Re: Anthophobia
From my experience, as long as you conserve ammo (no guns when pipe and lowkick can clear without damage or little damage) and avoid unnecessary confrontation (taking a hit or 2 to run past hordes in some case, eg. last 2 segment of stage 1) you'll always have enough ammo for areas that demand it.
Many of the enemies are avoidable too, for example the garden in stage 2 can be passed without using much ammo, just take a hit or 2 running past hordes here and there, rip cloths to heal when possible and you'll get to the end with plenty of bullets and a doable chunk of health before factoring in the refills found before the boss.
I'd say the game is designed so that if you find yourself down to melee against a horde you can't avoid, then things are supposed to get pretty at that point
Though it's also designed so that if you optimize your runs you'll never run into those situations.
For me stage 2 tend to be a major stage for running past things and using invulnerable frame a lot. Stage 3 though I tend to clear most things which isn't a problem given ample ammo.
I bet there're some jaw dropping speed run out there.
Yet, there are unavoidable hordes of enemies that you have to take down by beating them up in close combat if you run out of bullets, so all that really changes is the tempo of the combat, which for me makes the melee combat cumbersome and overly long at times when it's unavoidable.
From my experience, as long as you conserve ammo (no guns when pipe and lowkick can clear without damage or little damage) and avoid unnecessary confrontation (taking a hit or 2 to run past hordes in some case, eg. last 2 segment of stage 1) you'll always have enough ammo for areas that demand it.
Many of the enemies are avoidable too, for example the garden in stage 2 can be passed without using much ammo, just take a hit or 2 running past hordes here and there, rip cloths to heal when possible and you'll get to the end with plenty of bullets and a doable chunk of health before factoring in the refills found before the boss.
I'd say the game is designed so that if you find yourself down to melee against a horde you can't avoid, then things are supposed to get pretty at that point
For me stage 2 tend to be a major stage for running past things and using invulnerable frame a lot. Stage 3 though I tend to clear most things which isn't a problem given ample ammo.
I bet there're some jaw dropping speed run out there.
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