Name: Lily
Class: Huggy Plant (Warrior)
Race: Alraune
Body: 50
(+16 SoB, +4 racial)
Mind: 14
(+8 SoM, -4 racial)
Spirit: 18
(+8 SoS)
Hit Points: 66
[50+7+9]
Pleasure to Orgasm: 48
[25+14+9]
Spirit Energy: 50
[25+7+18]
Speed: 30
(+8 Quick)
Dodge: 41
+10 when unarmed (all the time) also (+10 to Dodge and Resistance checks against Spirit based attacks)
Armour: 0
Resistance: 33
(+8 Res) (+10 Resistance checks against Spirit based attacks)
Experience: N/A
C͙̗̾̄ͫ̈́̑̐ǒ̧͇̭͙̣͈̖̼̐͒̈̃ͤ̑r̮̼̙̝͉̫͒̔r̵͍̪̫̥̜ͯ̓̏͗ṳ̻̘̳̬̩ͤ̔̄ͅp͐͗ͣ̀t̨̺͕̹͓̠̦̳̓̓̋ĭ̝͊̌̏o̭̺̥͈̲ͮͭ̀ͫ͊ͣͅͅn͔̙̰̓͊̈́̽̿: 0 (Warped)
Talents:
(Ⓡ = Racial, Ⓕ = Gained via flaw)
Unarmed Fighter:
The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.
Grapple Expert:
The character gets a +12 bonus to their Grapple stat.
Heavy Hitter: The character deals +8 damage on all melee attacks.
Quick:
Increase the character's Speed stat by 8.
Resistant:
Increase the character's Resistance stat by 8.
Strong of Body:
The character gets a +8 bonus to their Body stat. Can only be taken at character creation.
ⒻStrong of Body:
The character gets a +8 bonus to their Body stat. Can only be taken at character creation.
ⒻStrong of Mind:
The character gets a +8 bonus to their Mind stat. Can only be taken at character creation.
ⒻStrong of Spirit:
The character gets a +8 bonus to their Spirit stat. Can only be taken at character creation.
Flaws:
Idealistic (RP) :
The character is unfailingly kind, no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.
Sensitive:
The character takes an additional 4 PP damage whenever anything would cause them to take any.
Sensitive x2:
The character takes an additional 4 PP damage whenever anything would cause them to take any.
Mutations:
ⓇPlant:
The character is a plant. Their skin is naturally green and leaf-like, though additional specifics about their biology are up to you to decide. They are also immune to any effects that would damage or drain their EP. Plants also automatically become pregnant whenever they would receive a pregnancy roll, but unless the creature is an egg layer, they give birth to seeds that eventually sprout into alraune. Creatures that they themselves impregnate give birth to shorn weed seeds.
ⓇTentacles:
The character has a number of tentacles that they can use for a variety of purposes. If used for penetration, the character deals and takes pleasure as if they were penetrating their opponent, and can impregnate as if they had a penis. In addition, group grappling rules no longer apply against the character unless the creatures that they are grappling with also have this Special Mutation. The character can, while in a grapple, attempt to grapple another creature so long as they win their grapple check for that round, but if they do, they also need to succeed on an attack roll against the targeted creature.
ⓇWarped:
The character has started becoming something other than completely human. Characters with this mutation cause any creatures that do not have this mutation to take an amount of corruption equal to 1/2 the pleasure that they deal. Racial Mutations and other Special Mutations do not count toward getting this.
Skills:
Stunning Blow (Activated) –
The character can take a -8 penalty to their attack rolls and damage on their attacks, but if they hit, their target must make a Resistance check against them or be Stunned until after your next turn . Requires Unarmed Fighter.
Disarm (Activated) –
The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.
Stranglehold (Activated) -
The character chokes a bitch. When the character has something in a submission hold, they may make a Resistance check vs the target. If the character wins, they deal the difference between the check in damage to the target's Resistance. When their Resistance hits 0, they are knocked unconscious. Requires Grapple Expert.
Powerful Embrace (Passive) -
The character is well versed in the art of the bear-hug. The character automatically deals 2d10 damage that ignores armor per round when in grapples when they're the dominant grappler (i.e. they've won the grapple check that round). Requires Grapple Expert.
Defensive Grappler (Activated) –
When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, and takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple. Requires Unarmed Fighter.
Spirit-Oppressor (Passive) -
The character gains +10 to Dodge and Resistance checks against Spirit based attacks. Requires Spirit 14+.
Inventory:
A lovely green birthday suit
Occasional collected flowers
Notes:
Unarmed attack (+50) [1d8 + 27] {None}
((Base Damage: 2d4 + 13))
Bio/Description:
Background:
One of seven Alraune birthed by Red during her misadventure in Artmist. Unaware of what the seedlings would grow into at the time, the half Su-Ku-Ta mother left the other six behind to be raised by nature, taking a single seed pod with her out of idle curiosity. This was that pod. Sprouting out a short time after departing from Artmirst, the strange green skinned child grew rapidly, rivalling her mothers height in a matter of days. Named Lily after the flowers kept by the circus mystic, and continuing to stay with her human/Su-ku-ta mother, Lily's first day were spent travelling long distances, and observing her mothers day to day survival routines. These highly mobile days continue to be seen in her notable speed and enjoyment of movement when compare to most other Alraune. Whilst red was quite wary of her new and surprisingly fast growing plant daughter at first, Lily demonstrated a gentle and dependable nature. Whilst affectionate, she quickly came to understand and respect personal boundaries, and would listen attentively to anything and everything that Red said around her. When given an instruction she would obey it without question. Finally settling down at an abandoned farm stead, Lily met for the first time, others of her species. Initially things were friendly, Lily proving to be an object of much interest to the local Alraune clan, however upon inviting these new friends to come meet her mother, things turned sour. A tense stand off occurring when the plant folk rounded on Red, with intentions that most certainly discarded any considerations personal space, and a horrified Lily left to pick a side. Choosing to deny the Alraune, Lily helped to defend Red and angrily drove the lewd assault away from her home, built of stone and timber. After that day the Alraune seldom came near the farm, and eventually moved away deeper into the forest.
With the birth of Maya, Lily gained a sister, which she accepted as her family in the same way as Red. The two soon becoming the best of friends, and spending most of their time together. As Maya blitzed around her small world, learning new things each day, Lily fell into the role of a watchful protector. She would keep Maya off of the tall rocks, make sure she never strayed too far, and pick her up when she fell. They talked together constantly, making endless little observations about the world. When Red asked Lily to make a promise, to "never hurt or do anything bad to Maya" Lily promised right away. Not understanding the need for the promise, but taking it in uttermost seriousness regardless.
The eventual return of the wild Alraune proved
a testing time for Lily, making her ask herself a lot of questions, but eventually turned for the better. Lily and Maya together managing to come to an understanding with the creatures, and a gradual but solid peace was established. Though Lily remains the odd one out among her fellow plant folk, she retains their respect now, and is identified as an interesting member of the garden
(I just made that phrase up. Referring to a mentally linked community of Alraune). She has steadily been teaching them to speak verbally via casual sharing of information.
Description & Personality:
Slightly tall for an Alraune, Lily's smooth leafy skin bares one of the lighter shades of green typically seen among her kind. Her hair a pleasant spring green and long at the back down to her shoulder blades where her vine tentacle limbs sprout. Amber eyes like her mothers. As a young Alraune she has not yet developed any extra plant or floral growths, and her two head flowers remain subtle features. Two modest white lily like flowers, sitting at the upper back of her head in a 4 and 8 o'clock arrangement. Gentle and patient in all her dealings, yet also possessing an interest in exploring her surroundings and a desire to understand things that aren't immediately apparent. She is highly mobile for her kind, happy to stay on her feet for longer periods of time than some would care for. Her strong legs a small something of pride for her. Though slightly less curvy than most of her Alraune friends, they assure her that if she slows down and starts mating more often, she'll be fine.
Ref images:
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