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ACT Vore Guro [Team Krama] Rape of the Dead (RJ202858)


Re: [Team Krama][FPS] Rape of the Dead

i'm ok with a breeder monster. make it a bad end so no pregnancy system has to be made in place. just inflate the belly of the model. pretty easy to do.

this would be a good time to use a spider type monster. can capture girls with webs or something like that. if not, just having the spider monster be the last thing to sex the girl like normal.
Well if it's going to be a bad end then there's no need to change anything since the game already has that. The point was thinking about a new system in place, a way to avoid game overs by continuing the game while the captured girl gets raped in til you save her, adding less frustration and more reason to keep fapping. That's the reasoning behind a capture and rescue system anyway.
 
Re: [Team Krama][FPS] Rape of the Dead

There's lots of systems you can steal heh. But the big changes is not making it GOR, as it seem to be now.

Personally, with this type of game I'd much rather have stuff in game as it supports it. Like RPG maker games are notorious for GOR as the ingame doesn't really support animations etc. so it's stuck at the end on a loss.

But with an engine like this, sky is the limit. Assuming you cut the numbers down so you can actually see stuff and have time to you could

Add some grapple attacks (so you need to save them) and so you get stuff other than just when they 'die.

-could have clothing attack animations (as opposed to just removal).
-cum coverage (if dumped on while being held).
-skin damage.. get their butt spanked and red (parasite in city- had a so funny animation on that).
-belly inflation (post rape, assuming it's not gameover anymore). Then ways they can deflate. Or maybe it comes out after X time, but they can't fight when it does.

Lots of the game stuff would be watching these poor girls slowly get taken down over time.
If they are captured somehow, do the L4D thing where you find them later heavily used and can be rescued.

Game over could be you going down. With them losing clothing, slowing down being inflated etc... eventually be mostly you doing the work. And if it worked like L4D with grapples, you don't have to grind down to 0HP.

But that's a totally different direction. Right now it's pretty much the standard GOR with canned animations at the end. With some M-F sexing animations for the health recovery... which is why I think he made the protag male even after the vote.
Lots easier to create I'd think, but makes it petty meh to me as it's the usual except having to kill zombies to get to it. If killing zombies is just the block to the content, rather than the actual content, rather not have it.

BTW, there was some similar Alpha game like this, more medieval style. But 3d, had swords, clothing damage. But also grapple, you were fem and could be raped.. and could look around while it happened and watch your friends. Looked for it, couldn't find it again though. Just remember looked like you were running around inside an Egyptian temple.

Edit: Derp, brainstorm and slightly different google and found it, and it's here (thought it was)
http://www.ulmf.org/bbs/showthread.php?t=26933

So an example of in game rape via grappling. New alpha also. Bugs grapple (and the usual stinger in the butt), and even a horse trap. Slowness of swords definately help.
 
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Re: [Team Krama][FPS] Rape of the Dead

Can someone kindly give me some tips on how to beat the level, please?
I've been playing for almost 3 days on and off and I can't hold out for 10 minutes.
The AI tend to die quickly and the healing system kind of fuck me up all the time. For example AI low in health so I go heal her but the time it took to heal is ridiculously long and by the time you heal one of them the other is already low on health cause all the mobs are focusing on her. So you need to go heal that girl and by the time you heal the second AI, the green hair loli would probably die because no on is helping her while I am focusing on healing the bots.
please....just tell me how to beat this one fucking level ;_;

P.S I seen my fair share of porns over the years but this is the first time in my life where I want the H-scene to be over as quick as possible......."MC stop taking your sweet time and get it over with >: ("
 
Re: [Team Krama][FPS] Rape of the Dead

Can someone kindly give me some tips on how to beat the level, please?
I've been playing for almost 3 days on and off and I can't hold out for 10 minutes.
The AI tend to die quickly and the healing system kind of fuck me up all the time. For example AI low in health so I go heal her but the time it took to heal is ridiculously long and by the time you heal one of them the other is already low on health cause all the mobs are focusing on her. So you need to go heal that girl and by the time you heal the second AI, the green hair loli would probably die because no on is helping her while I am focusing on healing the bots.
please....just tell me how to beat this one fucking level ;_;

P.S I seen my fair share of porns over the years but this is the first time in my life where I want the H-scene to be over as quick as possible......."MC stop taking your sweet time and get it over with >: ("

One thing, be aware there's nothing after you win really.
But anyway, some general things.

-Save the nades until the end. Conserve the rifle ammo also.
-At 3:30 there's a one min pause. That's when you have sex with a girl, use mouse click to time the bar (space quits). Heals and gets clothing back. Not sure if you can do both girls in that time. Pretty sure that's why the pause is there, it's a demo so showing off healing system. Don't need it any earlier really, and certainly can't use it later.
- Run for ammo/nades dumps. Unlike L4D there's no smokers to pick you off.
- As the shit hits the fan fully, fall back to the door and throw the nades at your feet.
- Conserve ammo by using easy shots. Zombies always go for closest. So in emergencies fall back and let them go for the girl at the door. She's full health anyway. When they cluster there, nades or burst fire for easy headshots.
 
Re: [Team Krama][FPS] Rape of the Dead

The girls wont even shoot on my game. Is this the case for all of you?
 
Re: [Team Krama][FPS] Rape of the Dead

Personally I'd like it if guns were made more lethal. I felt like I was using NERF guns for the whole time.

I take aim across the street to frag the zombies.. 30 bullets later the zombie is still alive and trying to lock his lips with me.

I don't want to aim for the heads all the time, its such a tiny target -.- Even more worse if there's at least one poking you and you have to try aim for the head somehow to save bullets or spend 10+ bullets shooting into the chest and it might die.

This game is just torture in exercise trying to make use of guns. To put it simply trying to shoot the zombies is suffering.
 
Re: [Team Krama][FPS] Rape of the Dead

If you have a potato trying to run this game head over to your AppData\Local\RoD_v01\Saved\Config\WindowsNoEditor and change everything which have "Quality" value to 0 in GameUserSettings.ini. You can also use custom resolution there by messing around with ResolutionSizeX and
ResolutionSizeY value. Do note that the options in game will overwrite these values if you click apply.
I think this game has a lot of things need to work on especially the gun play and the AI. Though it can always copy killing floor :D
 
Re: [Team Krama][FPS] Rape of the Dead

Personally I'd like it if guns were made more lethal. I felt like I was using NERF guns for the whole time.

this.

tbh i haven't tried the game myself but i've seen some youtube gameplay and guns sure are really underpowered if you don't have excellent aim.

Also the melee gameplay is quite similar to No More Room in Hell, but faster.
 
Re: [Team Krama][FPS] Rape of the Dead

this.

tbh i haven't tried the game myself but i've seen some youtube gameplay and guns sure are really underpowered if you don't have excellent aim.

Also the melee gameplay is quite similar to No More Room in Hell, but faster.

They're going to be introducing stronger guns in later stages. Hopefully with enough feedback they won't be underpowered
 
Re: [Team Krama][FPS] Rape of the Dead

I agree wholeheartedly with Tontoman's post above on this page. The game over based design at the moment is just such a tragic waste. It practically splits the game into being a clunky shooter with some h-content feeling like it's slapped on the side, rather than being the main attraction.

Integrate the H-content into the gameplay itself, and it goes beyond just being a handful of simple animations that you could equally enjoy on Gelbooru, and becomes something that you can only enjoy fully by playing the game itself. It also greatly extends the longevity of the same amount of content. I've put over 50 hours into MaidenSnow, and somehow can still get a thrill from the same utterly minuscule amount of animation. The context of it occurring in the gameplay makes it feel like so much more. It's the entire point of making an erotic video game in my eyes. Otherwise you might as well just make a normal game, and then make some porn separately.
 
Re: [Team Krama][FPS] Rape of the Dead

The way he implemented the H content isn't bad imo, as it still has H content integrated with the gameplay considering enemies can rape the girls mid-battle and you can rape them as well for health which constitutes as having hentai content in the actual gameplay mechanics. It could be worse, you could have no rape in battle and just a game over animation after you've lost the objective or girls health. At the very least, it's not on the same vein as many other H games are when it comes to providing the H content, it's just he gave the gameplay a strong amount of meaning, not being too partisan over either core system in play. While still making the game feel like a game, he forgo the ability to make you feel like you can't lose. Perhaps people would feel better about an eventual deadlock due to stats or strength in enemies over time rather then an instant game over.

The problem would be the cockblocking provided by the swarm of enemies, the difficulty of playing an FPS with shoddy guns and the annoying game modes provided to play in that would interrupt the joy of the H content. I believe once the developer adds an exploration mode without having a wave spawn every 10 seconds you'd be at ease to find a good time to watch the girls get raped, while simultaneously deciding when it's time to get serious and play the game. Additional features like actual clothes destruction is probably unnecessary considering the girls have to be a 0 life to get raped anyway, unless there's an enemy that gropes them mid battle in the near future. Perhaps a nude mode might be available in the options menu as a feature.
 
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Re: [Team Krama][FPS] Rape of the Dead

Well that's a lot of problems right there. The raping might be 'mid battle', but it's end of the game. You said yourself, no clothes and 0hp. Only the guy PC has content non death related. So all the animation is still GOR, not minute 3 in a 6 minute level (except the PC sexing).

We have folks complaining about underpowered guns already, yet folks still (even with the ones having trouble) are complaining about the mobs cock blocking because players still are failing ONLY at the end when the big swarms come in.
So how are you meant to get to these animations (or lose at all) when in adventure mode there will only be a few zombies? And moreso if they get better guns? If it's at a 'boss' area where it's massive mobs for a challenge, swarm blocking again.

And you can't watch for some fun and then get serious, as again, that happens at the end of the players life. They are already dead.
Even if you can 'save' them by breaking the rape, you've had to play poorly (impossible currently without swarms) long enough for them to get naked. It's not like you decided slack off for a second and let it happen. That only works for non 'dead' animations.
---

So the big issues are how to get a challenge without mob swarms, when even with sucky guns, folks are only losing once they are large.

Have some content that doesn't happen only at death, because happening at no cloths 0hp is GOR even if still 'in game'. It's endgame content where you reload the game. Which is why I listed groping, clothing damage, cum effects, traps, other assults etc. that can happen anytime. Minute 1 or 6 in a 10 minute level.
You're basically playing in a free form animation engine, why not use it for whatever you can dream up.

-
The content one is easy to add, just work (and I do realise that's not actually easy heh). The balance... no idea. Even L4D a great game never worked that way. They used swarms to take players out, even the special zombies usually needed backup with decent players.

But there, at any time content helps out, as it doesn't require losing to happen. Anyone can miss and be grappled at one time (break that grappled, clothed but still a blowjob animation), or traps even maybe.
If gun range and lethalness is a problem (not helping your buddy on purpose still kind of sucks gameplay wise), could always make them like the GOR cutscene. Grapples, traps, etc. are shown as cutscenes, then control is given back to the player to save them. Still not ideal though.

And even with nothing happening, if it's just visuals of the characters it's something. You have stuff that happens not at the end, then the end animations become a nice bonus... even if it happens at the end with the boss (or a massive mob swarm).
 
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Re: [Team Krama][FPS] Rape of the Dead

Like I said, a different game mode would help find the H scenes easier to view. If you really think the game is going to be too easy that you'd have to lose on purpose, just ramp up the difficulty setting, should the game have it. With different enemies to fight and layouts to fight in, the game can potentially be rather difficult in the future, most certainly a possibility to add different ways for the enemy to win if they have instant rape moves, though that would be really cheesy. If your goal is just to view the H scenes, wait for a full save for a gallery or level select. The girls do lose their clothes, though it's tied to their HP pool and the enemies don't have any groping or molesting attacks so the only reason to get horny is if you're playing badly and get distracted by the lewd on screen to the point where you just say fuck it and surrender.

That being said, I understand you want the H mechanics in the game to be more fleshed out and not result in a game over so you can fap-as-you-play, maybe the developer just wishes to see people play a video game before you play the hentai game. There's a lot of developers out there like this, especially the ones that like to have a learning curve built in or a sense of justifying the difficulty because you're playing a game and they feel it's only right to make it feel more like a game then for it's fap material. It's arguably a 'to each their own' kind of setting, to where gaming enthusiast are forced to decide if they want to play a game for it's merits over it's H content. There have been people that said they find gameplay so much fun they don't even care about it's H content, where others say the H content in a game is so much fun it's the right way for an H game to be made. I honestly don't understand it myself, being I'm mostly in the latter category as well as also being an avid gamer, but I'll let the $$$ figures decide what's the 'right' way to make an H game.
 
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Re: [Team Krama][FPS] Rape of the Dead


Hmmm, so ramping up the difficulty.... how..
Decrease the gun accuracy? Have more mobs at once? Been down that path.
Super bullet spongy, lack of ammo? Having to make something challenging, yet while allowing the player to sit back and view (if we're just talking current rape animations)...? That's not a normal FPS problem.
It's not an easy fix, but with the swarms and animation aside that's a side issue.

As for the content, restating what I originally posted was also because you said it was already there. "as it still has H content integrated with the gameplay considering enemies can rape the girls mid-battle and you can rape them as well for health which constitutes as having hentai content in the actual gameplay mechanics."
So that was to clarify that, no, it's not correct. Now you seem to concur..

So GOR. Sure lots of games go that way, but in my first post I said that's usually because the game platform they are using don't support it ingame well. RPG maker, ok you can have mini animations pixel art, but doesn't really support it. Ditto sidescrollers. GOR comes in because those engines do have title screens (game start and end), so use those for your GOR CGs. This case is different because the engine used can support it at ANY time, fully, so why not use it so you can be different?

H-content and good gameplay aren't exclusive. Iris Action is a fun side scroller, and it's got plenty of ingame H content, that the engine can manage. I've never heard of anyone saying they don't want any H in their ingame content as it detracts.
The game "being so good they don't NEED the H content" to want to play it isn't the same as not wanting the content in there. It's just pointing out that for once, the game is good enough not to rely on the porn (an exception) for sales. Stands on it's own.
I've heard devs wanting good gameplay (not 'just' getting by on porn) in their H-game, but also never heard the H somehow detracts from that and they left it out (but if if you have an example of either, I'd love to hear it as I follow game development). If anything, I've seen good combat stuff in RPG maker, and they add in a side window with clothing damage, or small reaction animations to get in what they can. They get it in because they are good what they do. Game and H wise.

Because honestly, the chances of getting really good FPS is pretty slim. Even big devs mess it up (balance, AI etc.). So if it's going to be like this but a bit better, I'd rather play wolfenstein or Doom, and go watch some porn after. But if the H is truly intergrated into the game, well that's something NEW. And if the game is bearable, I'll go for it because it's different. The actual game has to be less good (I'm more forgiving) if it's intergrated and giving something new. And it's not that I don't want a 'good' zombie FPS game, it's just I'm not expecting it.
 
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Re: [Team Krama][FPS] Rape of the Dead

Hmmm, so ramping up the difficulty.... how..
Decrease the gun accuracy? Have more mobs at once? Been down that path.
Super bullet spongy, lack of ammo? Having to make something challenging, yet while allowing the player to sit back and view (if we're just talking current rape animations)...? That's not a normal FPS problem.
It's not an easy fix, but with the swarms and animation aside that's a side issue.
Yes, that's some of what he can do. Some people enjoy the artificial difficulty, the challenge it brings. Others prefer a more casual experience with their time, it's to each their own.

As for the content, restating what I originally posted was also because you said it was already there. "as it still has H content integrated with the gameplay considering enemies can rape the girls mid-battle and you can rape them as well for health which constitutes as having hentai content in the actual gameplay mechanics."
So that was to clarify that, no, it's not correct. Now you seem to concur..
No, I still stand by my statement. The way he implemented the hentai so that it's serves a purpose besides just fap is that it restores health and it doubles as an additional health bar that ticks towards a game over. Whether or not you can agree with that is still left open, but honestly, it could have been bare bores with just normal health packs scattered throughout the map and when you girl's health reach 0 you would get your game over CG. Make no mistake, the H content serves as a mechanic in the game and is not something to take for granted given it leads to something more then typical CG grind. If he plans to change the game over aspect of the mechanic then it would seemingly make the game more enjoyable to fap to, but it would leave the game with no current way to see the game over sequence as it is and thus needs additional methods to support this. Feel free to give suggestions.

So GOR. Sure lots of games go that way, but in my first post I said that's usually because the game platform they are using don't support it ingame well. RPG maker, ok you can have mini animations pixel art, but doesn't really support it. Ditto sidescrollers. GOR comes in because those engines do have title screens (game start and end), so use those for your GOR CGs. This case is different because the engine used can support it at ANY time, fully, so why not use it so you can be different.
Ask the developer what he does with his time and resources, but not critique it. What he decides what he wants for his game is entirely up to him. What you believe should be in the game or what you believe would make the game more enjoyable needs to be thought out and sent to him in a message. Best way is to make a consensus with other people so as to gain maximum traction and favor. One loud voice is still just one voice, you're going to need more backing or relevance to the developer. And ultimately, it's still up to the developer.

So H-content and good gameplay aren't exclusive. Iris Action is a fun side scroller, and it's got plenty of ingame H content, that the engine can manage. I've never heard of anyone saying they don't want any H in their ingame content, it's usually a game engine restriction. I've heard devs wanting good gameplay (and good for them!) in their H-game, but also never heard the H somehow detracts from that and they left it out (but if if you have an example of either, I'd love to hear it as I follow game development). Or another reason... as aways time/money. Gating expensive/time consuming H content behind easy to produce blocking filler content is a way to do it. It would be much easier to make set CGs/animations and have them trigger after dying, and making generic levels with mob swarms as the filler. Or kill 50 mobs on this map with RPG style games. Than having to intergrate it into the actual game with all the flexability and design that would require.
Sadly that's a reality and I wouldn't blame the dev as he's got to eat, but the discussion is about what would make a good game. General mechanics.
If you lurk some of the H game threads around here more you'll see some people that mention they love gameplay to the point where the H content becomes minuscule to the enjoyment. Just because it's an H game doesn't mean they have to subtract the gameplay so it's just fap material like you said. As long as you keep in mind that they're still trying to make a game, so they have to keep it within the understanding that it's a video game, and they may have been inspired by games like doom or L4D to make something similar, but with hentai. Also, I've seen some crazy stuff with game engines, I highly doubt that's a factor in deciding features and gameplay mechanics. I've seen RPG maker games turn platformer and shmup, unity game turn into bejeweled, Python turned into a 3D experience. In the right hands, you can do a lot of things. There are few exceptions, and I'm sure in that instance a developer would have to move to another game engine that would support their ideas, like what the Hound of Blades developer did. Nothing is impossible if you put in enough hard work, it's just hard, especially to the inexperienced and unimaginative.

Because honestly, the chances of a small developer making a really good FPS is pretty slim. So if it's going to be like this but a bit better, I'd rather play wolfenstein or Doom, and go watch some porn after. But if the H is truly intergrated into the game, well that's something NEW. And if the game is bearable, I'll go for it because it's different. The actual game has to be less good (I'm more forgiving) if it's intergrated and giving something new.
Again, that's up to the developer. Maybe he wants to make a good FPS game and this is his first time. If that's what he wants then he'll need advice from people who made FPS games before, or were in their shoes once for actual experience on the matter, not opinions from the peanut gallery. I do believe for an H game to be an H game it needs H content. It doesn't have to be integrated into the gameplay mechanics, but it would certainly make the game more enjoyable for fappers like us who already went through the muck of standard CG grind games. That being said, this game has shown that it has a lot to offer and much room for improvement. Let's see how things turn out.
 
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Re: [Team Krama][FPS] Rape of the Dead

.....

If you lurk some of the H game threads around here more you'll see some people that mention they love gameplay to the point where the H content becomes minuscule to the enjoyment. Just because it's an H game doesn't mean they have to subtract the gameplay so it's just fap material like you said. As long as you keep in mind that they're still trying to make a game, so they have to keep it within the understanding that it's a video game, and they may have been inspired by games like doom or L4D to make something similar, but with hentai. Also, I've seen some crazy stuff with game engines, I highly doubt that's a factor in deciding features and gameplay mechanics. I've seen RPG maker games turn platformer and shmup, unity game turn into bejeweled, Python turned into a 3D experience. In the right hands, you can do a lot of things. There are few exceptions, and I'm sure in that instance a developer would have to move to another game engine that would support their ideas, like what the Hound of Blades developer did. Nothing is impossible if you put in enough hard work, it's just hard, especially to the inexperienced and unimaginative.

Let's see how things turn out.

You caught me in a edit, so quotes don't match up, but that's fine.

For GOR, if you want to say ingame content that still only occurs at the end of game isn't like standard GOR, we agree to disagree. For me the Game Over part is the key, not whether it's ingame engine or cutscene/CG

For the H content (what I was editing). "There have been people that said they find gameplay so much fun they don't even care about it's H content".
Yeah but "so good I don't need the H content" doesn't mean it's not wanted.
So that whole, "devs might want it a good game", as a reason NOT to have H ingame didn't make any sense to me.

as is "It's arguably a 'to each their own' kind of setting, to where gaming enthusiast are forced to decide if they want to play a game for it's merits over it's H content."
Why either or? That's what I've never heard of. Is it a badly worded form of 'so good it doesn't need it', but again they're not stopping from playing it because it's H, right?
I know I'm only speaking from my perspective and others I know, but game and H content are judged combined. A game that maybe isn't good enough to normally play, might be with good H content. And the other way, a game with poor H might be good enough to play if the gameplay is great. Why would I be chosing based on only one or the other??
So I don't see how any of that comes up to why or why not you'd have H content ingame.

For the RPG maker, SOME can change it, the pros. If you read the forums, more can be done now than before as there are fan made plugins you can use to expand on it, but that's more recent. Remember the whole point of RPG maker is you're buying a system so you can make a game without making a game engine. You seen how many RPG made games out there. You think all of them could hack the engine? Hence for the most part people were limited to it. Similar to Skyrim. Many modders, most using tools created by the very few and had to wait for them. And moving engines takes money and time (relearning). But whatever, it's opinions.

"It doesn't have to be integrated into the gameplay mechanics, but it would certainly make the game more enjoyable for fappers like us who already went through the muck of standard CG grind games."

Yeah, I never meant it as a 'has to', we were talking about general design and what to do with rapes, captures etc. If it came across that way, not intented, just went into detail as this stuff interests me.
So none of this is a critique of the dev as we're leaving out the whole issue of dev resources. And certainly not trying to mind read him on his intent for the game, whether it be a great zombie shooter with H, or a H game with zombies.
Wasn't even thinking on that, but more on what you stated... being intergrated would put it apart from so many other CG grind games, as they have the engine to do it. That was the general jist.
Lets hope it works out for them.
 
Re: [Team Krama][FPS] Rape of the Dead

Well, I never said there shouldn't be any H content, and I did agree they could make alterations or features that would make it more enjoyable to fap, just it needs to be done in the correct fashion so as to not break the current vision the developer has in mind. The way they're doing it now isn't bad at all, and constitutes as an actual Hentai video game with the hentai content being a part of the gameplay and not just tacked on, at least by my standards. I never implied you were thinking maliciously by the way, I just had to clarify the holes in your arguments left by my uncertainty with what you were saying.

Shit, even back in 2000 when people were using the old RPG maker engine they modified the engine to be like shumps. It's all about dedication, willpower and capability of the person at hand.

By the way, someone uploaded sneak peak images of the trailer on e-hentai with previews of upcoming content, though at a very low resolution and nothing juicy to grab so to speak. At least we know what's coming someday.
 
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Re: [Team Krama][FPS] Rape of the Dead

One thing, be aware there's nothing after you win really.

I wouldn't say that. There is the scene after you win with the player character and the red head girl where you get a controllable camera.....
 
Re: [Team Krama][FPS] Rape of the Dead

This seems to have become a bit of a mixed up debate with a degree of misunderstandings, but the key point I want to be sure we can all understand and agree on, is that gameplay and H-content are not competing concepts. They can absolutely be one and the same thing, simultaneously, and neither inherently detracts from the other.

This shouldn't need to be a case of conventional shooter vs non-interactive animations. And as Tontoman has been pointing out in regard to what the engine has already demonstrated (to be capable of), it's really not. It's primarily a case of merging it more seamlessly.


On the subject of 'cock-blocking' and difficulty, that does remain a design challenge. Earlier and non 0hp dependant rape wouldn't change that directly, but would at least provide more opportunities to see it, than just that one over crowded moment right at the end. When I first learnt of this game, the image that came to my imagination seemed such an obvious a design choice, that I was really surprised to learn it wasn't their plan. And that was having the equivalent of L4D special zombies be able to initiate stun-locking sex attacks at any point in the game. A clothing tearing requirement at first, followed by sex. Normal zombies might be able to do the same, perhaps if their target is in certain states (stunned, naked, slimmed, etc). Personally I'd have had a fourth female character on offer, and allowed the player to pick between any of them, to be a potential victim in the same way (Like L4D again). But that's perhaps going beyond what's feasible or reasonable to discuss this far into development. But y'know, one can dream.
 
Re: [Team Krama][FPS] Rape of the Dead

Agreed. However, I find the idea of enemies being able to instant rape you a menacing proposition considering that's how they win. I recall playing L4D, and I was never worried so much about witches or boomers, just smokers that if they would catch you at the wrong time, it would easily spell an instant game over, and that's no fun (Also tanks when they would knock you off the map lol). While it sounds good for more H content opportunities, the increase in difficulty and frustration might be more then what you bargained for and may just make it even harder to get the H content in the later stages of the game.

If they made it so we didn't game over when they get raped, we would need to find other means to get the game over animations that's unique to each enemy and girl. Considering the girls end up dying after they get raped, we can assume they're not going to be in a closet waiting for you to get them out so they could be re-spawned either. I certainly don't like to idea of being rewarded for playing extremely bad, but neither do I like the idea of winning to unlock these as some extra instead of serving as a component to the game.
 
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