Script Name: Scene_Alchemy
Line 262
ITEM_NAME_WIDTH = 172+90
Line 488
NUMBER_WIDTH + 60
Line 671
def draw_target_item_name(item, x, y, enabled = true, width = 172+90)
Line 64 - ADD
@inventory_window.width = 270
Line 520 - ADD
r.width = 150
Script Name: Window_Base
Line 545
def draw_item_name(item, x, y, enabled = true, width = 172+70)
Script Name: Scene_Shop
Line 75
wx = @number_window.width + 40
Line 94 - ADD
@buy_window.width = 345
Script Name: Param_Extra
Line 801
SEXUALITY_DISPLAY_NAMES = [ "Lewdness", "Sex Experience", "Sexuality", "Sensuality" ]
Line 807
SEXUALITY_DISPLAY_UPDOWN_TEXT = [' increased by ',' decreased by ']
Script Name: Window_MapName
Line 22
return 240 + 120
Script Name: Window_ActorCommand
Line 21
return 128 + 45
Script Name: custom_battle
Line 221
move_info_viewport(128+45) if @party_command_window.active
Script Name: Window_SkillCommand
Line 23
return 160 + 40
Script Name: DoNothing
Line 22
VOCAB_DONOTHING = "Observe"
Script Name: Scene_Skill
Line 41 - ADD
@status_window.width = 440
Script Name: Window_SkillStatus
Line 36
draw_actor_simple_status(@actor, 108-60, line_height / 2)
Script Name: custom_windows
Line 298
draw_text(x-25, y, 64+85, line_height, WCL::SEX_PARAM_NAMES[i+1])
Line 300
draw_text(x + 64+15, y, 72, line_height, @actor.send(sym), 2)
Line 314
draw_text(x-25, y, 64+85, line_height, WCL::SEX_PARAM_NAMES[0])
Line 316
draw_text(x + 64+15, y, 72, line_height, @actor.chastity_str, 2 )
Line 322
draw_text(x-25, y, 64+85, line_height, WCL::SEX_PARAM_NAMES[i+4])
Line 324
draw_text(x + 64+15, y, 72, line_height, @actor.send(sym), 2)
Line 335
draw_text(x-25, y, 336, line_height, WCL::Voc::Ointment_Bonus)
Line 344
draw_text(x-20, y, 336, line_height, text)
Script Name: common OPTIONAL
Line 146-154
SEX_PARAM_NAMES = [ "Chastity", # 0
"Lewdness", # 1
"Sex Experience", # 2
"Sexuality", # 3
"Hentai Lv", # 4(Read only)
"Sexual Limit", # 5(Read only)
"Sensuality", # 6]