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ACT Vore Guro [Team Krama] Rape of the Dead (RJ202858)


Re: [Team Krama][FPS] Rape of the Dead

i thought hitboxes were on point. the only hitbox that got in the way where buildings. you could hit shoot the corner of invisible parts of buildings while trying to shoot zombies behind it.

the spray is the only thing that needs work.
 
Re: [Team Krama][FPS] Rape of the Dead

Spray is workable, if you keep it to bursts. And you can keep it to a more vertical kick with the zoom/gun site mode, because yeah the totally random side spray when you're in hipfire mode is usless.

Having a kneel mode which gives even less kick (but zero player movement) would be nice. Could even add (if you were a fem PC) new animations for being attacked in that position.

If not all the combat is the demos swarm type, don't think the spray is that bad. Going zoom/site mode for 2-3 accurate shots shouldn't be beyond player skills. Trying to do that when 10 are rushing... yeah. But maybe the game will expect you to have nades for that.
 
Re: [Team Krama][FPS] Rape of the Dead

Spray is workable, if you keep it to bursts.


but then it would be a burst and not a spray wouldn't it? kinda defeats the purpose if you call it by anything else lol.

even the spray gets bad in iron-sight mode. that's why i'm saying just the spray is bad, bursting and single fire are just fine.

unless you single fire too fast, then the cone expands. there is a cone for iron-sights too, it's just not visible. you can test it out pretty early with the mp5 you pick up at the start. just go into iron-sight and you can see the bullets start to get further from the center if you shoot a medium distant wall.
 
Re: [Team Krama][FPS] Rape of the Dead

but then it would be a burst and not a spray wouldn't it? kinda defeats the purpose if you call it by anything else lol.

even the spray gets bad in iron-sight mode. that's why i'm saying just the spray is bad, bursting and single fire are just fine.

unless you single fire too fast, then the cone expands. there is a cone for iron-sights too, it's just not visible. you can test it out pretty early with the mp5 you pick up at the start. just go into iron-sight and you can see the bullets start to get further from the center if you shoot a medium distant wall.

Workable as in avoiding, avoiding a weakness/drawback is a solution, certainly in gameplay

Well as nothing is defined, how many bullets does it take to go from a burst to become a spray?
If you're calling it a spray at some point because it's spread is over an accepted amount, then the problem is that there IS a spray.
((For clarity I'd use spray for the firing mode (constant over a long time), as different to burst.
Spread for the distance between the aimpoint and hit, as opposed to also using spray.))

As in if you fix the spray so there is no large spread ever, by that definition there is no spray.
So your comment the spray needs work, should read the spray needs to be removed.

But anyway, that's devs choice. L4D2 had spread/spray, it's part of the difficulty. You could stop and kneel for the most accurate rapid headshots you can get, or you could run open up (on full auto) and gun (spray and pray). And heavier the gun, usually the worse the spread, especially if not braced.. that's pretty standard.

Personally I don't to be constantly running and gunning with no penalty, as having to stop, get some accuracy to clean out the mobs... but while 15 feet away my buddy was being chomped was part of the gunplay. But as mentioned, depends on how they'll be doing the mobs in the full game.
 
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Re: [Team Krama][FPS] Rape of the Dead

Well as nothing is defined, how many bullets does it take to go from a burst to become a spray?

what are you talking about? burst fire HAS been define and it's been defined for a while. it dates back to the Vietnam war actually.

)

burst fire has always been 3 shots, even in replica fire-arms, bb-buns, paintball guns or video games. so anything past 3 shots is the start of a spray.

As in if you fix the spray so there is no large spread ever, by that definition there is no spray.
So your comment the spray needs work, should read the spray needs to be removed.

i think you're thinking of is recoil. which i think the recoil is fine. the spray is related to the cone and in that if the longer you shoot, the further it the bullets travel from the center. in real life, guns don't work that way. guns will always travel straight out of the barrel, not start to jet away. in this case, the bullets trajectory is determined by the recoil. if your gun is trying to run away from you, then yes, the bullets will also fly in the direction of the moment the barrel was facing. so for now, anything past the initial burst, the bullets feel like they are off.
 
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Re: [Team Krama][FPS] Rape of the Dead

gotta agree with the consciousness. the kick back from anything more than ((what feels like to me)) one shot every two seconds is nearly unworkable. I understand not wanting to simply make it a strafe and spray kind of game but I think its a bit much; at five feet away two out of thee shots in a burst should not be missing Horizontally
 
Re: [Team Krama][FPS] Rape of the Dead

I normally just hip fire for FPS games, but if you just aim sight for the head constantly and shoot between 2 - 4 shots a second you'll be fine. The Desert Eagle they give you is more then enough to deal with the majority of enemies, just grenade the crawlers and large groups or blast them up close with the P-90 so you don't miss as much. The spread could use some work, but as long as the dev keeps feeding us with ammo I can't see myself losing considering you're a walking infinite health pack. All we need now is Halo shields.
 
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Re: [Team Krama][FPS] Rape of the Dead

^oh yeah, about that. what button is grenades lol. i always end the game without having used any.
 
Re: [Team Krama][FPS] Rape of the Dead

what are you talking about? burst fire HAS been define and it's been defined for a while. it dates back to the Vietnam war actually.

)

burst fire has always been 3 shots, even in replica fire-arms, bb-buns, paintball guns or video games. so anything past 3 shots is the start of a spray.



i think you're thinking of is recoil. which i think the recoil is fine. the spray is related to the cone and in that if the longer you shoot, the further it the bullets travel from the center. in real life, guns don't work that way. guns will always travel straight out of the barrel, not start to jet away. in this case, the bullets trajectory is determined by the recoil. if your gun is trying to run away from you, then yes, the bullets will also fly in the direction of the moment the barrel was facing. so for now, anything past the initial burst, the bullets feel like they are off.

Yeah, but I didn't know that how YOU were using the term, I never assume in forums as you get long discussions and finding it's all about definitons.. I was kinda wondering as you were using spray as in number of bullets, and spray as in spread.

Sure, if it's the amount, that's up to personal tastes and the dev. And when people are commenting they really need to specify if they are aiming or hipshooting. Real random spread (regardless of what the gun is doing) is common for hip shooting. Red Orchestra (that was iron sites only, no painted crosshairs) had to start using it as folks were marking the aim point directly on their monitor and headshotting everyone form the hip heh.

If you're saying there's some randomness in the aimed shot, I haven't tested that. As movement from the barrel will cause more spread (bullets fly straight, but they still include the direction of the barrel movement at the time of clearing) over distance past the point the barrel was aimed. Way more techinical than the game needs for what it is heh. But maybe he's missing a link between the recoil animation and just using random spread. I don't know the engine does handles it. True balistics is more for games like RO that handle bullet drop etc.

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Not just a difficulty thing, but gameplay in regards to the theme. Say they add in clothing attacks... which would be nice as kinda sucks having only pretty much death or close to seeing any animations.

If you can easily take them out you'll never see them. If you have to pause to double tap each head, that works with the scene and the attack.

Or if to counter very little spread (easy headshotting), maybe to make it hard enought they will dump a ton of mobs on you to make up for it... making you too busy running around to watch any.

Anyway, no right or wrong, just thoughts on how and why you want as much accuracy as you get.
 
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Re: [Team Krama][FPS] Rape of the Dead

^oh yeah, about that. what button is grenades lol. i always end the game without having used any.

I believe the G button is for grenades. Just horde them all on you and throw the grenade down your feet, kills all of them instantly.
 
Re: [Team Krama][FPS] Rape of the Dead

I believe the G button is for grenades. Just horde them all on you and throw the grenade down your feet, kills all of them instantly.

Lol, so obvious but I had to search for it also. Yeah it's G.

Cheesy way to use them, maybe they'll cause at least clothing damage for friendly fire. Then it's also a cheesy way to see the animations. :)
 
Re: [Team Krama][FPS] Rape of the Dead

Lol, so obvious but I had to search for it also. Yeah it's G.

Cheesy way to use them, maybe they'll cause at least clothing damage for friendly fire. Then it's also a cheesy way to see the animations. :)

yeah, i would expect fragment damage, but that's smart. if you can cause clothing damage without doing health damage. that would be a cheeky way to get your girls naked XD.
 
Re: [Team Krama][FPS] Rape of the Dead

Well I believe clothing state is going to remain tied to hp state, so it's unlikely to be done that way. A friendly fire damage option as a way of increasing difficulty might be nice though.
 
Re: [Team Krama][FPS] Rape of the Dead

Might as well put my thoughts on this:

-The Mp5 irons are absolute garbage
-Bullet cones are ridiculous to the point where they fire at 25 degree angles out the barrel
-It feels like I'm babysitting the AI because they're more of a liability than help
-First person animations are much better than the ones they had a few months ago, but still need work.

Game's clearly in a better state that I'd thought it would be at this point, and being able to +1 the guns would be nice.
 
Re: [Team Krama][FPS] Rape of the Dead

I am surprised this game has progressed this far at all because I used to play L4D2 alot. Only reason i stopped is because it gets stale playing same maps again and again.

I suspected this game might have a certain problem so I decided to sabotage my team by doing nothing but stand like an redshirt escort AI. Surely enough once the girls went down, I cannot see the rape because I'm getting swarmed by zombies that blotted out the sun. All I could see is red outlines.

It was rather disappointing. This problem needs to be fixed.

And it seems that zombie rape only happens when girl's hp reaches zero. And clothing destruction seems to be tied to hp.

My reason for wanting an female protagonist? One more girl to enjoy :p

By green haired girl do you guys mean the girl wearing the red dress with twin tails? She's blond to me but her drawn art on title cover shows her as greenish/yellow mix. I think the maker can't decide between both colors.

This game is something I would buy. lol Its pretty close to instant buy but will be buy instant once they solve that problem I spoke of.

One of things I would want to do is mod out that megane chick and place adult angela balzac her place lol

edit: Not sure but.. did protagonist and his party graduate from stormtrooper academy? The guns is very very ineffective.. Only the baseball + grenades have some degree of lethality.
 
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Re: [Team Krama][FPS] Rape of the Dead

I am surprised this game has progressed this far at all because I used to play L4D2 alot. Only reason i stopped is because it gets stale playing same maps again and again.

I suspected this game might have a certain problem so I decided to sabotage my team by doing nothing but stand like an redshirt escort AI. Surely enough once the girls went down, I cannot see the rape because I'm getting swarmed by zombies that blotted out the sun. All I could see is red outlines.

It was rather disappointing. This problem needs to be fixed.

And it seems that zombie rape only happens when girl's hp reaches zero. And clothing destruction seems to be tied to hp.

My reason for wanting an female protagonist? One more girl to enjoy :p

By green haired girl do you guys mean the girl wearing the red dress with twin tails? She's blond to me but her drawn art on title cover shows her as greenish/yellow mix. I think the maker can't decide between both colors.

This game is something I would buy. lol Its pretty close to instant buy but will be buy instant once they solve that problem I spoke of.

One of things I would want to do is mod out that megane chick and place adult angela balzac her place lol

edit: Not sure but.. did protagonist and his party graduate from stormtrooper academy? The guns is very very ineffective.. Only the baseball + grenades have some degree of lethality.

I can't say for sure, but I'm pretty sure the creator is aware of the whole "Can't see the rape because I'm getting swarmed" thing but don't take my word on that. Just speculations

Also, yes the guns have terrible accuracy if you're not using right click to scope. If you're scoping with the right mouse and firing and aiming for the head then they're pretty accurate and do quite a bit of damage... Of course these are headshots I'm talking about so it's a given that it'd do more damage. No scoping is another thing though. Would like to spray and pray without missing a zombie that is right next to me when I'm getting ganged. Also as you progress in the game they're going to give you stronger guns from what the direction the creator is going. So guns currently being weak is understandable. Hopefully they make it so the strength of different guns scale with the difficulty of the level so things won't be dirt easy but still give a challenge. But that's my opinion.

If you have any suggestion that you guys would like me to post when they release next trial released in the middle of this month (Well he expects to release it mid this month) then you can send me a PM. I'll try to make a comment on any new posts about any fixing up this game needs. He's very open when it comes to opinions and criticism on things the game needs help in. He's pretty on point on answering questions and concerns considering his time zone. Just if you do plan on PMing me please don't PM me things that aren't really worth mentioning like "The AI is dumb" or "Make it so we can have auto win cheats" or something that drastically changes something and he has to change other things to compensate for that change.
 
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Re: [Team Krama][FPS] Rape of the Dead


I just want to see more monster designs, preferably with a rape animation from the creator's imagination. I already have a female character I'm interested in, ala twintails, that's usually enough for me to take a look. I also doubt he has time to add anything grandiose to the H content now like a pregnancy system or a captured and must rescue system. As long as doesn't skip the beat when it comes to adding a large sum of H content with the gameplay in mind, I'll be satisfied.
 
Re: [Team Krama][FPS] Rape of the Dead

I just want to see more monster designs, preferably with a rape animation from the creator's imagination. I already have a female character I'm interested in, ala twintails, that's usually enough for me to take a look. I also doubt he has time to add anything grandiose to the H content now like a pregnancy system or a captured and must rescue system. As long as doesn't skip the beat when it comes to adding a large sum of H content with the gameplay in mind, I'll be satisfied.

this gave me an idea. something like L4D's smoker. a monster that may attempt to drag or carry a girl off screen and you have to shoot it off her before it does. if it succeeds, it's an automatic game over as if she was downed.
 
Re: [Team Krama][FPS] Rape of the Dead

this gave me an idea. something like L4D's smoker. a monster that may attempt to drag or carry a girl off screen and you have to shoot it off her before it does. if it succeeds, it's an automatic game over as if she was downed.

Smoker x Resident evil 4 sherry style? Sounds like a real pain in the ass though. I was thinking of a captured system like how Mad Script does it. Then again, it's clear the enemies in this game don't want the girls alive at all, it'd have to be bandits or some kind of breeder monster.
 
Re: [Team Krama][FPS] Rape of the Dead

Smoker x Resident evil 4 sherry style? Sounds like a real pain in the ass though. I was thinking of a captured system like how Mad Script does it. Then again, it's clear the enemies in this game don't want the girls alive at all, it'd have to be bandits or some kind of breeder monster.

i'm ok with a breeder monster. make it a bad end so no pregnancy system has to be made in place. just inflate the belly of the model. pretty easy to do.

this would be a good time to use a spider type monster. can capture girls with webs or something like that. if not, just having the spider monster be the last thing to sex the girl like normal.
 
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