New updates feel... lacking. I'd chalk that up to Venefica taking so long and adding anything more substantive while stability is still... iffy would be inviting issues. Also, no Christmas for anyone, so Threshold can work through the holidays!
Well her art wont really change other than new experssions most likely.
But her entire combat n such is in need of stuffs.
But yeah it wont be any time soon.
And for more randomish explore events I'd like to have them be togglable too to an extent, with having them on increase rewards or something.
I feel like some stuff like random-ish events should more focused on an intelligence check than anything else. I also think the system as it exists now kind of invites an unbelievable kind of premise where monstergirls will specifically wait for your dick, even if the threat of being rolfstomped is much greater on every visit. I'm almost expecting in-universe for the succubus ninjas and harpy tengus to unionize and demand a level cap on adventurers who explore the Willpower Temple to grind for materials (for Venefica) and eros. I don't know how many harpy tengus were I've denied the dicking to just cause I wanted to grind levels.
It works for the willpower temple and forest dungeon only because those are set areas, and I would even argue that keeping them without the explore option (or implementing an exclusive optional combat system) as they are would be better. Both dungeons, it makes little sense for certain mobs to willingly engage your character who, after their second pass and being absent x days,
might be a bit stronger than before. That said, I guess you could argue that your character has them available as a kind of "sparring partner."
I think rewards are fine. Obviously, if you're like me, you grind an area until you basically one-shot everything and then move on. You make your eros and build a respectable inventory along the way, and get to repeat scenes
ad infinitum. The downside is, well, becoming an unstoppable force plowing through more "moms" than Amelia Watson can in a single week. It becomes tedious to grind, too, since newer areas basically force you to. You can respec, but that only helps so much and after the first time, the guild gouges you for being such a noob that you need to manipulate your atomic structure to adapt.
Wow you're very strict with your upper tier list ratings. xD
Am surprised and curious on some of your oh no section tho, like, Jora, Shizu, ancilla, and perpetua.
I don't even recall Jora, probably should put her in "Indifferent."
Shizu is tolerable during the rest stop ambushes. In her actual mini-boss fight, unless you have chosen to grind the temple until you hit level 60, will fuck you over with either her paizuri technique, or her aphrodisiac thing, or her high damage values across her and her clones. The fact that she can create her clones with
zero fucking drawbacks is either a testament to how stupidly-OP the later bosses are, or how utterly stupid it is that she isn't the Demon Queen herself. Time will tell.
Ancilla is okay, but between the emotionless thing, and having no real identity as an enemy (her schtick is mattresses and sleepy sex and also tons of foreplay, and also no weakness for some reason), she just feels... meh. Whenever circumstance forces me to start the game over, I dread her fight. I think the issue is that the forest dungeon doesn't have much identity to work with. The mountain temple has a somewhat consistent theme to it. even the initial mountain climb prepares you (mostly) for what's to come. In the forest (and its subsequent dungeon), there is an existing theme of chemical influence, but it never seems to take advantage of that. Ancilla feels like the embodiment of that, basically. A mish-mash of ideas in a "meh" model, given a mish-mash of traits to make up a personality.
Perpetua is a shit waifu. I mean, let's go down the list:
1) She puts up flyers that imply she's tough, only to get rekt by any noob that encounters her.
2) She bars your entry to the forest dungeon, despite most characters preparing in excess to face the trials of said dungeon.
3) She tries to bar you from taking the mountain lift
despite the fact that you've just proven yourself capable of even beating Ancilla.
4) She goes into the caverns and makes friends with Cthulhu's ugly half-sister, then proceeds to obstruct your progress by being chased by said abomination and involving you in her stupidity.
5) She gets roflstomped and invokes you to take pity on her stupidity
EVERY. FUCKING. TIME.
You must be registered to see the links
I'll take the liberty of chiming in on these, as I also ranked Ancilla rather low and Perpetua bottom-tier:
Ancilla's "shtick" is being emotionless, and that's not terribly attractive in itself. What's way,
way worse though, is that she interferes with Vili's trial! Boo! Vili ist best girl material and how dare you spoil her fun! Bad Ancilla, bad!
Also, this shit. I wanted to perform a willpower check against Vili and instead Ancilla summons the Prohibition Mattress. As we all know, prohibitions only expand demaaaa-!
Perpetua, well. Again, I know it's her shtick - but man, she is annoying as a blowfly. You know how a bad personality can make even an attractive person real ugly? That's Perpetua in a nutshell.
See, there are a few monsters like the toxic matango and Mika who would normally get the Thot Hammer slammed on them repeatedly. It's that their content is written well enough, and their models and just overall schtick is enjoyable enough to tolerate all that. Ancilla and Perpetua have neither the appealing content or models to embody enough appeal to make me forget that they need to be PURGED.
Bad Personality? Perpetua is THE Tsundere! You just don't understand her asthetic! -Gloating Weeb Face-
In all seriousness, Perpetua just wants attention, and she sees being the bad guy as the best way to do this. While some find it annoying/not attractive, I find it extremely cute and endearing. If anyone has watched One Punch Man, she fills the same slot as Sonic.
Speed o' Sonic has the appeal of his hard work actually amounting to becoming an actual threat to anyone who isn't Saitama, though. Heck, I'd go as far as to say that, because OPM use Saitama as a narrative device rather than the main focus (you could argue otherwise, but we all know it's Genos), it makes every appearance by a previously-weak character becoming stronger that much more significant. Seeing a character improve over time and seek to break the proverbial "glass ceiling" of hero society is what makes OPM so good. Obviously, if a threat to Saitama exists, the series ends because that threat can basically obliterate the planet without trying. Saitama can't breathe in space, last I checked.
Perpetua improves, but we never see her get serious enough to be a threat to anyone who isn't the Saitama equivalent. She even praises the Black Knight for one-shotting her, rather than realizing she's punching way above her own weight class and deciding to become that strong through hard work. As a joke character, Speed o' Sonic works because he's working towards an impossible goal, even though he himself is a significant enough threat to anyone else. Perpetua doesn't work because she is never a threat to anyone else, and lacks the personality and determination to ever want to reach that point.
...that came off as a lot harsher than I intended. I don't want to suggest that a few characters make the game shit, either, since the rest of it is really good. I would even argue that, despite those flaws, it's one of the better hentai game projects currently.