The game has become more challenging, sure, but what's the point of that?
To make it feel like the girls are assaulting you in a game where reverse rape is the sexual content focus.
To make you concerned about the sexual grabs, making it stay in the back of your mind increasing the eroticism of every moment playing, as you're always conscious that the girls might actually grab you, and what you should do when grabbed.
Like I said, it means the game takes longer and that there's a good chance I'm going to be locked into watching more sex scenes (while not wanting to take my hands off the controller) when my goal, and I imagine the goal of a lot of people playing shota fight, is to unlock the sex content.
But the game's short. Like... 10 levels, and you can still scale difficulty with the statue to be balls easy.
My frustration with the original game is how it didn't feel like I got my money's worth technically with how fast the experience went vs when I played Eroico and Eroico technically has less sexual content.
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In general, what you're saying about game difficulty can even be applied to normal games.
I'll rephase that for a game like Bayonetta.
"Why does Bayonetta give you so little health and force such strict timing on dodge counters? I just want to beat the game so I get more of the story, because that's what I'm here for. The content. I want to see the setpieces and bosses and that's it."
What you're criticizing itself isn't just what I did, but you're criticizing the concept of "challenge" in video games.
I have to wait for my stamina bar, so I must wait and dodge enemies that are difficult to dodge because of their simple AI (and lack of dodging mechanics) forcing me to be grabbed where I have to WAIT before I can furiously button mash so I don't have to waste time watching the same sex animation for the 6th time all because I'm trying to beat the game SO I CAN JERK IT.
I can do it no problem though...
No kidding, like with 100% certainty I can make it to the end, but usually not at full health.
I can't just be getting luckier than you. It must be that you aren't spacing yourself properly, managing your stamina well or relying on your ranged options at the right time.
You're playing badly so you can't do it is all.
It's fine to be bad, but I can't agree with the idea that since you're bad, the game's design is inherently unfair.
If the purpose of the sex animations are to arouse, they need to be integrated into the game in a way that is not frustrating or annoying, or the game needs to be fast and easy to beat, so I can beat it hehe.
Yeah, this is inescapable with any games that make it so the sexual content only happens as an enemy attack.
That being said, it's not my mindset as seen by my game Sex Machine. It's part of the original game, and I decided to just make the sexual content more prevalent in your experience playing the game.
But I can understand the reasoning:
I win, I get the satisfaction of winning, and knowing the characters are unlocked in some gallery so I can get back and see them later.
I lose, the pain of losing isn't that bad because I lost to a hot chick riding my character's dick. It's not like the losses in Crash Bandicoot or something where Crash gets absolutely destroyed by whatever kills him.
Technically it's a win-win.
So, like I said, the game would need to have a lot of mechanical and enemy change to make the stamina system you've added worthwhile. You don't have to share the opinion, but I wanted to make sure it's clear that I am not criticizing the challenge without purpose.
I don't know.
I'm the type of designer that's pretty conscious of design decisions.
I've played my remade version and then the original version
a lot of times to make sure...
In one version, the player experiences the sex much more often.
In one version, the player is actually conscious about when they press buttons.
In one version, the player is much more conscious of the enemies as individuals, being concerned about how they act and when they act giving them a stronger presence as an enemy.
All things that immerse you in the adult world, make you conscious of the game, and have you experience the sexual nature of the game naturally as you progress. And since progressing is challenging, meeting new girls is WAY more satisfying.
And again, I'm running through the game without a sweat on normal difficulty so I can't understand the idea that it's unfair.
Your stamina bar mechanic forces more gameplay integration into the sex, but it means that I can't take it easy as well
This is probably just my design mentality bleeding through.
I like femdom, and reverse rape games. I don't just like these games because
I'd prefer maledom games but the maledom games are nasty, like some users. No I actually like the femdom and reverse rape elements. The sexual stuff should matter to the game. Mentally, I want the girls to actually feel threatening on a sexual level, and I like it when games make me conscious of that fact, because no matter how many times I get grabbed the situation is different so I won't get bored of the sex act itself. It's the situation that adds to the eroticism. I definitely succeeded in that, as you've said.
I've seen come from EroIco
Eroico's sexual content integration is sparse. My mentality is different. The game isn't designed in a way that you're incentivized to view them nor does it matter.
I much prefer FOBS making it so you have sex to gain power ups from the enemies making you have sex with the enemies actually making the game more erotic.
Eroico doesn't really work as an adult game to me because of how the sexual content in that game doesn't matter at all.