Teacupping123
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Nice, thanks for the share! Does anyone know what is new in this update and where to find the new events?
IIRC you must kill the 3rd boss first > talk to old man > talk to yakuza wannabe (there will be a scene) > go outside > search their icon at map (if you're at the right place but you can't find them try to move away and then back to them)Nice, thanks for the share! Does anyone know what is new in this update and where to find the new events?
If you're referring to the Swamp boss the entrance to the cave is on the north-west side of the west part of the swamp. I too spent a lot of time going round in circles before I found it.Where is the third boss? I can only find two bosses. I attached a picture of the map (Press A in-game to open the map) with the locations circled (The post was acting weird when I tried to insert the picture, so I just attached it). Did I miss a boss?
Any three bosses will do. Also you can talk to the Principal (the old man) before that; he'll appear after you defeat the Preta ("Hungry Ghost") Boss (the first one). He wasn't available earlier because he went off to the mainland to petition the Exorcist Association for help.IIRC you must kill the 3rd boss first > talk to old man > talk to yakuza wannabe (there will be a scene) > go outside > search their icon at map (if you're at the right place but you can't find them try to move away and then back to them)
Ah yes, the Seven-Titted Mama Leech. (Seriously, that's what it is called.)If you're referring to the Swamp boss the entrance to the cave is on the north-west side of the west part of the swamp. I too spent a lot of time going round in circles before I found it.
It seems like only one ghost really matters (the one that does not go down in one hit). That ghost is the one whose TP Meter is shown on the Boss TP Gauge, and is the only one that will use the cage attack. Even when the Big Ghost appears, it is still that one small ghost that must be defeated to win the battle. One way to identify the "True Ghost" is to compare the TP amount of each small ghost to the Boss Gauge (when it is visible, as one of the Big Ghost's moves temporarily removes that gauge from view). If you lose track of the "True Ghost", a spread move (like the Earthquake magic) will usually remove all of the other small ghosts from the screen. Also, the move "ばっくすてっぽ" will give you a high chance to evade most non-H attacks on the turn it is used, including the Cage move.I'm level 23 and I'm finding the lighthouse ghost boss impossible?? If I ever get caged it spams the crit-H and on the third it's just game over, I have no idea how to counter that, any ideas?
I was so frustrated, because I already knew this from one of the previous games where one plant boss had the same mechanic... And I still kept losing. Also, I had to attack sometime, and if the enemy cages on that turn and hit it, I can't dodge the crit H while in the cageIt seems like only one ghost really matters (the one that does not go down in one hit). That ghost is the one whose TP Meter is shown on the Boss TP Gauge, and is the only one that will use the cage attack. Even when the Big Ghost appears, it is still that one small ghost that must be defeated to win the battle. One way to identify the "True Ghost" is to compare the TP amount of each small ghost to the Boss Gauge (when it is visible, as one of the Big Ghost's moves temporarily removes that gauge from view). If you lose track of the "True Ghost", a spread move (like the Earthquake magic) will usually remove all of the other small ghosts from the screen. Also, the move "ばっくすてっぽ" will give you a high chance to evade most non-H attacks on the turn it is used, including the Cage move.
I mean, they are forcing you to playIt seems like only one ghost really matters (the one that does not go down in one hit). That ghost is the one whose TP Meter is shown on the Boss TP Gauge, and is the only one that will use the cage attack. Even when the Big Ghost appears, it is still that one small ghost that must be defeated to win the battle. One way to identify the "True Ghost" is to compare the TP amount of each small ghost to the Boss Gauge (when it is visible, as one of the Big Ghost's moves temporarily removes that gauge from view). If you lose track of the "True Ghost", a spread move (like the Earthquake magic) will usually remove all of the other small ghosts from the screen. Also, the move "ばっくすてっぽ" will give you a high chance to evade most non-H attacks on the turn it is used, including the Cage move.
Which can be interpreted as:Kagome kagome
Kago no naka no tori ha
Itsu itsu deyaru
Yoake no ban ni
Tsuru to kama ga subetta
Ushiro no shoumen daare?
(Usually "kagome" is interpreted as the holes in a bamboo wave, or a corruption of "kakome", "be encircled". It can also mean "high priestess" though, AKA an imperial miko [or some other miko in a high position].)Miko*, Miko,
O bird in the cage,
when will you come out?
In the night of dawn,
the crane and the turtle slipped.
Who is right behind you now?
Alternatively the "Cut the Gordian Knot" approach is to just spam Heat Blast (熱風, "neppuu", the AoE fire magic) to hit all enemies on screen. (Use Regen Water or spam healing items to keep up with MP consumption.) Or in other words, "Screw you, all of you are 'It', Imma gonna hit you all."I was so frustrated, because I already knew this from one of the previous games where one plant boss had the same mechanic... And I still kept losing. Also, I had to attack sometime, and if the enemy cages on that turn and hit it, I can't dodge the crit H while in the cage
Ghosts are immune to poison, IIRC.Havnt played the new demo yet but would the poison skill work? Its what i used to keep track of the plant boss in the first game, since only the real one would have the debuff even when it switched around
As far as I can tell, yes.Wait so just so I'm sure I didn't miss any content - it's the fat dude boss, giant squid, lesbian cage ghosts, lamprey boob monster, (and that bondage squad,) for all the bosses, right?
Judging by the number of bosses and unexplored areas, it seems like it's only around halfway done (plot progression wise). Lots of potential dialogue also seem missing (some parts you get nothing despite expecting some plot exposition, and for some others you get overt [but funny] placeholder text that lean on the 4th wall). The author has been focusing more on adding side features like fishing and farming and 'autocraft' stations (technically these devices just generate a cooking ingredient from nothing, over time). And a lot of interesting item descriptive text. So, yeah... feature bloat (but the game looks more and more promising regardless).I remember reading an old blog post that the game was supposedly going for an August 2019 retail release, is it anywhere near that or is the developer still tacking on new stages and features for more Ci-En support?