I guess that's the reason why we don't see H-Roguelikes (or quality games in general) very much; too much effort for those wanting to make cheap, mediocre (I'm being generous here) games.Its a shame that we don't see more H-roguelikes, as it seems like the two genres get along marvelously well. It fits the tone better, fits in battle-rape mechanics better, way more fun to play, replayable, etc. Not as easy to make as shoving art into RPG-maker and calling it a day though.
Haya everyone, Just wondering if I could get some assistance in solving the Issue that I am having in not being able to find the Forrest Boss that gives the Diabolic-Bondage Armor , I am not sure if I am even in the correct Map ( The Grave Keep ) the one that leads to the Hollow Tree, and I have tried to do the run by having Restless Night Enabled & Disabled but the Boss for the area just wont come out nor have I ran into it for at least a day's worth of running the Dungeon to try to get the Diabolic-Bondage, just wondering if I am missing something as to why the boss hasn't shown up for me or if I am even in the correct Area at least.
Hello guys, I realize that this thread is kinda dead already but I have two sort of meta-questions about the game that are not quite clear to me:
1) If I buy this game from the japanese DLsite, does it come with the partial engrish translation too?
2) The game isn't finished yet, right? Is there anything missing besides the final boss?
P.S.: I'd also like to thank the more experienced users for taking their time to document their learning of the game here, I spent the better part of my weekend reading through the whole thread and it was very enlightening. It was thanks to this thread that I finally made it to the church ;.;
P.P.S.: Bayonets are fucking badass :V
Frankly, I wouldn't call game unfinished. There's still some planned content that author was planning on adding, yes (like the Final boss, that Harley mentioned).
Heck, I would even go and call the game finished even with initial content only (with bugs fixed, of course) - but author kept going and going, adding new content to the game. I'd call Border and upcoming(?) boss a DLC, rather than part of the core game - you can totally enjoy playing it right now, but you'll have wait if you want some additional content.
Alchemy is certainly is hard to wrap your head around, but once you get a hang of it, then the rest is easy. For advanced weapons, there should be one table on the wiki - google translate should do a decent work at translating. But yeah, there are times where you would end up guessing/making associations between in game name and google translation.
You cannot increase slot count past the maximum, however not all items spawn with their maximum slots. Your best reference for this case would be in-game item book - items there are listed with maximum amount of slots, so you can't increase beyond that. Hence, you probably misremember about 4-slot robe.About the alchemy... is there actually a way to increase the slot count of an item beyond the apparent max they normally spawn with, or is that something I misunderstood from reading the thread previously? (its been a while)
That really depends on the weapons you use and the way you play. Robe is certainly is balanced overall, however other clothes come with their specific bonuses. E.g. seifuku negates dual wielding penalties and it's really good with such weapons. Also it's one of only two clothing items that may come with 4 slots, so potentially it's the best cloth you could have (assuming that you manage to find it with 4 red top tier essences, chances for which are lower than winning a lottery). Maiden wear is really good for its bonus to essences for each empty slot - if you get 2 red essences with 1 empty slots, you're going to end up with quite a significant status boost. And so on.Whilst playing, I could never quite see the advantage of the other outfits over the generic sisters set. Obviously they let you minmax certain stats, but overall the sisters robe seemed to keep me at a much stronger overall balance, and didn't have the big skin coverage penalties that all the others do (not that I know how those stats work exactly). Obviously though, I realise you guys used other stuff in your end game builds you often discussed, but I'm not sure how it was all supposed to work.