IAmAKi
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- May 25, 2018
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Doesn't mean anything will change from a developer's standpoint. Succubus Affection got a lot of negative feedback on various aspects of the game, and it didn't change.If people don't like what they're getting, the feedback will reflect that.
Zell's not faultless tho...Seems like this new co-programmer is influencing the design on too many levels for my liking.
Seems like this new co-programmer is influencing the design on too many levels for my liking.
Zell's not faultless tho...
It's his project and he's the lead designer.
func _apply_movement():
var was_on_floor = is_on_floor()
velocity.y = move_and_slide_with_snap(velocity, snap, Vector2.UP, true).y
if is_on_floor(): # && was_on_floor: #&& player_state == 'fall':
coyote_timer.start(0.25)
func snap_to_floor():
self.snap = Vector2.DOWN * 100 # Vector(0,100) Snaps player to floor
# Keep this 100 or player will clip through floor
func disable_snap_to_floor(): # used for rising elevator
self.snap = Vector2(0,0)
func _apply_gravity(delta):
velocity.y += gravity * delta
func _handle_move_input():
var move_direction = -int(Input.is_action_pressed("ui_left")) + int(Input.is_action_pressed("ui_right"))
velocity.x = lerp(velocity.x, move_speed * move_direction, _get_h_weight())
if Input.is_action_just_pressed("ui_up"):
if is_on_floor() or not $coyoteTimer.is_stopped(): # if coyoteTimer is playing
coyote_timer.stop()
jump()
else:
# handles jump buffering
jump_buffer.start()
func _get_h_weight():
return 0.2 if is_on_floor() else 0.1
func jump():
disable_snap_to_floor()
velocity.y = jump_height
I agree completely.Zell, the one in charge.
Pretty much the takeaway here. I got nothing else to add (unless something pops up)At the end of the day, all that's happening are assumptions. We can't tell how SnY changes until we get a demo. Then we can more clearly see the distinction between a game that originally belonged to Zell being influenced by Ansala.
Yeah he was talking about a "base" so it seems the structure of the game will be focused around a hub region where you have allies help you do things.Nobody brought it up yet? I'll do it then.
Looks like Ansala's started work on SnY. Plus we appear to be getting an extra NPC alongside the small witch/merchant and the protag's friend.
Link is here:You must be registered to see the links
There's worse; like, no one seems to remember how long Devil Legion! took.I hope this doesn't take as long to develop as SA did. That was, what... two years in the making? Crazy.
They did?As for SnY, they did say SA2 would be the priorityso yeah,
Oh, right. Sorry about the misinformation, I tend to forget news I'd rather not remember.it seems that Ansala's focusing his efforts on SnY right now