AngelKara
Sex Demon
- Joined
- Dec 14, 2010
- Messages
- 277
- Reputation score
- 13
quuuuuuuuuuuuuuick question
when the game is made, how will the rape scene be activated, ( i feel like i asked this b4 but too lazy to check)
Tina - object A
Tina(attacking)- object B
enemy- object C
now, when object A comes into contact with object C or any porjectile of Object c, a certain sprote animation will happen (rape animation), but if object b come into contact with object c, it would be destroyed.
now with projectiles, we might need to input a blocking mechanism.
so object B2 is tina blocking. she can only block projectiles and wil have to dodge any other contant attack.
does that sound good
a to c = rape
b to c = c die
b2 to c = rape
b2 to c (projectile) = block
and when at the end of the rape function, won't reseting the room start the game over. (i feel 75% sure that it will but i may be wrong.) but if it will i don't want to do that.
sry 4 not having anything made yet but i've been working on the game a lot, so i want to have a complete stage to show. but
@rydin- i noticed in one of your pics you have a whole bunch of variables.
is that wat i need to make an action happen with a sprite for ex. attanking and jumping. how do i learn how to use variables like that
gah......
wish i was faster.
another clarifacation session. who here has played rush or.... what ever the new name is?
imma use that game as an example. forget the style or w.e/ lets focus on the enemy and how it reacts with the main char sprite.
how should the enemy ai be in the game
i did some research and creating an enemy ai that dose move in response to the main chars moves is EXTREMELY diffucult. it may be too much for my mind to handel but if i must do it i will.
but..... sshould the emeny be mindless?
what i mean by that is the enemy have set movements and attacks that will be predictable and based on timing (every couple of sec do this) and by itself will be pretty easy to fight
but when there are numerous enemies on the stage it would be hard to dodge them all. sort of like Rush or w.e/
now with the boss..... i dont clearly know yet but what about a set of moves that are timed but happen i a random order.
what do ya think or shoud i elaborate more.
i might be too vague.... let me know plz
Um... clearly you have not played enough NES. That's how ALL enemies were done back in the day. and for simple amateur indie games, it remains the best way to do things.what i mean by that is the enemy have set movements and attacks that will be predictable and based on timing (every couple of sec do this) and by itself will be pretty easy to fight