```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gamecode/adventureCode/adventuring.rpy", line 474, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSystem.rpy", line 2322, in script call
call sortMenuD from _call_sortMenuD_61
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2329, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2322, in script call
call sortMenuD from _call_sortMenuD_61
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 770, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2120, in script call
call sortMenuD from _call_sortMenuD_12
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2329, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 1798, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2329, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2305, in script call
call combat from _call_combat_1
File "game/gamecode/combatcode/combat.rpy", line 527, in script
pause
File "renpy/common/000statements.rpy", line 416, in execute_pause
renpy.pause()
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/gamecode/combatcode/on_combatMenu.rpy", line 201, in cmenu_setColumn
cmenu_columns.insert(depth, cmenu_getSkillList())
File "game/gamecode/combatcode/on_combatMenu.rpy", line 554, in cmenu_getSkillList
usable = skillIsUsable(skill)
File "game/gamecode/combatcode/on_combatMenu.rpy", line 372, in skillIsUsable
if skill.requiresStatusEffectSelf != "" and skill.requiresStatusEffectSelf != "None":
AttributeError: 'Skill' object has no attribute 'requiresStatusEffectSelf'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gamecode/adventureCode/adventuring.rpy", line 474, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSystem.rpy", line 2322, in script call
call sortMenuD from _call_sortMenuD_61
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2329, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2322, in script call
call sortMenuD from _call_sortMenuD_61
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 770, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2120, in script call
call sortMenuD from _call_sortMenuD_12
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2329, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 1798, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2329, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 4717, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2305, in script call
call combat from _call_combat_1
File "game/gamecode/combatcode/combat.rpy", line 527, in script
pause
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\ast.py", line 1949, in execute
self.call("execute")
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\ast.py", line 1937, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\statements.py", line 277, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 416, in execute_pause
renpy.pause()
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\exports.py", line 1480, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\core.py", line 3518, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\screen.py", line 714, in event
rv = self.child.event(ev, x, y, st)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\viewport.py", line 306, in event
rv = super(Viewport, self).event(ev, x, y, st)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\behavior.py", line 962, in event
return handle_click(self.clicked)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\behavior.py", line 897, in handle_click
rv = run(action)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\behavior.py", line 313, in run
new_rv = run(i, *args, **kwargs)
File "E:\MonGirlDreams-Alpha-v23-pc\renpy\display\behavior.py", line 320, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/gamecode/combatcode/on_combatMenu.rpy", line 201, in cmenu_setColumn
cmenu_columns.insert(depth, cmenu_getSkillList())
File "game/gamecode/combatcode/on_combatMenu.rpy", line 554, in cmenu_getSkillList
usable = skillIsUsable(skill)
File "game/gamecode/combatcode/on_combatMenu.rpy", line 372, in skillIsUsable
if skill.requiresStatusEffectSelf != "" and skill.requiresStatusEffectSelf != "None":
AttributeError: 'Skill' object has no attribute 'requiresStatusEffectSelf'
Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Monster Girl Dreams Alpha-v23
Thu Jul 02 03:06:16 2020
```