, decent accuracy and decent power, capable of killing a normal zombie with two headshots. It is great and will be your main weapon for the early stages and a great weapon to use against regular zombies in the late game. The Desert Eagle handles in a similar way, but has more power in exchange for limited ammo and magazine capacity. The eagle can one shot regular zombies with good aim, making it good for those with a steady hand.
>SMGs
The first Submachine Gun and the first non starting weapon you get your hands on is the MP5. Unfortunately it is terrible, possibly the worst weapon in the game. It is so bad, using the starting pistol is often preferable in most situations. Its accuracy during sustained fire is god awful, most of your shots missing even when firing in bursts at close range. its firepower does not at all make up for this. Unless you literally press the gun against your target and pull the trigger, it isn't worth using. The P90 however is a substantial improvement. While it does a little less damage its larger magazine and MUCH improved accuracy during sustained fire makes it far superior to the MP5 and a solid choice throughout the game. It does burn through ammo quickly however, so you should make your shots count.
>Shotguns
Both Shotguns are among the worst weapons in the game and I wouldn't recommend them at all. Their lengthy reload times and terribly wide spread make them terrible against anything you aren't brushing shoulders with, with the exception of the giant worms due to their size. The Spas 12 has a noticeable improvement in damage over the MP-133 with pistol grip, but with such wide spreads their usefulness is severely lacking. It should be noted however that Shotguns used at very close range, combined with the damage boost you get from sex is an incredibly powerful combination, able to kill anything short of a giant zombie with one shot.
>Assault Rifles
Here are the real gems of the weapon line up. The 5.56 Assault Rifle is the best weapon in the game, with the perfect combination of power and stability to cut down your enemies ruthlessly. The AK-47 is almost as good with an even greater damage per shot but its wider spread makes its damage output lower then the previous rifle at anything other than point blank range. Both guns do suffer from a low total ammo capacity and that they are only found later in the game, but when you get them they can't be beat for effectiveness.
>>The Hentai
And here we have the whole reason to even consider buying this game. But is it worth it? You can have sex with the girls during the levels, granting you and her healing and temporary buffs, each girl having a different animation with the MC. Additionally in between every stage the MC gets a special scene with one of the girls. The zombies will only rape the girls once they have been knocked down and also have a game over animation different from their mid battle animations. Lastly, there is also a machine sex animation for each of the girls.
In total the MC has several different sex animations with each of the girls, depending on whether they are mid battle downed or if its a special scene between levels. The MC definitely has the lions share of the H here, which is great if you want a power fantasy to enjoy, but not so great if you want the monsters to have some fun. The monster H on the other hand is sorely lacking in comparison. Only a few animations total, 2 per enemy and 2 for each girl. Only 2 of the 5 enemies even have animations at all, the others not interested in the girls at all. Lastly, each game over animation ends with the monster killing the girl in a brutal fashion, though the camera angle softens it to make it seem a little less brutal than it actually is,something that could be a turn off if you don't like or can't tolerate that sort of thing. All in all, I found the amount of H content on offer to be fine for the main character, but lacking for the monsters. Be wary of that if its only the monster scenes that are drawing you in to purchasing.
>>Arbitrary End Score -- 6/10
Considering that this is the circle's first game and that they are innovating in a genre of gaming that almost never sees any H content, there is certainly a novelty to playing this game. It can be fun at times, frustrating at others but is all around solid with no game breaking bugs encountered. The H animations and sound design is also solid, the expressions of the heroines during sex also passable, an impressive feat for a budget 3D game. There is a lot more that could be done to make this an unforgettable game, but without resources or experience its understandable that this was all we got. Perhaps a sequel or future game with more funds will allow the team to showcase more of their talents and create an even better game next time around.
As a final note, the game is worth buying for the novelty of playing something new and to support the efforts of the team in making future games. Its alright, but don't expect to have your mind blown, despite the innovative premise and execution.
>>Personal thoughts
Here I'm just going to talk a little about what I personally think would make the game better than it is now. Some ideas to improve on what is already there.
This one was obvious but more content is always good. But specifically it would be great to have more H scenes for the monsters. If all 5 of the monsters had 2 H scenes each instead of just 2, that would have been ideal. Of course, more scenes is more work but it seems a shame to have an enemy in the game if it isn't interested in raping the heroines. It would also please people with an interest in the Monster x Human side of the game.
Other content that would be great to have more of is of course more enemy types, weapons and especially levels. The game is rather short if you aren't actively trying to lose along the way. The game is also fairly easy once you get the hang of the controls and find the weapons you like, fucking the heroines at every opportunity. Unless you are trying to lose or are handicapping yourself for fun, the difficulty is lacking. So being able to adjust the level of difficulty would be a good feature to have. Also, rebalancing the weapons would be a welcome addition, as some are so bad they aren't worth using over the starting pistol. *Cough* MP5 *Cough*
A survival mode would also be fun and add some extra hours to the length of the game, with the player having to fight off ever increasing waves of enemies on a map of their choice, perhaps being rewarded with CGs or access to the level select and gallery features for progressing past certain waves. The main game already plays pretty much like a survival game with waves, so implementing a survival mode probably wouldn't be that difficult. If extra enemies at higher waves is too much, their health and damage can be tweaked to gradually increase the difficulty until the player fails.
Additional enemy types would add much needed variety and depth to the gameplay. Enemies that do more than just attacking the nearest target would make it much more interesting. For example, an enemy that could pick up a fallen girl, run away with her to another part of the map and then start raping her there would force the player and the heroines to leave the part of the map they are comfortable defending to save the girl. This would mean the player would either have to take those enemies out quickly before they get any fallen girls or face having to sprint right into a crowd of foes guns blazing to get her back, probably ending with the party surrounded and in a desperate struggle. Having multiple fallen heroines would also make this enemy several times more dangerous, as they could carry the girls to different parts of the map, making it very hard to save them all.
Lastly, a change in perspective could have been a possible improvement to the game. Since the game is inspired by Left4dead, it would have been fun to have 4 female heroines, with the player able to choose which one they want to play as. Instead of a getting a game over when a girl is raped too much, that girl is creampied by the monster and is unable to be revived for the rest of the level, making the level much harder. Likewise, when the player is knocked down they can be helped up by the AI and if the player gets creampied, their control shifts to a girl of their choice who is still standing, only getting a game over when all 4 are down, like left4dead. The consequences of letting a girl be creampied could carry over to the next stage, the girl forced to birth some abomination and resulting in a big debuff for that girl during the next level. The player can also avoid this debuff if they choose to by simply restarting the level right away or when the level is chosen from the level select screen.
Thats all from me for now though, I hope some of you found my ramblings interesting! This game is far from great but it does break new ground. Hopefully pro studios start making moves into this area, inspired by this game and make a fantastic H shooter that is both deliciously erotic and fun to play in its own right.
Bye bye and have fun!