Re: Aylia's Story - English H-Game Goodness!
I'm surprised people even care about sound. I've muted every single RPG Maker game I've played after 5 minutes. The menu selection beeps and combat noises are so burned into my brain that I just can't tolerate them anymore. That little "kchkchkch" noise when you move to a different area..oh god make it stop. The stock noises are just so grating.
Music is perhaps one of the most powerful aspects of games and movies. Just look at Final Fantasy, what would it have been without the music? Or, find almost any motivational video and you'll find the music is usually just as important as the message. I care about the music.
As for sounds, what you're saying is just another reason why I want to get in there and change things. I'll still have some stock sounds, but I try to normalize them and bring them so they don't loudly go "kchkchkch" in your ear (btw, that is a perfect way to describe that sound, I know EXACTLY what you're talking about. I can tell you, when writing, it can be hard to come up with onomatopoeia words).
@Krystallize: Ooooo, a let's play on my game! I'll check it out.
@Azope: I wouldn't worry about artwork getting revamped again. I've settled on a style, been using that style for nearly 4-5 months now, and still love it. I doubt I'll be dramatically changing things enough to warrant another revamp like this.
@Keyen: I'll be honest, about 7-8 months ago, my serious goal was chapter 2 by June 30th... and we saw how that turned out. So... don't get too excited for chapter 2 by Christmas. I think it will be done by then, but what do I know?