Re: The Love Thread (Or Just Warms and Fuzzies)
If you're talking about pure character-wise as far as playing goes, I don't have a preference of one or the other. Ike is enjoyable for his sweeping fsmash and upsmash, and his final smash is one of the least broken ones that's also very enjoyable to watch. His recovery, however, is GOD-AWFUL. You have excellent horizontal recovery, and excellent vertical recovery, but they're mutually exclusive - there's no escape from the bottom 180 degrees of the stage if you're not right next to the stage lip. Marth is still fun, I actually think they improved him. You'll never hit anything with his final smash, but that's ok since most people turn them off anyway.
No, what I meant was they ruined the spirit of the Ike/Roy characters. Roy in the game is not a slow powerhouse, he's an agile fencer (until you get the sword of seals - which is where the fire element comes in - when he turns into a beast of a fencer). Ike is pretty much the same thing, although once he gets Ragnell, he can solo entire maps. He never had a fire-element sword, though; if anything, his element would be wind. His mastery skill, Aether (upb in ssbb), heals him for half the damage he deals. It would have been really nice if they'd given him a token 1% heal whenever he hit anybody with that move. Better yet, they could have solved his ridiculously bad recovery and given the nod to the actual canon character if they'd made Aether his up throw (same idea as Kirby's) and given him the token 1% heal whenever he used it (as long as they made sure he couldn't chain grab, maybe even put in diminishing returns so it only gives him the heal once every ten seconds or something).
Also, in the real game, Ragnell could fire shockwaves of energy (if you haven't played FE, it's the same shockwave that he shoots when you miss with his final smash). They could have kept canon and made his neutral B a little short-distance shockwave, which would serve the triple purpose of not only making him a medium-weight character with a tool for harassment (more along the lines of Link), but getting rid of that idiotic no-range charge move he has (if you're playing against people who will actually walk into that, I'd suggest finding a different group to play with).
Worse, there is nothing in Path of Radiance that suggests Ike is super-strong (I haven't finished Radiant Dawn yet). Yeah, he's the most broken Lord in the FE series, but he wields Ragnell with a two-handed grip. In the game's story (albeit not in the actual mechanics), he's an average-strength kind of fighter, nowhere near the brawling capabilities of a berserker or a dragon laguz.
Sorry for the wall of text, but that's sort of my beef with how the ssb dev teams interpreted those two particular characters. I mean I understand that to really be strict in the characterizations, they would completely break the game. Lords, after all, are supposed to be the keystone of your military, and as such are almost impossible to kill if appropriately leveled. And Ike, as I mentioned before, can literally solo the last fifth of the game's maps with Ragnell and Aether. But they could have kept closer to the actual characters' fighting style while not breaking the ssbb combat system.
Oh look, prince of persia just finished downloading. Bai!