TheUnsaid
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Sex Machine
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Ci-en -
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If you want to discuss the game with us more directly, then join us on discord. @UraMomo 's also there so please come in and say hi.
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Project Status:
Prototype
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About Us
Hey. I'm TheUnsaid and I'm currently working with
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on a project. UraMomo is Japanese and I'm American. His english isn't the best but we're putting in an effort to work together. I'm the programmer and he's the artist. Seems like he was doing solo art for a bit before we found each other. He's a pretty hard worker! The current progress of Sex Machine as of 12/28/2019 was done within 3 WEEKS of us meeting.Can you believe that?
Not to toot my own horn, but I'm pretty confident in my programming ability. I just didn't expect him to pump out art assets so quickly.
Though to be completely fair, the tileset was purchased to speed things up. He's really only working on character sprites and the sex content.
Description
Sex Machine is a, battlefuck JRPG. Wow... labels are powerful. I really summarized the basic premise in under 5 words.
The game takes place in a certain facility where the hero Igrec is in. The facility is full of autonomous sex androids.
We have a pretty good idea of what the plot is going to be, but for now we want to focus on the gameplay. I'm a big fan of sci-fi so there's a lot I personally want to do as well. Since the game's still in the prototype phase, we really don't want to give too many details as everything's subject to change.
Controls
Arrow Keys to move
Z - Select
X - Back / Menu
Ctrl - Skip
Ah... if you want to test the lighting system press Ctrl+Z while you're in the overworld. Honestly... it doesn't look that good so I might just scrap it.
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Now with all that out of the way, I'd just like to talk to you guys for a minute about random stuff.
From a design perspective, I've taken the lead on the game. This is a game design idea I've had for a while now. After experiencing my first battlefuck style game in Milky Quest, I always wanted to make a game where the sex doesn't actually "stop" while selecting commands. That's partially where this game's design challenge stemmed from. As I was designing all I could think about was that girls irl have their tastes. Some girls like some movements and some girls don't. Some girls enjoy certain acts while others don't. If you want to please a girl as a man you'll have to be aware of their unique traits. Now how do you express that in a game? Well.... you could have status effects. I guess... Like some girls are weak to paralysis. Some girls are weak to burn... but you know... that really doesn't reverberate throughout the entire experience. So that's where my "learning" the girl's "habits" system came in.
But... learning a pattern is a one time thing. If you learn the pattern does that mean you won? If you can't does that mean you lose? That sounds too straightforward and boring. There has to be an element of randomness there. That's where the pink diamonds, skill and speed manipulation system came in.
So as a whole I'm pretty proud of the general system we made. I feel like it's rewarding to understand how the girls move, while dealing with the enemies skills.
I think I did a relatively good job with the enemy AI as well.
As a prototype we'd love to have feedback on the game system.
I'm personally interested in if you guys think the hearts should be persistent or not? Currently they are per-battle but I don't know if they should be.
How random do you guys feel the game is? Is it too punishing?
Is it too easy?
Do you think certain skills are too powerful? Too weak?
Are there any fundamental changes to the system you'd like to see?
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For now the demo will be free considering we want to reach as many people as possible for as much feedback as possible.
Future demos most likely will not...
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.We'll still post publicly about the changes we're making as we work so if you want to lightly follow our development that's A.OK.
That said any support would be appreciated
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