habisain
Tentacle God
- Joined
- Jul 15, 2012
- Messages
- 1,447
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Re: Virgin's Protection Magic Translation
There's an argument in that, but I'm not sure if I buy it as there is some give in other confidants as to when their Mementos mission happens - in varies between ranks 7 and 9. But it's kind of the heart of the matter: the game is touching on some very dark themes here, and they need to be handled carefully and consistently, otherwise it can come off wrongly. I wouldn't say that the Kawakami stuff is a total failure, but there's definitely ways it could have been improved.
And this kind of thing matters because a large number of players of the game are going to be in the bracket "old enough to have made bad decisions" - myself included. I would not want to think that I should continue having to pay for bad decisions for a long, long time, and I would not want to believe that someone with the capability to help chose not to help as fast as they would someone younger. As I've said, the situations of Ann and Kawakami are not exactly an apples-to-apples comparison, but it's close enough to make me uncomfortable with how Kawakami's situation is handled. In any case, games do tend to screw up on these kind of situations more than they should, and as long as this happens, games are going to be considered second rate stories to say movies or books; a situation which need not be, given how good the stories in games are getting. It's just this attention to detail which needs to be sorted out.
I have been toying around with an idea for an adult game that tries to play with these issues beyond the norms you find in H-games (where consent, consequence etc. tend to get boiled down to "it's not rape if she orgasms" - including in VPM, in places). I think there's a game in there, and who knows, it might even have a worldview which can be accepted - or at least tolerated - by feminists. If we had more adult games like that, then maybe there wouldn't be such a low view of adult video games in the general public.
I think it's more how the game is structured, especially with non-story confidants. With Ann, saving her is part of the story and you're not given as much free reign as the player, therefore making it more in line with what Akira (the main character's name in the P5 manga) would do naturally. With non-story confidants like Sadayo Kawakami, your forced into a 10 rank/event structure that can only be completed around game mechanics and is up to the player to choose what's a more valuable use of their limited time. Akira can't help Sadayo any faster than the game mechanics let you, the player, do it and it is not required for the game to tell the story it's trying to tell, where as you have to save Ann to continue the narrative.
There's an argument in that, but I'm not sure if I buy it as there is some give in other confidants as to when their Mementos mission happens - in varies between ranks 7 and 9. But it's kind of the heart of the matter: the game is touching on some very dark themes here, and they need to be handled carefully and consistently, otherwise it can come off wrongly. I wouldn't say that the Kawakami stuff is a total failure, but there's definitely ways it could have been improved.
And this kind of thing matters because a large number of players of the game are going to be in the bracket "old enough to have made bad decisions" - myself included. I would not want to think that I should continue having to pay for bad decisions for a long, long time, and I would not want to believe that someone with the capability to help chose not to help as fast as they would someone younger. As I've said, the situations of Ann and Kawakami are not exactly an apples-to-apples comparison, but it's close enough to make me uncomfortable with how Kawakami's situation is handled. In any case, games do tend to screw up on these kind of situations more than they should, and as long as this happens, games are going to be considered second rate stories to say movies or books; a situation which need not be, given how good the stories in games are getting. It's just this attention to detail which needs to be sorted out.
I have been toying around with an idea for an adult game that tries to play with these issues beyond the norms you find in H-games (where consent, consequence etc. tend to get boiled down to "it's not rape if she orgasms" - including in VPM, in places). I think there's a game in there, and who knows, it might even have a worldview which can be accepted - or at least tolerated - by feminists. If we had more adult games like that, then maybe there wouldn't be such a low view of adult video games in the general public.